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Dacubz145's Unit Thread

Discussion in 'Civ4 - Unit Graphics' started by dacubz145, Nov 3, 2011.

  1. dacubz145

    dacubz145 Deity

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  2. dacubz145

    dacubz145 Deity

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  3. dacubz145

    dacubz145 Deity

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    hmm for whatever reason, the Comet tank still has the same problem, doesn't move in game but does in pedia
     
  4. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    Rule Britania!!!

    (man civfanatics is so draconian... it won't even let me caps that...)
     
  5. clanky4

    clanky4 Emperor

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    Sorry about that I forget to update the comet. :crazyeye:

    I updated my last post with the fixed comet
     
  6. dacubz145

    dacubz145 Deity

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    thanks man, really appreciate it!

    Will post the rest when I got a bit of time
     
  7. dacubz145

    dacubz145 Deity

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  8. dacubz145

    dacubz145 Deity

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  9. dacubz145

    dacubz145 Deity

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  10. clanky4

    clanky4 Emperor

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  11. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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  12. dacubz145

    dacubz145 Deity

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    Alright here are four more tanks

    Matilda I, II, Mk VII Tetrarch and mk VIB
     
  13. stolenrays

    stolenrays Deity

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    Nice job, can't wait to see them. BTW, I just learned how to do something that makes my units look even better. It is called ambient occlusion. It is in blender and makes textures look shaded, etc. It creates a new layer that you use gimp and put underneather your texture.
     
  14. clanky4

    clanky4 Emperor

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    Done. The Mk VIBs cannon is a bit weird other than that they should all be rigged properly. They all use the standard tank.kfm :)
     
  15. The Capo

    The Capo godless Heathen

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    Great stuff. :goodjob:
     
  16. dacubz145

    dacubz145 Deity

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    Thanks clanky! I'll try to upload them now

    Any chance you can animate a resource next instead? I'd like to get the llama resource animated

    edit: all of the tanks still have the same problem, work in the pedia but not in the game
     
  17. clanky4

    clanky4 Emperor

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    They had a messed up hierarchy. Moving them over to a clean tank skeleton fixed it. I really should test these in game instead of just in nifskope :lol:

    I've never done work with resources but I would be willing to give it a try. Just give me the file and which existing resource animation you want it to use and I'll see what I can do.
     
  18. dacubz145

    dacubz145 Deity

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    Thanks, youre work is splendid as usual

    Here's the llama resource, I mean it could really work with whichever animation you feel would be the easiest to attach to, Deer cow horse, whatever works
     
  19. clanky4

    clanky4 Emperor

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    Done, they use the Art/Terrain/Resources/Horse/Horse.kfm

    Their necks look a bit weird but other than that they work fine. The horse resource had some very odd names for the skeletons: plague, death, war, famine. Just thought I'd mention that. :lol:
     

    Attached Files:

    • Llama.7z
      File size:
      168.5 KB
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  20. LunarMongoose

    LunarMongoose King

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    Lol... Very clever, whoever put those names in there. :)
     

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