Chicoutimi
Chieftain
- Joined
- Jan 7, 2015
- Messages
- 42
for people wanting to make it harder while trying something new:
you can not spend any policy points in tradition/liberty
you can not spend any policy points in tradition/liberty
I would be more inclined to play in these if there was a target victory condition that players could approach in a more competitive way. This would be entirely optional, of course -- anyone uninterested in this could go along using the DCLs however they have in the past.
In terms of "competitive", what I mean is trying to set the fastest victory time, as in HoF/GotM type games. One thing to understand about this is that the "competition" isn't necessarily about winning, but more about setting a universal, agreed upon goal. If everyone is playing for the same objective, then you can have more meaningful strategy discussions. It also can generate interesting information. Everyone loves discussing power levels of Civs, Tier Lists, and the like. This would be a way to get empirical data about this stuff.
This would fill a slightly different niche than the current HoF and GotM. There would be a set map to play with, so it eliminates the re-rolling aspect of HoF, for those who dislike that. And, unlike GotM and HoF, players would be free to re-roll and replay the map as they pleased, in order to further explore strategy.
The series won't evolve into Deity+ or something. Since DCL20 there have been normal medium and easy maps (some graciously provided by you). And this'll continue as long as I'm host.
The thread isn't about making the whole series harder. It's a place to assemble opinions and comments and it's (right now) also about knowing what kind of tweaks people are comfortable with on a moral level. To either make the game more interesting or shifting the difficulty one way or the other.
Suggested VC has always been a possibility, can't really see the harm in it. However I'm personally against different goals since it is the opposite of a suggested VC, it splits players into even more categories.
I'm also strongly against splitting the series.
I also won't do a poll at this point. If someone has an opinion please state it and explain it, I'll hear it. Even if I participate in the debate and pushes my way, I do listen and some comments and suggestions will make their way in. If someone doesn't like the direction the series take (overall) it's also the place to voice your concern.
Sorry I don't understand - you would like get prepared map or not?If not as you probably already noticed vadalaz started interesting deity challenges in HoF rules.
Playing for HoF is obviously easier since you roll great start and can choose peacefully civs as opponents - really don't see how can it add difficulty (in worst scenario you just don't beat record)
@nmp0098
Let me ask you something? Is victory ever in doubt if you go conquest?
If we look at Aztecs, Babylon and Inca, we can see that people love their turtling SVs. More than 50% of victories have been SVs. For me, that's kinda sad, but I never made a map where SV was inaccessible for most players. I feel that anything like Denmark makes Dom and CV really hard.
Well done on your own win, but you have to admit you're a full class above the rest of us, right?![]()
The fact that science ignores the AI performance and is an easy victory is out of my control. Harder means CV and domination are harder. These victory scales with AI difficulty or map crappiness. The tips you give someone will vary wildly for these victories whether they play at Prince or Deity. Almost nothing changes for science.
Based on my observations, I think it's likely that some amount of conquest is often optimal for Deity science victory, but I really have no idea how much. Because nobody seems to be exploring this -- all of the Deity players with the skills to pull it off are uninterested in science victory.
See, I think that this is simply untrue. Deity science is way, way different from other difficulties, for so many different reasons. The wonder environment is totally different, for starters -- on lower difficulties you want to wonder spam like crazy, whereas on Deity many wonders are unbuildable. Then you've got research agreements, availability of land, AI wealth for trades, strong AI religions, actual threatening AI military, Ideology pressure...
There's a reason why people often consider culture and domination the real challenges of going from on level to the next.
That map IS supposed to be hard. It's written in the description. Even science is harder if you usually cannot win before T280 the chance someone launches is increased.
As someone who has not participated, I can say that this is what I would hope to get out of DCL. Deity SV is something I can figure out on my own, but Dom is a real challenge and CV seems totally out of reach for me.
With the map editor or whatnot can you allow SV for the AI but not the human player?
I am pretty much happy with DCLs so far. However, 2 points to note:
1. We are running out of unique civs to play, are we going to play same civs again?
2. Perhaps games should include more custon settings from civ advanced menu. For example, there are plenty of custom map types which could be interesting. Maybe other settings too, I do not know I have not tried them but who knows maybe they will bring something new and unusual.
Assyria
Austria
Carthage
Egypt
France
Greece
Iroquois
Japan
Korea
Ottoman
Portugal
Russia
Shoshone
Siam
Songhai
But capturing cities on Deity is also not very hard. Basically, the whole premise of Deity is its supposed difficulty due to AI's advantages, but realistically, human players often convert all of that into their own advantages. It's like taking a box of candies from a rich kid.![]()
I am pretty much happy with DCLs so far. However, 2 points to note:
1. We are running out of unique civs to play, are we going to play same civs again?
2. Perhaps games should include more custon settings from civ advanced menu. For example, there are plenty of custom map types which could be interesting. Maybe other settings too, I do not know I have not tried them but who knows maybe they will bring something new and unusual.
We could play the modded civs![]()
I actually love historical re-enactments in civ. The Genghis Khan campaign was fun, Into the Renaissance was a lot of fun. You also have a turn limit, so it really pushes you to be efficient.Hitler vs Stallin duel map :> ?
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