It count only the option “liberate city” when you conquer them from an European civ. Mybe…. because I never succed to. I’d tried every other options and never obtained anything so…My game is also a bit weird as Portugal seems to have been demolished by Spain, so even no Trading Company conquerors.
If I conquer independents and release Egypt and Swahili, it won't count, right?
A strategy like that I think is like cheating… I don't see the point in having a goal that is impossible to complete without this kind of strategy.Maybe the way it to settle and gift cities to Europeans, while keeping Mali, Congo and Egypt as your vassals. And in the last 40-50 turns attack them and get the cities back.
Maybe conquer Morocco and gift their cities as well, as they are the most complex civ to be friendly with.
That 3UHV it could not be by. Because it would be achieved at the beginning of your game.My idea for that UHV was to keep "no European cities in Africa" but make it a BY goal, because if the goal is IN they might settle too close to the deadline for you to do anything about it. To avoid accomplishing it early, you'd add an extra condition that requires time, like reaching the Industrial era.
Never heard of Prester John’s Holy assembly line?Oh, does Ethiopia starts the game in the Industrial era?
Will you plan to add more stuff to make ICS more viable?It only applies for population past size 10, so the result for a size 15 city is 20. The intent is to make happiness and health more valuable and make large cities more difficult to attain.
more production/commerce yield in tiles? tho tbf having a map filled with cities in that size kills the game's speed.In my mind it's not intended to encourage more cities but rather to make happiness and health less trivial.
What do you have in mind?
and
are more of a problem for smaller cities that take a long while to build anything, while big cities are productive enough that they can solve the excess relatively fast (plus, any extra population point is proportionally much more important the smaller you are). I'll have to test it but the change makes sense to me.
and
resources are gonna be a lot more valuable now, let's see if the AI trades accordingly.What is the effect of this change? Is it just to ensure that the civic doesn't give a boost to espionage if you're using the espionage slider?- Regulated Trade: removed +35% commerce in capital, added +35% gold and research in capital
Alternatively, one of them could be, and the other
and
, which would be slightly more powerful (1,35*1,35=1,82) and also boosts other sources of
and
.