lp_04
Prince
Please consider adding the Celts and the Assyrians. It would be a great advantage to this mod's diveristy.
Reasons:
The Celts (Idea):
The Assyrians (idea):
Final Note: All the reasons I pointed out is part of a personal oppinion. All of the strategic Ideas are the colision between pure RFC strategy and historical veracity.
Reasons:
Spoiler :
The celts are present as indie/native, but they would obviously create some interesting action arroud pre-classical and classical Europe.
Spoiler :
Assyria was the most powerfull empire in pre-classical middle-east, although conquered by neobabilonia, the suceded in creating the greatest mesopotamian empire. They are of such importance in history that are considered as one of the main pressures that led phoenicia east and, ultimately, that made Qart-Hadasht the empire it was in the east. They conquered everything from sumeria to Syria to Egypt. If this isn't enough, Assyrian history spawns for almost 2000 years, (Egypt does not have 3000 years of history). It is a mark of civ series that babilonia is better than assyria but they are just alike. I know that Sumer and/or Akkad would make great additions too, but the territory would become really crowded.
The Celts (Idea):
Spoiler :
The Celts
Leader: Boudicca (=BTS)
UU: Gaelic Warrior (=BTS)
UB: Sacred Groove (rep. pagan temple. +2 happiness and +2 culture. 20% cheaper)
UA: Power of Druidism - 25% of culture in core area increases city production towards pre-industrial civilizan and military units.
Starting Region - central Europe/Freankfurt or somewhere nearby.
Starting year - 1500 BC or 1000 BC
Historical Goals:
1) Indo-European Migrations (Settle Scotland and Irealnd and become the civ with most european territory by 100 AD)
2) Icenii War Chant (Never loose a city for civilizations before 850 AD)
3) European Identity (Sign up open borders with England, Germany, Portugal, Spain and France and dever loose a city by war to these civs until 1500 AD)
Notes:
Leader: Boudicca (=BTS)
UU: Gaelic Warrior (=BTS)
UB: Sacred Groove (rep. pagan temple. +2 happiness and +2 culture. 20% cheaper)
UA: Power of Druidism - 25% of culture in core area increases city production towards pre-industrial civilizan and military units.
Starting Region - central Europe/Freankfurt or somewhere nearby.
Starting year - 1500 BC or 1000 BC
Historical Goals:
1) Indo-European Migrations (Settle Scotland and Irealnd and become the civ with most european territory by 100 AD)
2) Icenii War Chant (Never loose a city for civilizations before 850 AD)
3) European Identity (Sign up open borders with England, Germany, Portugal, Spain and France and dever loose a city by war to these civs until 1500 AD)
Notes:
Spoiler :
Upon setteling Scotland or Ireland, the Celts relocate their core to this regions. England does not have control over Scotland at the start of the game (greater military/technological power while spawining to couneterbalance this?). Rome may actually have to be rebalanced I think. But yeah... Celts = Pre-medieval Europe)
The Assyrians (idea):
Spoiler :
Leader: Assurbanipal II
UU: Siege Tower (rep. catapult. +50% colateral damage while bombarding)
UB: Royal Library (rep. Library. +10% science, +2 culture. +2 culture and +2 science for each vassal state or core capital conquered)
UA: Power of Terror - Upon conquering a capital or destroying/vassalizing an Empire, recieve one free random technology owned by the conqueror.
Starting Region: That hill in northen mespoptamia
Starying Year: 1400 BC (As babylon spawns in 3000 BC)
Historical Goals:
1) Conquest of Tiglat-Pileser III (Control or Vassalize Phoenicia, Babilonia and Egypt by 500 BC)
2) Assirian Domination (Be the most advanced civilization in 100 AD)
3) Writtings of Ninive (Acquire at least 8 pre-renaissance technologies by war or diplomacy)
Notes:
UU: Siege Tower (rep. catapult. +50% colateral damage while bombarding)
UB: Royal Library (rep. Library. +10% science, +2 culture. +2 culture and +2 science for each vassal state or core capital conquered)
UA: Power of Terror - Upon conquering a capital or destroying/vassalizing an Empire, recieve one free random technology owned by the conqueror.
Starting Region: That hill in northen mespoptamia
Starying Year: 1400 BC (As babylon spawns in 3000 BC)
Historical Goals:
1) Conquest of Tiglat-Pileser III (Control or Vassalize Phoenicia, Babilonia and Egypt by 500 BC)
2) Assirian Domination (Be the most advanced civilization in 100 AD)
3) Writtings of Ninive (Acquire at least 8 pre-renaissance technologies by war or diplomacy)
Notes:
Spoiler :
I am based in civV just because they have an historical veracity. Tiglat Pileser III or Assurnazirpal would also be great leaders. Asiria is the middle east pre-medieval strenght that lacks in the game while babilon simply stays as an inhibitor to an expansion against persia. And Babilon is not much more IMO (I like them thought, I dont like the AI). Babilon and Persia and even Egypt migh need a rebuild, but the game would become a really pre-classical drill.
Final Note: All the reasons I pointed out is part of a personal oppinion. All of the strategic Ideas are the colision between pure RFC strategy and historical veracity.