Dacubz145's Unit Thread

Finished. Dido Class uses the destroyer animation, Illustrious Class uses the carrier animation, and U Class uses the basic submarine animation. These ships didn't really have many moving parts so they don't move all that much but they do work. I tested them in game for once ;)
 
Completed. They all use the basic tank animation.

Out of curiosity what exactly are you planning to do with all of these tanks?
 
Damn, they turned out beautiful as always:goodjob:

Well first off I like just adding more units to the cIV community, it feels good adding to it, and possibly getting others to mod and create as well, but many of these units will go into my modern alliances mod, and since my ww1 mod is almost done, and ready to be released in two days, I believe a ww2 mod will be coming around the corner in which I will be utiliszing all of these beautiful units

2nd batch of French, as usual, no rush on these:goodjob:
 
Finished a bit faster than I anticipated. :lol:

tumblr_m6o2buW3rF1rrvddfo1_500.jpg


They are all use tank kfms.
 
Thanks that mesh took forever to convert but in the end it worked out :D

Also finished up the french tanks. They all use the tank kfm except for the AA which uses the modern artillery kfm. The laffly was pretty funny to work with. I honestly wasn't sure how to approach it but it worked out in the end.
 
I have a problem with your models. Wrong selection of some models. I think the problem in the animation. I can post the link here on YouTube with the record game bug?

P.S. Excuse my bad English.
 
Hello dacubz145! Great work on your units, I am currently using several of them in my game! :goodjob:

I do have a couple problems though.. the French Hotchkiss H-35 tank has an enormous selection.. box..? field..? Whatever you would call that. What I mean is that (see screenshot 1) I could be left clicking as far away as Lyons to select something, and it will still select a tank in my stack way up to the top right of the screen. Does that make sense? I hope I am being clear. How can I fix this?

The other issue is that the tank appears much darker ingame than my other units.. (See screenshot 2) I tried adjusting some settings in NifSkope but it didn't seem to make a difference. I am sure there is an easy fix, could someone tell me how to do it?

Thanks!!!
 

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I have a problem with your models. Wrong selection of some models. I think the problem in the animation. I can post the link here on YouTube with the record game bug?

P.S. Excuse my bad English.

I do have a couple problems though.. the French Hotchkiss H-35 tank has an enormous selection.. box..? field..? Whatever you would call that. What I mean is that (see screenshot 1) I could be left clicking as far away Lyons to select something, and it will still select a tank in my stick clear up to the top right of the screen. Does that make sense? I hope I am being clear. How can I fix this?

The other issue is that the tank appears much darker ingame than my other units.. (See screenshot 2) I tried adjusting some settings in NifSkope but it didn't seem to make a difference. I am sure there is an easy fix, could someone tell me how to do it?

Thanks!!!

I did not know what was causing this problem, or more importantly how to fix it, for the longest time. It appears that it is being caused by a massive "Bounding Sphere" which, I assume, controls the meshes 'collision box'(or whatever you would call being clicked on box) Most normal units/leaderheads have a value somewhere between 5 and 20. While the problem unit has a value between 600 and over 1000! Fixing it is simple yet tedious.

1.) Click on the units mesh.
2.) Expand its NiSkinInstance tree and click NiSkinData
3.) In the bottom menu expand the Bone List. You'll see a couple more Bone Lists
4.) Expand each individual Bone List and change the Value of Bounding Sphere, the float not Vector3, to a smaller number I picked 10.
Spoiler :
1s_zpsc37ebce3.png


To make a unit in general brighter change the emmisive color in the unit's NiMaterialProperty.
Spoiler :
2s_zps2539348e.png
 
I did not know what was causing this problem, or more importantly how to fix it, for the longest time. It appears that it is being caused by a massive "Bounding Sphere" which, I assume, controls the meshes 'collision box'(or whatever you would call being clicked on box) Most normal units/leaderheads have a value somewhere between 5 and 20. While the problem unit has a value between 600 and over 1000! Fixing it is simple yet tedious.

1.) Click on the units mesh.
2.) Expand its NiSkinInstance tree and click NiSkinData
3.) In the bottom menu expand the Bone List. You'll see a couple more Bone Lists
4.) Expand each individual Bone List and change the Value of Bounding Sphere, the float not Vector3, to a smaller number I picked 10.
Spoiler :
1s_zpsc37ebce3.png


To make a unit in general brighter change the emmisive color in the unit's NiMaterialProperty.
Spoiler :
2s_zps2539348e.png

Worked great! Thank you for such detailed instructions!
 
If I recall that unit comes with its own specific kfm called: Cannon_Ancient_Chinese.kfm
 
I'm not sure whether it was doing so due to not being on a skeleton or not having a texture so I changed both. I put it onto the fighter's skeleton. Here is the bit of the art def for reference.

Code:
			<NIF>Art/Units/Global Hawk/Global Hawk.nif</NIF>
			<KFM>Art/Units/Fighter/Fighter.kfm</KFM>
 

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I'm not sure whether it was doing so due to not being on a skeleton or not having a texture so I changed both. I put it onto the fighter's skeleton. Here is the bit of the art def for reference.

Code:
			<NIF>Art/Units/Global Hawk/Global Hawk.nif</NIF>
			<KFM>Art/Units/Fighter/Fighter.kfm</KFM>


That did the trick. Many Thanks.

OV
 
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