Dawn of Civilization v1.12 Discussion

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Is it applied in-game? Which quantity is the inflation then? And believe me, you don't want to post my ideas on real economics and how they could be implemented in-game. :p
Well now I'm curious. About how its implemented I mean.
I was playing as Rome (a few commits before v12) and tried to conquer the entire world. Once I had ~50 cities (about 20% of the land), my expenses were high, as expected, but they seemed too high. Then I checked: 350% inflation! In the year 1750! How?? Is there any way too keep inflation from quintupling my expenses?
Not that strange the real world american civ is at something like 2400%
 
Well now I'm curious. About how its implemented I mean.

Not that strange the real world american civ is at something like 2400%

I really want to know too to exploit it. AFAIK inflantion in USA is about 3 to 4% and not 2400%. Even Zimbabwe, one of the most inflationary states has less than 2400% inflation.
 
I really want to know too to exploit it. AFAIK inflantion in USA is about 3 to 4% and not 2400%. Even Zimbabwe, one of the most inflationary states has less than 2400% inflation.
3-4% per year. Over time that adds up to 2400. I thought that's what the game means by inflation
 
3-4% per year. Over time that adds up to 2400. I thought that's what the game means by inflation

Then it doesn't make sence. Money is printed over the years, and inflation influences both cost and gain. So maintance cost does increase, but taxes increase too.
 
The game displays an aggregated percentage, yes.
 
Then it doesn't make sence. Money is printed over the years, and inflation influences both cost and gain. So maintance cost does increase, but taxes increase too.
What doesn't make sense?

The inflation that is displayed in the game is the amount that tour currency has depreciated since the start of your civ/nation. Not the rate that it depreciates each year/turn.

So several hundred percent inflation over the course of centuries is probably fairly typical in real life. I dont know averages but the us number I quoted is accurate. And that's just since 1913. ( too be fair from 1776 to 1913 there were a lot if deflationary periods so the total rate for that period is around zero
 
What doesn't make sense?

The inflation that is displayed in the game is the amount that tour currency has depreciated since the start of your civ/nation. Not the rate that it depreciates each year/turn.

So several hundred percent inflation over the course of centuries is probably fairly typical in real life. I dont know averages but the us number I quoted is accurate. And that's just since 1913. ( too be fair from 1776 to 1913 there were a lot if deflationary periods so the total rate for that period is around zero

It doesn't make sense that the only thing "Inflation" in the game does is increase what the state has to pay. Real inflation increases the numbers in all aspects of currency: prices go up, wages go up, taxes and tariffs go up too (well, it's not the inflation doing the increasing, but the increase is the inflation :)).

When your currency has depreciated so much that you have to pay multiple times the amount you used to have to pay for an unchanged service or article it also means you should take in multiple times the amount for an unchanged service or article.

And that doesn't happen in the game, your income only increases if you actually improve your economy.
 
Ingame, inflation is a mechanism that is supposed to balance out your increased commerce with certain costs that remain constant, such as upkeep per unit.

There's little point in trying to apply economics to the concept.
 
It doesn't make sense that the only thing "Inflation" in the game does is increase what the state has to pay. Real inflation increases the numbers in all aspects of currency: prices go up, wages go up, taxes and tariffs go up too (well, it's not the inflation doing the increasing, but the increase is the inflation :)).

When your currency has depreciated so much that you have to pay multiple times the amount you used to have to pay for an unchanged service or article it also means you should take in multiple times the amount for an unchanged service or article.

And that doesn't happen in the game, your income only increases if you actually improve your economy.
Sure. But the game isnt an economy simulator. Modeling real effects of inflation are beyond the scope.
 
Doesnt a great depression trigger a deflation or something? Just wondering, never had a GD anyway.
 
Depressions are out ever since I rewrote the stability mechanic. And they never influenced inflation.
 
Oh well I'm not 100% sure about this but I think there are still hints or something in the civilopedia about a Great Depression.

If I remember where I'll share but I remember reading about it somewhere in the game.
 
It's not unlikely that there are some leftover references somewhere. Thanks for letting me know if you find them.
 
Hint 19.

Code:
	<TEXT>
		<Tag>TXT_KEY_HINT_19</Tag>
		<English>Great Depressions are caused by a disproportion between production and wealth, which triggers deflation.</English>
		<French>Les grandes crises sont provoquées par une déflation, due à un déséquilibre entre la production et la richesse.</French>
		<German>Eine Große Depression wird in erster Linie durch ein Missverhältnis zwischen Produktion und Wohlstand verursacht und löst eine Deflation aus.</German>
		<Italian>La Grande Depressione viene causata da una disparit&#224; tra produzione e ricchezza, che causa deflazione.</Italian>
		<Spanish>La Gran Depresi&#243;n es provocada por la desproporci&#243;n entre la producci&#243;n y la riqueza, que causa deflacci&#243;n.</Spanish>
	</TEXT>
 
Ah, thanks.
 
Um, no.
 
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