Commander Bello said:
I like the idea of having the chance to mod / change almost everything.
If this would lead to the human player having a uber-nation, so what? It's still a single player game, isn't it?
And for mp games, this will happen just once or twice and then the players involved will find a common understanding as to what is allowed and what isn't.
Except I wasn't talking about
modding here, I was talking about the
default game. In Civ 1/2, the default game allowed you to customise the name of your civ (and leader name, plus titles in Civ 2).
I'm all for letting people do whatever they want in the editor. But the default game needs to be well balanced... I'd prefer that the creation of an uber-nation requires opening up the editor. That's why I sort of agree with Socralynnek's concern, and think that the better way might be to allow you to pick from one of the existing civs (and thus get that particular combination of traits, UU, city name list, leader name list, etc.) and
then, if you want, change the name of the civ (as the corresponding adjective, and the leader name). So if I wanted to play as the Spartans, I'd probably select Greece, then change the civ name from Greece to Sparta, change the adjective from Greek to Spartan, and change the leader from Alexander to someone Spartan (Leonidas, maybe).
Unlike freely allowing me to pick any traits and UU, the above suggestion would not affect gameplay in any way... as far as the game was concerned, it would be just like I was playing Greece. No need to worry about affecting balance at all, just a nice feature to let me rename my civ so I'm not limited to one of the default civ names.