DaftCivNES

My Hamapura
Everything is interconnected, and so these connections must be known​
Where Shelita and Love
Only when all accepts their place, will the society roll forward together.​
Holds us Together
The Words of Sheli​
"My Hamapura" by Zhu Ren. First Stanza.


"May our fates lay together in unity. Let us have a moment of silence in respect of the past and the achievements of our ancestors."
-Traditional ending of a philosophical essay popular in urbanizing Hamapura
 
Orders

1 Com - New (Sword?) Army
2 Raw - Claim horses resource
 
Good update
Orders:
2 raw - add an archer to each both of my armies

The army in Ridithuqin should capture Malink
The army in Fitheltin should attack Quripi
 
Hey,

@Lord of Elves

Seeing that you are at the starting point you might follow what Daftpanzer said about camps. I took his advise & the extra raw helps alot. Another thing is if you use the raw to claim the horses you'll be able to have Horsemen & Horse Archers after thinking of a way to do it. ;)
Daftpanzer said:
'Raw' units are Warriors, Archers, Horsemen/Horse Archers (with Horses + Horseback riding), Galleys.
But then again this is a testing NES so it might work now with camps 1st.

Orders
1 Com - New Army
2 Raw - Build two camps, one near horses, one near whatever that metal resource is to the northwest. Name them Lloras and Drolri

Hi Blaze,
At the moment, Camps do not give any income, although they can morph into Cities eventually. It might be better just to use Raw points to claim that silver resource (for more Raw points in future)?


Blaze Injun
 
Hey,

@Lord of Elves

Seeing that you are at the starting point you might follow what Daftpanzer said about camps. I took his advise & the extra raw helps alot. Another thing is if you use the raw to claim the horses you'll be able to have Horsemen & Horse Archers after thinking of a way to do it. ;)

But then again this is a testing NES so it might work now with camps 1st.





Blaze Injun

Thank you for the info! I'll follow that directive :)
 
Diplomacy:

To the Kyungs [Chieftains] of Caera, Hayce, Raen, Hvui, Mvui (respectively):

Trade between our peoples have become profitable and strong. I wish to maintain and encourage trade and our relations. I offer a promise of peace and open trade to you so that we may strengthen our bonds and wealth. We hope you will offer us the same.

--Kyung Hehari, of Ymo
 
Mataranu: Luckymoose
Culture: Japanese-ish
Traits: Isolationist, Agricultural
Com / Raw / Eco: 1 / 2 / 0
Military: 1 Warrior
Civics: +1 Control, +1 Centralised
Techs: Mysticism, Philosophy

Spending:

1 Com to +1 Centralized
2 Raw to tinker in advancing farming
 
Beware, we control the Yuanhai Sea while the Taoists concern themselves with dry land. Have a nice day.
 
Hey,

Question.
Orn4405.jpg

Observations.
Post 1 states Spearmen as a "Raw" unit.
Spending Raw on one task as Raw Points increase might cause some problems.


Orders#4
Orn: Blaze Injun
Culture: Algonquian (native American) with Norse elements
Traits: Commercial, Seafaring
Com / Raw / Eco: 2 / 4+1 / 2
Military: 2 Warriors, 1 Spearman, 2 Archers, 2 Cogs
Civics: +2 Centralized, +1 Control
Techs: Bronze Working, Alphabet, Masonry, Currency, Civil Service

Spoiler :
Creation of the Dog Army
1 Command Point to Build Army (Dog Army)
1 Command Point to Upgrade Army
5 Raw for 2 warriors, 3 Archers
2 Eco Points for 2 Tomahawk Warriors (Swordsmen, Thinking in Civ graphics, not a UU)

1. Dog Army: 2 warriors, 3 archers & 2 Tomahawk Warriors
Move Dog Army to claim Wine resource southwest of Arkautumn. If confronted by other tribes attack to keep wines.
2. Fleet to sail to Juwara to inquire about trade.
OrnMilmone1.jpg
 
Hey,

Greetings to the Chief of the Kideajin from the Orn. We see that your people lack the blue eyes of the
waters but so do the Hoka. Anyway, Orn has only trade & exchange of knowledge in mind. Our silverware
is of the finest quality. Our way with the languages of trade is Unequaled. Our coin is valued the greatest
by all of the world.



Blaze Injun
 
Phalan: Matt0088
Culture: Phoenician / Egyptian
Traits: Commercial, Expansionistic
Com / Raw / Eco: 1 / 3+1 / 1
Military: 2 Warrior, 1 Archer, 2 Galleys
Civics: +1 Freedom, +2 Enterprise, +3 Decentralised
Techs: Irrigation, Bronze Working, Currency, Mathematics, Irrigation, The Wheel, Code of Laws
Spoiler ORDERS :

1.) Use 1 Com point to organize a spearmen army.
2.) Use 1 Eco point to actually recruit and create that army. Send it to go conquer Nashwan, in combination with a blockade from the Phalan navy, to siege and bring the camp to surrender. If possible, use any of the previous Zorite/Phalan influence there to assist in this operation, possibly to bring the end of the camp from within.
3.) Use 2 Raw points to claim the second wheat near Phalan. Will having so much food resources in concentration lead to any bonuses?
4.) Use 2 Raw points to claim the fish in-between Itonoz and Narza.

:salute:
 
Meanwhile, the city-state of Gaiu disbands its own army and joins the kingdom of the Bunjin.

cool. i bet religion and the diplomatic trait helped.

political influence: Attempt to influence the ruling classes of another civ or an NPC. The weight of influence will obviously depend on your Command point rating. This can alter another civ's civics in the process.

[snip]

bribe/gift: Used to influence foreign peoples/armies, or you can direct this at your own people to make them happier. Again there are no solid stats for this kind of thing, but it will work better with more Eco.

Could a nation use either of these orders to try and subvert an NPC city/camp and make it part of their own nation? If so, how many points would you need approximately to hope for success (assume the nation is not 'diplomatic').
 
Orders
1. Use one command to move towards centralized (I'm not sure if its possible since I am slightly confused about how armies work but possibly put one of my swordsman to protect the cows I claim if not just do this one)
2. Use two raw to claim the cows south of cortha
 
edit: removed.
 
Ikraami orders:
Spoiler :
Ikraami: Eltain
Culture: Mongolian, Egyptian
Traits: Expansionistic, Militaristic
Com / Raw / Eco: 1 / 4 / 0+1
Military: 2 Warriors, 4 Swordsmen, 2 Archers, 1 Chariot
Civics: +2 Control, +1 Privilege
Techs: Bronze Working, Mysticism, The Wheel

Command: 1: Create new Sword army. (+1 veterancy from art of war, don't forget.)

Raw: 4: Raw Units: 2 Spearmen, 1 Archer, 1 Horsemen

Eco: 1: Research military-based technology.

4 Veterancy Sword Army: Invade Nenhaj, and capture their city, destroying their d00dz. After that's done, head back east.

2 Veterancy Helmet Army: Stay on the defensive near the Art of War. Respond accordingly to attacks on or near Sadaf, Hania or Ikram.

New Sword Army: Capture wheat form Nenhaj. After that's done, attempt to capture the copper from Nenhaj too. Defensive mode near Nenhaj after that's accomplished.
 
Kideajin: Omega124
Culture: chiefly Iroquois, with elements of other Northeast Natives
Traits: Expansionistic, Diplomatic
Com / Raw / Eco: 1 / 2 / 0
Military: 2 Warriors, 1 Archer
Civics: +1 Decentralised, +1 Freedom
Techs: Mysticism, Alphabet

Spoiler Orders :
+1 Command increasing my army's quality
+1 Claiming the Berries
+1 Building a Camp at the berries


To: Orn
From: Kideajin

Hello, strangers from the north. We are the Kideajin, the people of the forest. We come in no harm, ad wish for everlasting peace. Do you agree?
 
Good update!

I'm going to hang in there for now.
 
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