Dawn of Civilization General Discussion

My game is also a bit weird as Portugal seems to have been demolished by Spain, so even no Trading Company conquerors.
If I conquer independents and release Egypt and Swahili, it won't count, right?
 
My game is also a bit weird as Portugal seems to have been demolished by Spain, so even no Trading Company conquerors.
If I conquer independents and release Egypt and Swahili, it won't count, right?
It count only the option “liberate city” when you conquer them from an European civ. Mybe…. because I never succed to. I’d tried every other options and never obtained anything so…
 
Maybe the way it to settle and gift cities to Europeans, while keeping Mali, Congo and Egypt as your vassals. And in the last 40-50 turns attack them and get the cities back.
Maybe conquer Morocco and gift their cities as well, as they are the most complex civ to be friendly with.
 
My idea for that UHV was to keep "no European cities in Africa" but make it a BY goal, because if the goal is IN they might settle too close to the deadline for you to do anything about it. To avoid accomplishing it early, you'd add an extra condition that requires time, like reaching the Industrial era.
 
Maybe the way it to settle and gift cities to Europeans, while keeping Mali, Congo and Egypt as your vassals. And in the last 40-50 turns attack them and get the cities back.
Maybe conquer Morocco and gift their cities as well, as they are the most complex civ to be friendly with.
A strategy like that I think is like cheating… I don't see the point in having a goal that is impossible to complete without this kind of strategy.
My idea for that UHV was to keep "no European cities in Africa" but make it a BY goal, because if the goal is IN they might settle too close to the deadline for you to do anything about it. To avoid accomplishing it early, you'd add an extra condition that requires time, like reaching the Industrial era.
That 3UHV it could not be by. Because it would be achieved at the beginning of your game.
 
Oh, does Ethiopia starts the game in the Industrial era?
Never heard of Prester John’s Holy assembly line?
Anyway it depends on whose industrial era. Ethiopian or european? Because if you boost your research you could achieved it earlier than most european civilization. And maybe you have only to kick out only 1-2 Portuguese/Dutch cities.
or it could be set starting from a year, like from 1800 or 1850. But it sound strange to me.
 
I have notices two not exactly historical trends in recent games:
1. Spain destroys Portugal.
2. France conquers Minsk.
 
I see France going after independent Minsk and Kiev constantly, even in 1.17. Lately I've seen Portugal and Spain also going for indy cities in Eastern Europe.
 
Just won a space victory as Korea so played until the late game. Some things I've noticed:
  • The AI really loves despotism-totalitarianism. More than half the civs were running those civics.
  • The USA and Canada managed to get to the Pacific, but kind of late, around 1950. USA did really well and was conquering Mexico and leading in tech.
  • The Ottomans became an absolute beast. At one point they had vassalized Italy, Germany, Ethiopia and Colombia.
  • Portugal gets eaten by Spain, so there's less European colonization, specially in Africa, Brazil and South East Asia.
  • Java becames a powerhouse after beating Malaysia. They conquer all of Indonesia by the 1700s. Europeans only take cities from them via congress and is just one or two. Usually they collapse by the 1800s, but it would be nice to see them get conquered.
  • Japan does well, but never expands to the Pacific or China. I kind of prepared for them to try take Manchuria out of me the whole game, but never happened.
  • Russia was nowhere close of getting to the Pacific. I also hate the random event that just gives them Vladivostok. You control the whole area, suddenly one of your cities flips to Russia and you have to reconquer it which is easy but annoying because you lose so much infraestructure.
 
>population past size 10 adds +2 unhappiness and +2 unhealth

About this change in the latest Git update, does this mean that every population point after size 10 adds +2 unhappiness and +2 unhealth, or is this a flat malus that applies once to any city bigger than size 10?

If the former, what's the intent/goal behind the change? On paper it feels like it would encourage ICS.
 
It only applies for population past size 10, so the result for a size 15 city is 20. The intent is to make happiness and health more valuable and make large cities more difficult to attain.
 
It only applies for population past size 10, so the result for a size 15 city is 20. The intent is to make happiness and health more valuable and make large cities more difficult to attain.
Will you plan to add more stuff to make ICS more viable?
 
In my mind it's not intended to encourage more cities but rather to make happiness and health less trivial.

What do you have in mind?
 
In my mind it's not intended to encourage more cities but rather to make happiness and health less trivial.

What do you have in mind?
more production/commerce yield in tiles? tho tbf having a map filled with cities in that size kills the game's speed.
 
I don't see how that would favour more cities over fewer cities.
 
In my experience :mad: and :yuck: are more of a problem for smaller cities that take a long while to build anything, while big cities are productive enough that they can solve the excess relatively fast (plus, any extra population point is proportionally much more important the smaller you are). I'll have to test it but the change makes sense to me.

It will probably impact resource trade, I assume? :) and :health: resources are gonna be a lot more valuable now, let's see if the AI trades accordingly.

As for ICS I'm not sure if that would be a good thing, the map is already pretty cramped. Elements that favor ICS aren't about the terrain but empire wide per city bonuses along with buildings that provide a flat bonus, like the trade route buildings.
 
@Leoreth , I was wondering about this line from the latest update log:
- Regulated Trade: removed +35% commerce in capital, added +35% gold and research in capital
What is the effect of this change? Is it just to ensure that the civic doesn't give a boost to espionage if you're using the espionage slider?
 
With the new git update nerfing large cities, are Domination victories still intended to be possible? This would throw a wrench in a lot of my plans to get core population large enough to support a large periphery.
 
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