Dawn of Civilization v1.12 Discussion

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Not sure if it belongs in this thread or the Bug-thread, but I simply dont get this:

Spoiler :
doc-congress.png


There is a Congress in one of my cities. But I am not invited, while several lower-ranked civs are. However I do get to make a demand (Mombasa as my only option Oo) and get to vote

Spoiler :
doc-congress3.png


While there are major wars going on.

Spoiler :
doc-congress4.png


So, there are some things I dont understand:
- the initial message seems to be wrong, as I am part of the Congress, right? Else it would be weird that several other civs with lower scores are invited but not me
- weren't Congresses supposed to be during peace-times? Because when I am at war with 2-3 of the Congress members then of course I will lose the vote.
- addendum to above: Shouldn't the fact that we are on the same side of a current war make France vote for me instead of against me? (yeah I know there are several things the AI considers, all I am saying is that I feel this doesnt get high enough priority)
- why do I (only) get Mombasa as an option? What makes a city/spot eligible?

PS: The Dutch have lost Amsterdam some time around 1715 but are still alive and thriving, shouldn't they collapse without any city in their core?

PPS: not looking for a "fix" or so, will restart that game anyway but any clarification concerning the questions above would be very welcome.
 

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Not sure if it belongs in this thread or the Bug-thread, but I simply dont get this:

Spoiler :
doc-congress.png


There is a Congress in one of my cities. But I am not invited, while several lower-ranked civs are. However I do get to make a demand (Mombasa as my only option Oo) and get to vote

Spoiler :
doc-congress3.png


While there are major wars going on.

Spoiler :
doc-congress4.png

This has happened to me in the latest SVN as well, minus the one-choice limit or major wars (entire world was at peace, oddly enough).
 
So, there are some things I dont understand:
- the initial message seems to be wrong, as I am part of the Congress, right? Else it would be weird that several other civs with lower scores are invited but not me
- weren't Congresses supposed to be during peace-times? Because when I am at war with 2-3 of the Congress members then of course I will lose the vote.
- addendum to above: Shouldn't the fact that we are on the same side of a current war make France vote for me instead of against me? (yeah I know there are several things the AI considers, all I am saying is that I feel this doesnt get high enough priority)
- why do I (only) get Mombasa as an option? What makes a city/spot eligible?
- that's indeed weird, score should be the deciding factor in this case. Also, the city where the congress is held is chosen from one of the participants. Not sure if it's only a display problem or if there is something else going on. A save would be welcome.
- obviously one single war isn't enough to stop congresses from happening, otherwise we would rarely see them at. 50% of the world's military power needs to be involved in the same war to disable congresses.
- depends on the situation (is the target a common enemy?). Relationship influences voting behavior, so the effect of the common war is already factored in there. Also take into consideration that the AI has to like you a lot over the target if it thinks that your claim on the city is bad in general.
- historical territory, cultural influence, closeness to your cities, being in Africa and Australia for colonial civs ... not sure if your limited choice of options is a consequence of the other weirdness of this congress.

PS: The Dutch have lost Amsterdam some time around 1715 but are still alive and thriving, shouldn't they collapse without any city in their core?
Maybe they still have to get a stability check, or the base population is enough to keep them afloat.
 
"a save would be welcome" - well, duh, why do you think there is one at the bottom of that post? :D


"a single war is not enough" - yeah, sure, but come on

Spain is fighting France and Prussia (France & Spain are participants of the Congress, me as well it seems)
England is fighting the US (both participants)
Russia is fighting me (both participants)
Ottomans are fighting Iran (only Ottomans are participants)

so basically out of everyone invited to the Congress only the Dutch, the Portugese and the Chinese are not at war currently (at least as far as I know, havent met everyone yet).

sure its not one big world war but the world is really really far from being at peace if >2/3s of the participants of the Congress are currently actively involved in a war with one of the others



But I really do think that if a civ that participates in a Congress is on my side in a war (like France where we are both fighting Spain) they should at worst abstain from voting when it comes to my cities.
The meagre "+1 our common military struggle is bringing us closer together" or whatever I get during the war is imho not enough of a factor for these Congress-decisions
 
Why should France care about your relationship to Russia when all you have in common is fighting against Spain?

Didn't see the save, sorry.

And as I said, a world war has two clear sides. I.e. if a war starts and both participants + their allies and vassal control 50% of the world's military power, congresses will stop until they make peace. It's supposed to cover situations where the entire world is at war with each other in some way. Everyone having one enemy at the moment is basically the standard situation in Civ.
 
i have a question,

If I (America) take over Mexico before the Mexican spawn and my stability is stable or solid, will Mexico still respawn?

I'm asking because I have an American game where I can probably capture all of Mexico but I wont waste my time if they spawn again. Thanks!
 
I tried several times downloading version 1.12 and unpacked it with several programs, but I'm always getting the same error while unpacking: the file terrain.fpk is corrupted/broken, unexpected end of archive.
What am I doing wrong? :confused:
 
Could you list off all civs with special spawn conditions and what those conditions are please?
You can look them up under the Concepts section in the Civilopedia.

i have a question,

If I (America) take over Mexico before the Mexican spawn and my stability is stable or solid, will Mexico still respawn?

I'm asking because I have an American game where I can probably capture all of Mexico but I wont waste my time if they spawn again. Thanks!
They will, so I'd wait until after their spawn.

I tried several times downloading version 1.12 and unpacked it with several programs, but I'm always getting the same error while unpacking: the file terrain.fpk is corrupted/broken, unexpected end of archive.
What am I doing wrong? :confused:
I'll try to do it myself and see if I can unpack it.
 
I tried several times downloading version 1.12 and unpacked it with several programs, but I'm always getting the same error while unpacking: the file terrain.fpk is corrupted/broken, unexpected end of archive.
What am I doing wrong? :confused:
Tried and worked for me. Are you sure you actually did a new download? You might need to delete temporary files / cached data.
 
Are you sure you actually did a new download? You might need to delete temporary files / cached data.
...I think I'm going to stand in a corner for the next 5 hours contemplating my enormous stupidity... :sad:
Thanks a lot! :goodjob:
 
Just a lucky guess. I'm glad it worked :)
 
Hey Leoreth, maybe this isn't the right place to ask this, but could you help me with rev 707 stability.py? I'm not used to python at all, so it's still hard to understand many things.

Here is my question:

Code:
	[COLOR="DarkGreen"]if iCivicOrganization == con.iCivicVassalage[/COLOR]:
		if iCivicMilitary in [con.iCivicWarriorCode, con.iCivicLevyArmies]: iCivicStability += 3
		else: iCivicStability -= 5
		if iCivicEconomy in [con.iCivicCapitalism, con.iCivicIndustrialism, con.iCivicPublicWelfare]: iCivicStability -= 5
	
		[COLOR="DarkRed"]if iCurrentEra == con.iMedieval[/COLOR]:
			if iCivicGovernment == con.iCivicDynasticism: iCivicStability += 2
			if iCivicLabor == con.iCivicAgrarianism: iCivicStability += 3
			
	if iCivicGovernment == con.iCivicCityStates:

I would like to know if this check of Era is inside the if statement of Vassalage civic or not. If so, this means that python considers a statement inside another by Indents only? (C would need a closing parenthesis if it was a statement longer then 1-line, that's why I'm confused)
 
Hey Leoreth, maybe this isn't the right place to ask this, but could you help me with rev 707 stability.py? I'm not used to python at all, so it's still hard to understand many things.

Here is my question:

Code:
	[COLOR="DarkGreen"]if iCivicOrganization == con.iCivicVassalage[/COLOR]:
		if iCivicMilitary in [con.iCivicWarriorCode, con.iCivicLevyArmies]: iCivicStability += 3
		else: iCivicStability -= 5
		if iCivicEconomy in [con.iCivicCapitalism, con.iCivicIndustrialism, con.iCivicPublicWelfare]: iCivicStability -= 5
	
		[COLOR="DarkRed"]if iCurrentEra == con.iMedieval[/COLOR]:
			if iCivicGovernment == con.iCivicDynasticism: iCivicStability += 2
			if iCivicLabor == con.iCivicAgrarianism: iCivicStability += 3
			
	if iCivicGovernment == con.iCivicCityStates:

I would like to know if this check of Era is inside the if statement of Vassalage civic or not. If so, this means that python considers a statement inside another by Indents only? (C would need a closing parenthesis if it was a statement longer then 1-line, that's why I'm confused)

Yes, the era check is inside the vassalage check. Python uses indents, not parentheses, to determine nesting.
 
That's right, you'll never see any ugly parentheses in Python. Among the reasons why this is one of my favorite programming languages.
 
I was loading Canada, and used WB after English spawn to see the World with 3000 BC start. There were no Polynesians. Are they only alive when humans playing them?
 
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