Dawn of Tommorow: Modern and into the Future: Development thread

Perpetual motion is pretty much impossible. You need to have 0 energy loss to friction. (which is fairly impossible, as there are those pesky individual atoms everywhere, and no lubricant can ever give you 0 friction.)

Then there are things transmuting into waste heat by distorting the object which is impossible to avoid. (every time a force is acted on the object, a small percentage of it is turned into waste heat by heating up the environment, object, or distorting it.)

We are 99.9999999999999999999999999999999999999999999999% sure perpetual motion is impossible.

If you would like it to be a GW, then it would require the tech "Absolute Physics control" or something that implies that we can edit the laws of the physics to suit us. (but then the implications are just too vast to simply contain it in the civ III engine... Such as reversal of time, expanding space, long distance strong force interactions, anti-gravity, no equal and opposite reactions such as bullets having zero recoil and infinite penetrating power, editing the fundamental constants so that carbon is unstable, etc.)

Well I am dreamer :p
 
You can see the trees in post 7, but here is the third era:

Nano_Age.JPG
 
Umm, what's the difference between green and grey goo?
 
Whats the goo do.
 
How do you do that in editor.
 
How do you do that in editor.
You have to get the special cracked editor, then you select the 'grey goo' flag. Then your computer crashes due to the components inside turning into nanobots. ;) Or you flag it as a nuke.

An idea - can you make a one shot weapon enslave?
 
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