hi!
this is my first post, though i play this mod from early releases.
i have an idea which i'm toying with a for a while, maybe it is interesting for ffh2 team or modmoders:
at some point of the game, a "decadence" event occurs. all players receive 90-95% negative research bonus per turn, so their research per turn is zero or negative.
when negative value reaches amount required for a tech, a random tech is lost. existing buildings and units requireing lost tech remain, but new ones cannot be built anymore. this way, champions or certain buildings may became rare and valuable commodities, if they are only few in existance
there is no technology trade during decadence.
since all players receive negative bonus, they all descend into barbarism or, with utmost effort, stagnate. large empires become more and more difficult to manage, etc.
decadence may be a random event, a scenario, startup option or something else
please tell me what do you think!
this is my first post, though i play this mod from early releases.
i have an idea which i'm toying with a for a while, maybe it is interesting for ffh2 team or modmoders:
at some point of the game, a "decadence" event occurs. all players receive 90-95% negative research bonus per turn, so their research per turn is zero or negative.
when negative value reaches amount required for a tech, a random tech is lost. existing buildings and units requireing lost tech remain, but new ones cannot be built anymore. this way, champions or certain buildings may became rare and valuable commodities, if they are only few in existance
there is no technology trade during decadence.
since all players receive negative bonus, they all descend into barbarism or, with utmost effort, stagnate. large empires become more and more difficult to manage, etc.
decadence may be a random event, a scenario, startup option or something else
please tell me what do you think!