Hey all,
The December Balance Beta is here! Fresh off the press!
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
Not savegame compatible. Online as of 11:30pm EST.
Cheers,
Gazebo
The December Balance Beta is here! Fresh off the press!
Changelog
- Bugfixes for a few smaller things
- AI performance improvements
- Integrated v89 of Whoward VMC (Modders: automaton stuff)
Balance
Civs
Policies
- Germany
- Hanse: reduced % production bonus to 3% per CS TR (was 5%)
- Denmark
- Runestone: changed pillaging bonus to 5g/5c (was 5c/5p), cannot receive bonus from pillaging CSs
- Carthage
- Quinquereme: dropped CS to Trireme level, added 'Heavy Assault' promotion (+25% CS on attack, +100% CS on city attack)
Wonders
- Fealty
- Finisher - now +3 in cities with religion (was +2)
- Finisher - now unlocks Red Fort (was Taj Mahal)
- Progress
- Opener now also provides 15 culture per tech already researched, not scaling with Era
- Trade Routes
- Reduced culture and science from International Trade Routes by about 34%
- Improvements
- Lumbermills and Logging Camps now generate +1P/+1G (respectively) if adjacent to two other Lumbermills/Logging Camps
- i.e. they operate like farms for adjacency- encourages the maintenance of coherent jungle/forest groupings, especially in the earlier parts of the game.
Units
- Taj Mahal - removed 'on friendly unit death' mechanic
- Added +3f/c/s per religion in city
- Big Ben - dropped votes to 2per8 (was 3per8), gain GM
- CSD - diplomatic units now have a flat cost (100) that scales by 150 every era.
- Caravan and Cargo ship units now scale production cost (100) per era (base remains the same)
- Artists - now generate GAP instead of Golden Age turns
- Base value is 1/2 of the base GAP needed for your first Golden Age (so ~ 375)
- Scales off of Tourism and GAP (past 5 turns), and is buffed by 10% for every Themed
Golden Ages
Buildings
- Adjusted delta to 2250 (was 2000)
Beliefs
- Pagoda: added +2f base
Promotions
- Enhancers
- Iconography: replaced 'remove minimum policy requirement' with -1 to all policy requirements (modders note - I changed the table element for this)
- Followers
- Veneration: +1 Faith, Science, Gold, and Food in the City. 10% of Faith Purchases in this City are converted into Culture.
- Inspiration: +1 Culture for every 2 followers in the City (max +6 Culture), and +2 Faith if you have at least one Specialist in the City
World Congress
- Bumped base flanking value back to 10%
- Bumped flanking bonuses from promotions that affect flanking to 5/10/20 (was 3/5/15)
- You can no longer propose the same resolution or repeal two sessions in a row
- So, if you try to sanction someone and it fails, no one can propose that specific proposal on that player again until the session after the next one
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
Not savegame compatible. Online as of 11:30pm EST.
Cheers,
Gazebo
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