Custom Leaderhead Development Thread

King Alfred the Great looks... well great! ;)

I'm working on a Portugal mod... and strangely enough Alfred and Manuel I of Portugal look surprisingly similar. Once you finish let me know and I might use Alfred as a Manuel I sub (with your permission of course).

Thankyou :)

Well, it wouldn't really be in the spirit of modding if I somehow stipulated that people couldn't use my work in their own mods. Once I've finished and it's "out there", then it's all fair game provided that credit is given where due.
 
CaptainBinky,

Cool... I'll keep an eye on this thread, although feel free to PM me when Alfred is ready. ;)
 
First sorry getting off the boat this whole week, my job and a disease worked together so I couldn't at least be with you guys through those turbulent waters :blush: and secondly Lemmy and CapBinky *phew* lot's of findings on these last 3 pages eh?! I guess Lemmy was the lost link we needed to keep things going..

While I was researching all those other gamers - with another games engines - gr2 experiences more and more I was thinking "ouch, we'll need some dll hacker or no deal /losinghope" but then there were binky and lemmy overnight getting unthinkable things into nexus, I got really excited first time you guys told me :) I myself am eager to try these hacked (please when I say hack-involved words I mean the good side of it) stuff, even if they're only for experiments. I sure don't think, ever, it was a waste of time - what you guys had to test, and re-test, and re-test '¬¬ 30x certainly brought some concepts about how things are going on their inner gears, that I think it's priceless and probably unique.

Putting off the part on how FBX was built on (since I think it was more a black hole in communication really) I maybe would have taken the same position as Ekmek did - he tried to help the most but when I'm messing with companies (even more with those which helped before) I wouldn't try any step in false. Oh well but I'm not here to keep that thing going, just trying give you guys the merit since I couldn't throughout the week, because there are lots of achievements so far! They don't mean we can put any model ingame yet but it's like we went a bunch of steps up from the floor in a long (or not?) stairway, great work imho :thumbsup:

I know I didn't go through all the frustration but I must beg let's not be pessimist about this, it could be a Bioware or Konami game case where everything is locked down under 60+ padlocks and the beep sound on menu has to be changed editing the theirs bones/hexes :D

I myself trust deeply on EkMek's efforts (since the beginning) on sending info to Franks guys so they can give us something more err.. 'productive'. We're just asking that Nexus put something real ingame, because the tool was just a troublemaker since released.. better a no than a flawed yes, right?

Ok, another failed attempt to make the post short - I must stop now. Hope to see you more this weekend.
 
A more objective post (so not editing), @Kruelgor what Binky says is true, Blender is free and as capable (in some points even more) as the commercial ones. I've worked with some of these packages and right now Blender achieved a point where it amazes me. Its 2.5+ version has excellent tools and the interface beats XSI's one (which I thought *personally* was the best so far).

I think the thing with blender is that you have to be somewhat familiar with 3D somehow, some past background will make your blender first attempts more like exploring a brand new polished world than a series of frustrating attempts (or not, eh, depends on each one persistence :)), but I'm saying that in general, I don't know if you have it.

One very nice introductory (that goes deeper and deepr) wiki is on Blender 3D: Noob to Pro, the only con is that it was made using pre-2.5 blender, so you won't have all the great new directions which these versions bring but you'll certainly learn much about 3D overall, and how to do it in blender (surely will make your way into it).

Making use of this opportunity, I must firstly mention the great work of EkMek's mods on previous civs that you may know. I can't say for certain but I think he made them all on blender. Secondly, I myself - as said - am going back to blender after tried it several years ago, and doing a model for Dom Pedro I entirely on Blender (2.54 beta), hoping that someday it'll be inside Civ 5:

Spoiler :

(don't mind the weirdnesses, it's a very WIP model with just the partial modeling done so far)
preview02.jpg


As an almost newcomer to blender (again) feel free to ask for help or tips if you need them, I'll be glad to help with what I can.
 
My question is this: If Blender is so good as a free program, why do the others cost so much? If Blender achieves the same purpose as the more expensive ones, why aren't the expensive ones out of business yet?
 
My question is this: If Blender is so good as a free program, why do the others cost so much? If Blender achieves the same purpose as the more expensive ones, why aren't the expensive ones out of business yet?

I guess what you ask requires a thesis on how open source really works out for software, which I don't have one or the will to make after writing that much now eh.

But see the case of mods, that's sort of how it goes: if we had all the tools needed to make a Spanish Civilization mod for example, and Firaxis releases their official one. Of course we would release ours with bugs, imperfections etc etc but at the end, after all the development, which you think would be better, honestly?

That's how Blender timeline goes since its start.

(sorry if I was a bit of a 'Charade' here, not the intention)



EDIT: ok, I didn't see much that
why aren't the expensive ones out of business yet?

Of course every package has its strengths and some tools on them don't have its features in blender but you should know that both Max, Maya and XSI were unfairly bought by Autodesk last years, which means they're all under the same banner now, and unfortunately a bit stuck in time IMO. If you know a 3d artist and you curse its 10-year companion Maya/Max/Xsi most probably you'll get an ugly fight ahead :D So I think it's because of first: thanks to (earlier) different developers the main packages are fairly different and have their ways to please each taste, and two: the ones they pleased aren't going back, it's not that simple to change from one 3D package for another one. I myself am still pressing all the hotkeys XSI had every time to time, and that's because I don't create 3D in 2 years! Oh well that's a whole bunch of reasons out there for why these ones won't get down but - again - my fingers are tired already :D
 
CaptainBinky great Alfred :goodjob:(Hmm Brennus from Civ 4 ?)

Ekmek I can't open Nexus viewer or import assets. Can you help me?
 
Quite. Would have been nice to at least stick a link on there back here.
Ekmek put that lot up. If it's verbatim text, rather than information (which IP doesn't apply to normally), then you can challenge the use of your copyright material without permission... I'd start with a polite note on the talk page for that page. It needn't even be a full legal challenge, just an expression of your annoyance.
 
Ekmek put that lot up. If it's verbatim text, rather than information (which IP doesn't apply to normally), then you can challenge the use of your copyright material without permission... I'd start with a polite note on the talk page for that page. It needn't even be a full legal challenge, just an expression of your annoyance.

Er, that's a bit unnecessary. Just that it would have been decent to stick a link on there - since there's multiple people on this thread contributing to the information that's copied on the Wiki. Also, this thread is more up-to-date, so it makes sense.
 
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