Preflight Check (350AD) What a bustling, busy German Republic we have. Universities are going up everywhere. Berlin is 13 turns away from getting the Sistine Chapel. Once we finish some improvements there we'll have it up to a nice even 20 shields per turn. Music Theory is due in 7, but that may go down when the University of Frankfurt gets dedicated in 4 turns. I'm suggesting we go for Astronomy after that to get better ships, contact with the rest of the world, and Copernicus, of course. Can't tweak lux down to zero without riots everywhere. We're going to have to trade for lux for most of this game, it seems. We've got 47g in the bank and running a deficit at -9gpt.
Oh, and we're still at war with Elizabeth. Not that she's going to be able to do much about it. Abe and Mao don't like us much either.
We are so far ahead in techs that the rest of the world doesn't even have Horseback Riding yet.
I hit Enter.
IBT Chinese settler and arch move towards the rockpile where Nanking used to be. Good luck to them. Konigsberg finishes its marketplace, which so far does nothing but add to our maintenance costs. I set it to work on a University.
Turn 1 (360AD) Micromanage Leipzig to crank up the cashflow and shields. Set workers to maximize shields in cities that are at max growth or close to it.
IBT Chinese build Shantung next to the ruins of Nanking. I'm sure that they'll do just as well as the first city did. Even at 5 cities we topping England in culture and close in pop and landmass. This is a good thing. Abe and Mao are non-entities culture-wise. We are way behind in power, but only because we haven't built much in the way of military.
Turn 2 (370AD) Send some workers to connect a third incense for trading purposes. That's about it.
IBT Mao boots our archer from his nice view outside of Shantung. Abe is industrious.
Turn 3 (380AD) Micromanage. Trade incense to Mao for a worker and 56g. Figure this will keep him happy (or at least not furious), allow us to keep researching at a deficit, and boost our workforce. Not that they're going to have too much to do for a while.
IBT Elizabeth has braved to ocean to send a galley to our shores. Guess we'll either have to declare peace or kill her landing party.
Turn 4 (390AD) Move an archer towards Hamburg, which is where Liz want to make her landing. If we give her a tech she'll go home again. I'll think about it. In the meantime, I send some support troops (one sword) to Hamburg just to be sure.
IBT Liz offers peace for Literature. I tell her to wait outside while I think about it. This gets us a palace expansion.

A second English galley appears. Neither one lands any troops.
Turn 5 (400AD) Move troops and workers. Music Theory now in two. Frankfurt is going to build a sword and then JS Bach's, I think.
IBT Liz lands two warriors.

Frankfurt starts a palace prebuild.
Turn 6 (410AD) Turn down research to pick up 124g next turn. Remove Liz's invasion force from our shores and send them home in little boxes.
IBT Liz lands two more warriors. This should be fun. Get Music Theory and set research to Astronomy in 10 at +13gpt. Figure we're so far ahead in research that we can build up our bank account a little. The Univeristy of Lieipzig opens its doors to students, and so it gets to work on a cathedral.
Turn 7 (420AD) Liz's second wave meets the same fate as the first. She still won't offer peace straight up. Okay, fine by me.
IBT
Turn 8 (430AD)
IBT Abe sends a batch of troops into our territory. Think he's just sightseeing? Hamburg finishes its University and starts on a galley. Gotta get back out there. A quick look at the maps shows that Russia has settled the island off China that we explored a good while ago. Liz lands an archer.
Turn 9 (440AD) I assume that Abe made the decision to go to war a few turns ago, and so there's not much I can do to put him off, but just to see what happens, I build an embassy in Washington. This moves him from annoyed to polite.
Kill Liz's third wave.

This promotes our vet archer to elite.
Move troops back into Konigsberg to await Abe's inevitable siege.
Here's what he's got.
You can also see a couple of archers up further north.
In the meantime, I sell Currency to Mao to boost our bank account. This pops him into the Middle Ages.
IBT As expected, Abe declares war. A warrior and a sword die trying to violate Konigsberg, promoting a sword to elite, and the other sword wrecks some improvements. This gets us a palace expansion.
Turn 10 (450AD) Skirmish with the recently promoted elite sword, and we get this.
Move our leader into Konigsberg to await further developments. Kill off the rest of Abe's invaders. Move workers who just finished improving Hamburg back towards Leipzig for safekeeping. There's not that much worker stuff to be done.
And that's it.
Commentary Well, we now have ourselves a leader. Do we want to turn him into a sword army? Is there anything else we should save him for?
Abe currently has nobody up north to bother us. Sacking Miami could net us a nice batch of slaves (he had a lot of workers roading nearby just before he declared) and kill his incense supply. Might be worth it. He also has some stray troops down south and a galley off our east coast. Nothing that a little educated skirmishing couldn't take care of, I think, even if we have almost no army at all. I leave it to the next better player to decide what to do with our two enemies. (We have now officially been at war with every civ that we know. Just thought I'd point that out.)
Berlin is two turns away from the Sistine Chapel. Suggest that one it finishes that it should then switch to JS Bach's for a few turns and put Frankfort to work on a palace prebuild, then as soon as we get Astronomy, we should switch Frankfurt back to JS Bach's and set Berlin to build Copernicus. I think Berlin would make a nice superscience city.
Here's the
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