Keroro
Dororo: Ninja Frog
I've gone through the standard game's tech tree in some detail. One of the problems is that there are not many social advances in the modern age (compare code of laws and currency to the laser and miniturization) - I suggest that you add one or two advances to the modern (Information) age to represent social change.
Come to think of it, your second (synthetic) age looks like it has little about social change too.
Is that intentional? I came up with some rough building lines for you anyway, with (required techs):
Economics +50% each imp Bank (computers) -> Automated Exchange (True Artificial Intelligence) -> ???? (Energy Age?)
Research +50% each imp University (None) -> Orbital Lab (Space Communities) -> ???? (Energy Age?)
Production Manufacturing Plant (Robotics) -> Nanite Plant (Nanotechnology)
Corruption Police Station (None) -> correctional facility (Genetics?)
Power Plants Coal plant (None, but loads of pollution, Hydro Plant (Ecology), Nuclear Plant (Nuclear Power), Orbital Solar Plant (Commercial Space Travel), Tidal Harness (Coastal facility, Ultra Pressure Machinery).
Harbours Fishing Port (for food in seas, None) -> Naval Port (for vet ships, Synthetic Fibres), Commercial Port (for commerce in seas, Automated Transportation)
Barracks (Humanoid Machine Soldiers)
Spaceport (Commercial Space travel) acts like an airport
City growth imps Water purifier (Miniturization, replaces aquaduct) -> Arcologies (Nanotechnology, replaces hospital), Hydroponic Domes (Commercial Space travel, replaces Granary?)
City Defences Urban Fortifications (Synthetic Fibres, replaces civil defence), Coastal defence (Automated Weaponry), SAM batteries (Rocketry)
Happiness Sports Arena (None, 1 happy face), Sensorium (Advanced Algorythms, 2 happy face)
I'll think of some wonders and get back to you.
Would you like some suggestions for social techs too, or is this mod focussing only on technology and warfare?
EDIT - Just read that the fourth age is to be the Quantum age, missed that first time round. I agree with you on nanotech, we may have some limited application for it now, but real sci fi nanotech is still a long way in the future. How about making the third age the nanotech age, with Nanotechnology the major prerequisite tech in the tree? At the moment nanotech is a dead and tech, which doesn't seem right to me.
This would make the tech tree feel more realistic IMHO, with the modern age becoming more synthetic, then we could move to nanotech with the help of our robotic friends, then develop quantum technologies with the help of nanotech capabilities. This would seem to be a fairly realistic iterative process.


Economics +50% each imp Bank (computers) -> Automated Exchange (True Artificial Intelligence) -> ???? (Energy Age?)
Research +50% each imp University (None) -> Orbital Lab (Space Communities) -> ???? (Energy Age?)
Production Manufacturing Plant (Robotics) -> Nanite Plant (Nanotechnology)
Corruption Police Station (None) -> correctional facility (Genetics?)
Power Plants Coal plant (None, but loads of pollution, Hydro Plant (Ecology), Nuclear Plant (Nuclear Power), Orbital Solar Plant (Commercial Space Travel), Tidal Harness (Coastal facility, Ultra Pressure Machinery).
Harbours Fishing Port (for food in seas, None) -> Naval Port (for vet ships, Synthetic Fibres), Commercial Port (for commerce in seas, Automated Transportation)
Barracks (Humanoid Machine Soldiers)
Spaceport (Commercial Space travel) acts like an airport
City growth imps Water purifier (Miniturization, replaces aquaduct) -> Arcologies (Nanotechnology, replaces hospital), Hydroponic Domes (Commercial Space travel, replaces Granary?)
City Defences Urban Fortifications (Synthetic Fibres, replaces civil defence), Coastal defence (Automated Weaponry), SAM batteries (Rocketry)
Happiness Sports Arena (None, 1 happy face), Sensorium (Advanced Algorythms, 2 happy face)
I'll think of some wonders and get back to you.

Would you like some suggestions for social techs too, or is this mod focussing only on technology and warfare?
EDIT - Just read that the fourth age is to be the Quantum age, missed that first time round. I agree with you on nanotech, we may have some limited application for it now, but real sci fi nanotech is still a long way in the future. How about making the third age the nanotech age, with Nanotechnology the major prerequisite tech in the tree? At the moment nanotech is a dead and tech, which doesn't seem right to me.
This would make the tech tree feel more realistic IMHO, with the modern age becoming more synthetic, then we could move to nanotech with the help of our robotic friends, then develop quantum technologies with the help of nanotech capabilities. This would seem to be a fairly realistic iterative process.