Thoughts on the patch (I don't play the special modes much so don't have any there).
Overall I like almost every change except the happiness scaling and Rationalism changes, which I think are a huge step backward in terms of encouraging larger cities. I guess happiness change was meant to encourage tall play, but in reality it makes having lots of small cities the best strategy. Rationalism also seems to shoot the intent in the foot because they clearly want to encourage 15 pop cities but instead they are basically discouraging people from planning for 10 pop, which was a good aspect of the previous patch. Great changes in green text. Terrible changes in red font.
Religious Community: International Trade Routes receive +2 Gold to cities with Holy Sites and an additional +2 Gold for every building in the Holy Site.
Never used this belief.
Fixed an issue where Wonder build requirements were being fulfilled by districts owned by other players.
Wish I knew about this before, would have been amusing to exploit.
Drop melee units' combat bonus against anti-cavalry to 5.
Interesting change in terms of clearing barb camps. Actually makes Babylon a little stronger, I was shocked first time I slingshotted to Pike and Shot and realized they could still be hurt by Swords.
Reduced Combat Strength bonus from +10 to +5 for Thrust anti-cavalry Promotion.
I guess the is necessary to preserve balance and not let Spears wreck Warriors.
Fixed an issue with John Curtin’s leader ability, Citadel of Civilization, lasting for 20 turns when it should last for 10 turns.
Never noticed this bug.
Einstein applies to Research Labs since Newton already applies to Universities.
Einstein is so late after the jacked up the cost of Great People that this barely matters.
Alfred Nobel’s ability applies 100 Great Person Points.
Maybe interesting if some good but cheaper Great People are still on the board, but like Einstein he is mostly ruined by recent cost increase.
Increase Da Vinci's Culture bonus for Workshops to +3 (instead of +1).
Boosts Da Vinci from garbage to less bad garbage. Nothing like +9c on turn 150! I think all the Great Engineers would be more fun and useful if they made all the Medieval ones Classical, all the Renaissance ones Medieval, etc.
Restoring penalties from Negative Amenities back to their previous thresholds:
Do cities still start at -1, or back to 0? If the latter, a good change just because it makes more sense to start at 0 than a negative number. But, the REAL previous thresholds set Happy to 2, so this is not really going back.
Increased Happy to +10% and Ecstatic to 20%.
Nice change, makes tall strategy a little better.
Raj: +2 Gold for Trade Routes to City States (in addition to its previous effect).
Seems kind of random but I like this policy so a small added boost.
Public Transportation: Neighborhoods with Charming appeal receive +3 Food and +1 Production. Breathtaking appeal receives additional +1 Food and +1 Production. All Neighborhoods receive +1 Gold.
Very interesting, a pretty game-changing one for fast science games as you can no longer rely on thousands of free gold to buy a Spaceport. For years I have wished the would remove the Neighborhood gold trick by giving the gold when you COMPLETE a Neighborhood. This removes it, but Neighborhoods still suck so bad I can't ever imagine running this policy, even more so now that large cities are discouraged by the change in happiness mechanics.
Democracy: The bonus to trade routes now applies to city-states the user is Suzerain of (previously only allied civilizations)
Nice, makes sense immersion wise.
Wisselbanken, and similarly the legacy (and normal) effect of Democracy, apply to allies and Suzerained City-States.
Alliances have always kind of been a waste because it takes forever to get to a meaningful bonus, with the exception of the instant Military Alliance +5 combat boost. This in theory makes it plausible to get a Level 2 Alliance in time for the Chemistry boost if your Ally has multiple city state vassals. I do wish there were a few more ways to get Alliance points to bring Alliances into the game in a more meaningful way (Level 3 Alliances might as well not exist because they take 250+ turns to get to).
Frescoes: +2 Great Artist points. +2 additional Great Artist Points for every Art Museum.
Laissez-Faire: +2 Great Merchant Points for every Bank and +4 Great Merchant Points for every Stock Exchange. +2 Great Admiral Points for every Shipyard and +4 Great Admiral Points for every Seaport.
Science Foundation: +2 Great Scientist Points for every University and +4 Great Scientist Points for every Research Lab. +2 Great Engineer Points for every Factory and +4 Great Engineer Points for every Power Plant.
Military Organization: +2 Great General Points for every Armory and +4 Great General Points for every Military Academy. Great Generals receive +2 Movement.
Symphonies: +4 Great Musician Points. +4 additional Great Musician Points for every Broadcast Center.
Invention: +4 Great Engineer Points. +2 Great Engineer Points for every Workshop.
Great set of changes. All of these cards were jokes before and now some of them are pretty cool!
Rationalism: Now requires a population of 15 and an adjacency bonus of 4.
Simultaneum: Now requires a population of 15 and an adjacency bonus of 4.
Grand Opera: Now requires a population of 15 and an adjacency bonus of 4.
Free Market: Now requires a population of 15 (already had adjacency requirement of 4).This is just a horrible change, as it takes forever to get to 15 pop and you are probably better off not doing so anyway now due to happiness rescaling. Basically they seem to be trying to encourage large cities but are actually discouraging them because of how this interacts with the happiness change!
Urban Planning: Becomes obsolete with Rationalism (Enlightenment Civic).
I don't really see the reasoning behind theses seems kind of random? I think it is negative for me personally since Urban Planning is very useful and I almost always tech Rationalism before Exploration.
Reduced Boost requirements:
Advanced Ballistics: Build 1 Oil Power Plant (down from 2)
Advanced Flight: Build 2 Biplanes (down from 3)
Capitalism: Build 2 Stock Exchanges (down from 3)
Electricity: Build 2 Privateers (down from 3)
Globalization: Build 2 Airports (down from 3)
Industrialization: Build 2 Workshops (down from 3)
Professional Sports: Build 2 Entertainment Complexes (down from 4)
Refining: Build 1 Coal Power Plant (down from 2)
These are all fine changes, makes it a bit less tedious to get late game boosts. I would probably have left it at 2 Coal Power Plants but overall nice.
Adjusted Information Era Boosts:
Lasers: Build 2 Drones
Nuclear Fusion: Build a Nuclear Power Plant (changed from “Boost through Great Scientist or Spy”)
Satellites: Build 2 Broadcast Centers (changed from “Boost through Great Scientist or Spy”)
Telecommunications: Boost through Great Scientist or Spy (changed from “Build 2 Broadcast Centers”)
These are great, it was always slightly annoying to me from an immersion standpoint that Nuclear Fusion was not boosted by creating a Nuclear Plant. This really helps Babylon a great deal giving them 3 more "free" techs (Telecommunications is never needed for space race so removing its boost does not hurt.