Sword_Of_Geddon
Arbiter of the Sword
Not much into reading sci-fi, more into fantasy myself, but I like sci-fi themed games for some reason, playing in the future appeals to me, but just for reference whats in the books?
Get a hold of a book like The Science in Science Fiction.Not much into reading sci-fi, more into fantasy myself, but I like sci-fi themed games for some reason, playing in the future appeals to me, but just for reference whats in the books?
Perpetual motion is pretty much impossible. You need to have 0 energy loss to friction. (which is fairly impossible, as there are those pesky individual atoms everywhere, and no lubricant can ever give you 0 friction.)
Then there are things transmuting into waste heat by distorting the object which is impossible to avoid. (every time a force is acted on the object, a small percentage of it is turned into waste heat by heating up the environment, object, or distorting it.)
We are 99.9999999999999999999999999999999999999999999999% sure perpetual motion is impossible.
If you would like it to be a GW, then it would require the tech "Absolute Physics control" or something that implies that we can edit the laws of the physics to suit us. (but then the implications are just too vast to simply contain it in the civ III engine... Such as reversal of time, expanding space, long distance strong force interactions, anti-gravity, no equal and opposite reactions such as bullets having zero recoil and infinite penetrating power, editing the fundamental constants so that carbon is unstable, etc.)
Disassembles everything it touches and manufactures more goo out of it. Runaway Self-Replication.Whats the goo do.
uuummmHow do you do that in editor.
enabling something in the form of a nuke-type bomb.
You have to get the special cracked editor, then you select the 'grey goo' flag. Then your computer crashes due to the components inside turning into nanobots.How do you do that in editor.
I was just going to have it enable a nano cloud unit which enslaves units into nanoclouds.