i did just play some 1.13 games (like 1.10 /1.11 / 1.12 before);
most times i tried to achieve 2 of 3 UHV goals and finish a religious goal
as well as i like to see the rise and fall of civs on nonhistorical basis
i love big civilizations
America, China, Portugal, Netherlands, England, France, Spain, Turkey, Arabia
--> they have plenty of place to build cities that run most of their 20 tiles
no need to have cities built 1 or 2 squares near to next town
Last month i started to play smaller / ancient civs;
Greece worked fine with 8-9 cities in eastern med/africa/near east, no waste of tiles
there are some flipping tiles but you might regain them.
I just started to play Holy Rome and Rome
I was surprised: the first one (H.R.) is way too small in means of tiles:
...means has little historical tiles in Europe- little to expand
but I could build a caribbean colonial empire without problems of stability?
So everything i conquer in Europe I must immediatley trade away to neighbouring civs
not to collaps myself...
not that type of reward for a country that must fight off France, Poland, Germany, Italy, Turkey, Vikings and Russians
Rome even collapsed 3 times before reaching 0 BC (because of too many cities out of its core!)
i had only built 3 cities in italy, 3 in historical africa, 1 in Southern Germany, one in Romania the last one in southern Spain, overextent to what
These might be programming errors, but, the point is:
Some civilizations dont really have a chance to grow big (by means of territory),
although in real history they might have become bigger than the Empires of England or France...
Why can some States not establish continental / colonial empires?
Why does a stable Empire in Civ4 RFC always give tiles away to a new born civ,
In real history a new born civ only got these territories because the real big Empire was unstable!
With fixed (historical, conquest) tiles (that cannot be altered by any other factor)
we play History Civ4 RFC
my idea:
Empires could gain
some more (historical/conquest) tiles
as they prove to be well administered, have strong and victorious military...
as well as they could shrink to their core, when they dont do fine
Why are Mughal wars playable for France / England only?
Lets say give these Musketeers and Cannons + Settlers / Workers to a Nation that conquers 1 or 2 strongholds in subcontinental south / southeast Asia for the first time
1 of 3 neighbouring
civs dont rise (if you play fine) / or give one of these neighbours not every tile / military...
This would really make gameplay quite more interesting for the Human player(s)
Give
colonial tiles to
at least 3-4 Civs as
Historical / Conquest Tiles as done today so that they surely be settled
As player shifting preconditions are challenging
comment my thoughts
thanx Russ