CVH- Comeback of the Century (Axis of Evil)

C_D -- Yep, you need to pick up timbently's 350AD save and play it from there. Or somebody does. Otherwise we'd have to do something like assigning your turnset to an alternate universe. Sorry. :( Can you do it or should Own or I play it?
 
Preflight Check (350AD) What a bustling, busy German Republic we have. Universities are going up everywhere. Berlin is 13 turns away from getting the Sistine Chapel. Once we finish some improvements there we'll have it up to a nice even 20 shields per turn. Music Theory is due in 7, but that may go down when the University of Frankfurt gets dedicated in 4 turns. I'm suggesting we go for Astronomy after that to get better ships, contact with the rest of the world, and Copernicus, of course. Can't tweak lux down to zero without riots everywhere. We're going to have to trade for lux for most of this game, it seems. We've got 47g in the bank and running a deficit at -9gpt.

Oh, and we're still at war with Elizabeth. Not that she's going to be able to do much about it. Abe and Mao don't like us much either.

We are so far ahead in techs that the rest of the world doesn't even have Horseback Riding yet. :rockon:

I hit Enter.

IBT Chinese settler and arch move towards the rockpile where Nanking used to be. Good luck to them. Konigsberg finishes its marketplace, which so far does nothing but add to our maintenance costs. I set it to work on a University.

Turn 1 (360AD) Micromanage Leipzig to crank up the cashflow and shields. Set workers to maximize shields in cities that are at max growth or close to it.

IBT Chinese build Shantung next to the ruins of Nanking. I'm sure that they'll do just as well as the first city did. Even at 5 cities we topping England in culture and close in pop and landmass. This is a good thing. Abe and Mao are non-entities culture-wise. We are way behind in power, but only because we haven't built much in the way of military.

Turn 2 (370AD) Send some workers to connect a third incense for trading purposes. That's about it.

IBT Mao boots our archer from his nice view outside of Shantung. Abe is industrious.

Turn 3 (380AD) Micromanage. Trade incense to Mao for a worker and 56g. Figure this will keep him happy (or at least not furious), allow us to keep researching at a deficit, and boost our workforce. Not that they're going to have too much to do for a while.

IBT Elizabeth has braved to ocean to send a galley to our shores. Guess we'll either have to declare peace or kill her landing party. :hmm:

Turn 4 (390AD) Move an archer towards Hamburg, which is where Liz want to make her landing. If we give her a tech she'll go home again. I'll think about it. In the meantime, I send some support troops (one sword) to Hamburg just to be sure.

IBT Liz offers peace for Literature. I tell her to wait outside while I think about it. This gets us a palace expansion. :lol: A second English galley appears. Neither one lands any troops.

Turn 5 (400AD) Move troops and workers. Music Theory now in two. Frankfurt is going to build a sword and then JS Bach's, I think.

IBT Liz lands two warriors. :rotfl: Frankfurt starts a palace prebuild.

Turn 6 (410AD) Turn down research to pick up 124g next turn. Remove Liz's invasion force from our shores and send them home in little boxes.

IBT Liz lands two more warriors. This should be fun. Get Music Theory and set research to Astronomy in 10 at +13gpt. Figure we're so far ahead in research that we can build up our bank account a little. The Univeristy of Lieipzig opens its doors to students, and so it gets to work on a cathedral.

Turn 7 (420AD)
Liz's second wave meets the same fate as the first. She still won't offer peace straight up. Okay, fine by me.

IBT :sleep:

Turn 8 (430AD) :sleep:

IBT Abe sends a batch of troops into our territory. Think he's just sightseeing? Hamburg finishes its University and starts on a galley. Gotta get back out there. A quick look at the maps shows that Russia has settled the island off China that we explored a good while ago. Liz lands an archer.

Turn 9 (440AD) I assume that Abe made the decision to go to war a few turns ago, and so there's not much I can do to put him off, but just to see what happens, I build an embassy in Washington. This moves him from annoyed to polite.

Kill Liz's third wave. :rolleyes: This promotes our vet archer to elite.

Move troops back into Konigsberg to await Abe's inevitable siege.

Here's what he's got.

abes_army.jpg



You can also see a couple of archers up further north.

In the meantime, I sell Currency to Mao to boost our bank account. This pops him into the Middle Ages.

IBT As expected, Abe declares war. A warrior and a sword die trying to violate Konigsberg, promoting a sword to elite, and the other sword wrecks some improvements. This gets us a palace expansion.

Turn 10 (450AD) Skirmish with the recently promoted elite sword, and we get this.

yank_killer.jpg


Move our leader into Konigsberg to await further developments. Kill off the rest of Abe's invaders. Move workers who just finished improving Hamburg back towards Leipzig for safekeeping. There's not that much worker stuff to be done.


And that's it.

Commentary Well, we now have ourselves a leader. Do we want to turn him into a sword army? Is there anything else we should save him for?

Abe currently has nobody up north to bother us. Sacking Miami could net us a nice batch of slaves (he had a lot of workers roading nearby just before he declared) and kill his incense supply. Might be worth it. He also has some stray troops down south and a galley off our east coast. Nothing that a little educated skirmishing couldn't take care of, I think, even if we have almost no army at all. I leave it to the next better player to decide what to do with our two enemies. (We have now officially been at war with every civ that we know. Just thought I'd point that out.)

Berlin is two turns away from the Sistine Chapel. Suggest that one it finishes that it should then switch to JS Bach's for a few turns and put Frankfort to work on a palace prebuild, then as soon as we get Astronomy, we should switch Frankfurt back to JS Bach's and set Berlin to build Copernicus. I think Berlin would make a nice superscience city.

Here's the >>SAVE<<
 
I'd also go for the sword army myself. First off, that's the only half-way decent unit we've built so far. And a sword army can still take out anything up to a musket or a cav.

I believe that it's now up to Own. :)
 
What about tomorow-tomorow? :D J/K

Sword army is my vote. We don't need to be using leaders for wonders yet. Not until we have butloads!
 
Pre-turn- Send leader south as he is needed there. Since some effort has already been put into some buildings and wonders, I let them be. I do change Cathedral to sword, wastes 9 shields. We don’t even need cathedrals right now, and culture is no issue whatsoever. Also Hamburg changes from galley to sword.

IBT- Konigs Univ to sword, build sword in Liepzig, want another. Kill an archer.

  1. make army and fill it. Still no peace, and some units are approaching our weak capital. Bait them with worker so they’ll go to flatlands instead of mt.

IBT- Bad movements, but none that I can’t handle. Berlin builds Sistines.

  • Kill all units in territory. Get peace w/ England for 60 gold. US still won’t talk.

IBT- Mao wants Mono, we can afford to give him it, but we can’t afford another big war, as we’re in a builder stage with a rice paper thin army.

  • Still no peace.

IBT- nothing much

  • Still no peace. Send army to weak city, we must get them to talk.

IBT- lots of AI units appear.

  • Still won’t talk. That’s it Abe. I raze Miami, take a bunch of workers, and he talks! Get peace and even get two gold as well. Start heroic in Berlin and switch cities to infra. Raise science to get Astro next turn.

IBT- Wow, all cities riot. War happiness must have been exuberant.

  • No discussion on research, so I’ll judge this one and pick researching banking. I want to research the superior techs of the MA, and the inferior (these terms are not suggesting the techs quality, but how they relate to eachother on the chart) techs can be traded for by the inferior civs (here I do mean of less quality).

IBT- order restores as a result of lux raising.

  • Switch Berlin to Univ, then it will build Cops (Uni is due in three turns, so it’s worth the science, there will be no competition for Cops). HE can wait, as we won’t be warring for a millenium.
  • Nuttin
  • Get dyes from England for iron and 20 gold. Lower lux, raise science.
10. Berlin uni > cops.

We're doing well. Try not to get in wars. Maybe occaisional bribes are worth it.
 

Attachments

Rawk on, Own! I left you with just a handful of swords to turn the tide and you did it! :rockon:

Figure that we can keep building up infra and wonder-hunting for a good while yet. I'd squirt a galley out of Nuremberg as soon as it's practical. Time to make contact with the rest of the world. As far as techs go, it's between Economics or the bee-line to get Newton's and then maybe Magellen's. What's the team think?

As far as I know, taking skips and swaps into account, the roster is:

Own - stood off Abe with three swords and a back-scratcher
SimpleMonkey - played before that
conquer_dude - experienced a time warp before SM played
classical_hero - UP!
azzaman333 - ON DECK
TimBentley - just played (a while ago)
Ansar the King - had swapped with TB
CoolioVonHoolio - MIA??
 
I'm not sure if Smith's and Magellan's are worth it, but all three AI are researching feudalism. I'm not sure what they would research next, but I suspect they would go for engineering. I suspect we'll be researching invention ourselves though.

I'm be out for about a week, so skip me.
 
Mentioning Invention got me to thinking about Leo's in this game. It's normally the only wonder I really push for until Industrial, but I'm wondering if it's not going to be so useful here. If our warmongering is going to be minimal until we have panzers, then we're really not going to be doing very much upgrading. Leo's may be one of those wonders that's more important to deny to the AI than have it ourselves. On the other hand, it might be a good thing to get a prebuild going for Sun Tzu's, and then wait for the AI to research Feudalism for us, which, as Tim pointed out, they definitely will. Instant barracks when we wipe out Mao and Abe will be quite nice, but not exactly vital. Magellen's will help a lot once the day comes for us to ship forces oversees. Smith's I'm fond of, but again, not vital. Newton's I'd really push for. Having that and Cop's in Berlin ... :drool:

EDIT: Not to mention Bach's. Happiness wonders are going to be a big help.
 
Yes, we're already building Bach's. Cath's in all cities, Sistines, Bach's, 3 lux's and markets, we're really happy. And we'll need excess as there'll be extreme war wariness later. Does anyone think democracy is a good idea? In our war stage, we'd need 41 units for the different unit support to be advantegeous. Fast workers won't do much, and neither will corruption. Nvrmind, bad idea.
 
Im thinking we should change to Fascism before our World War. We will have 50 free units (assuming we have metros) for our 5 cities. And it fits into the xenophobic part.
we can trade up until 1500. because then we become xenophobic as hitler comes into power.

Yes? No? Maybe?
 
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