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Dacubz145's Unit Thread

Discussion in 'Civ4 - Unit Graphics' started by dacubz145, Nov 3, 2011.

  1. dacubz145

    dacubz145 Deity

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    Wow thanks that looks fantastic and is very useful for many people:goodjob:

    I'll try to have another set of tanks ready for animation on monday I believe:goodjob:
     
  2. clanky4

    clanky4 Emperor

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    okay :D
     
  3. dacubz145

    dacubz145 Deity

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    Hey I apologize for the delay, been a tad busy lately, but here is the last round of British units

    Tortoise is a heavy tank, Sexton is a SPG, Achilles and Archer are Tank Destroyers and Crusader AA is an anti-air tank
     
  4. clanky4

    clanky4 Emperor

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    All done. As usual they all use the basic tank kfm. Some of their animations look a bit odd but for the most part they should be fine.
     
  5. dacubz145

    dacubz145 Deity

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    Nice work on those tank clanky:goodjob: also the two leaderheads you came out with look amazing

    Next week or so is looking like a heavy modding week for me, so here are three british ships that are ready to be animated
     
  6. clanky4

    clanky4 Emperor

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    Thanks :)

    I haven't done anything with boats yet so this should be interesting.
     
  7. dacubz145

    dacubz145 Deity

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    if you have any problem then dont worry about it, im about to start converting some french units anyway
     
  8. clanky4

    clanky4 Emperor

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    Finished. Dido Class uses the destroyer animation, Illustrious Class uses the carrier animation, and U Class uses the basic submarine animation. These ships didn't really have many moving parts so they don't move all that much but they do work. I tested them in game for once ;)
     
  9. dacubz145

    dacubz145 Deity

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    Absolutely Beuatiful work again, they look great:goodjob:

    here is the first round of French tanks, im expecting about three rounds of them
     
  10. clanky4

    clanky4 Emperor

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    Completed. They all use the basic tank animation.

    Out of curiosity what exactly are you planning to do with all of these tanks?
     
  11. dacubz145

    dacubz145 Deity

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    Damn, they turned out beautiful as always:goodjob:

    Well first off I like just adding more units to the cIV community, it feels good adding to it, and possibly getting others to mod and create as well, but many of these units will go into my modern alliances mod, and since my ww1 mod is almost done, and ready to be released in two days, I believe a ww2 mod will be coming around the corner in which I will be utiliszing all of these beautiful units

    2nd batch of French, as usual, no rush on these:goodjob:
     
  12. clanky4

    clanky4 Emperor

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    Finished a bit faster than I anticipated. :lol:



    They are all use tank kfms.
     
  13. dacubz145

    dacubz145 Deity

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    Nice:goodjob: Units are beautiful as usual
    Btw your darth vader lh looks pretty damn good

    Last round of French
     

    Attached Files:

  14. clanky4

    clanky4 Emperor

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    Thanks that mesh took forever to convert but in the end it worked out :D

    Also finished up the french tanks. They all use the tank kfm except for the AA which uses the modern artillery kfm. The laffly was pretty funny to work with. I honestly wasn't sure how to approach it but it worked out in the end.
     
  15. dacubz145

    dacubz145 Deity

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    Units are beautiful as usual:goodjob:

    Love the chewie LH by the way

    Poland is up next, but havent converted those units yet
    Recently I just converted this Finnish ship though:blush:
     

    Attached Files:

    • ship.rar
      File size:
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  16. clanky4

    clanky4 Emperor

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    Thanks :)

    I Finnished rigging the ship. It uses the missile cruise kfm.
     
  17. bugogagen

    bugogagen Chieftain

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    I have a problem with your models. Wrong selection of some models. I think the problem in the animation. I can post the link here on YouTube with the record game bug?

    P.S. Excuse my bad English.
     
  18. thecowwarrior

    thecowwarrior Warlord

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    Hello dacubz145! Great work on your units, I am currently using several of them in my game! :goodjob:

    I do have a couple problems though.. the French Hotchkiss H-35 tank has an enormous selection.. box..? field..? Whatever you would call that. What I mean is that (see screenshot 1) I could be left clicking as far away as Lyons to select something, and it will still select a tank in my stack way up to the top right of the screen. Does that make sense? I hope I am being clear. How can I fix this?

    The other issue is that the tank appears much darker ingame than my other units.. (See screenshot 2) I tried adjusting some settings in NifSkope but it didn't seem to make a difference. I am sure there is an easy fix, could someone tell me how to do it?

    Thanks!!!
     

    Attached Files:

  19. clanky4

    clanky4 Emperor

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    I did not know what was causing this problem, or more importantly how to fix it, for the longest time. It appears that it is being caused by a massive "Bounding Sphere" which, I assume, controls the meshes 'collision box'(or whatever you would call being clicked on box) Most normal units/leaderheads have a value somewhere between 5 and 20. While the problem unit has a value between 600 and over 1000! Fixing it is simple yet tedious.

    1.) Click on the units mesh.
    2.) Expand its NiSkinInstance tree and click NiSkinData
    3.) In the bottom menu expand the Bone List. You'll see a couple more Bone Lists
    4.) Expand each individual Bone List and change the Value of Bounding Sphere, the float not Vector3, to a smaller number I picked 10.
    Spoiler :


    To make a unit in general brighter change the emmisive color in the unit's NiMaterialProperty.
    Spoiler :
     
  20. thecowwarrior

    thecowwarrior Warlord

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    Worked great! Thank you for such detailed instructions!
     

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