December patch for BE

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Primacide

Settler
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May 2, 2014
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So steam is pushing a patch to my game as I type . Any news on what's covered in this patch?

Link to patch notes:
http://support.2k.com/hc/en-us/articles/204318678-Winter-Update-Patch-Notes

Here are the notes from the 2k website FYI:

Spoiler :
We've just launched a major update (1.0.2.658) for Civilization: Beyond Earth. This update has two major purposes: Further balance updates and improvements to the game, and laying the groundwork for integration with Sid Meier’s Starships.

Your Steam client should automatically grab the update - if not, try restarting Steam.

You can read a fully-detailed summary of this update over on the Civilization blog.

Here is the full list of what this update provides, broken down by category.

Localization:

Added support for Simplified Chinese
Wonders:

General cost pass on all Wonders
Xenodrome - Provides a small positive influence to alien opinion each turn, and negative alien opinion recovers twice as quickly
Panopticon - Gives +1 unit sight and +5 anti-orbital strike range on city
Mass Driver - Gives +1 city strike range and +25% city strike damage
Gene Vault - Gives free worker to new cities
Ectogenesis Pod - Gives 1 Food per 4 pop in its city
Quantum Computer - Gives free orbital unit maintenance and +50% orbital unit duration
Drone Sphere - Gives +50% speed to worker builds and explorer expeditions
Cynosure - Gain +1 Science for every 3 population in its city
Ansible - Affinity XP is gained 25% faster
Stellar Codex - +8 Orbital Coverage range
Master Control - Free Maintenance and +1 Movement for Workers
Precog Project - Military Units can achieve two additional levels of Veterancy
Human Hive - City immune to Covert Operations
Holon Chamber - Gain Science equivalent to 10% of global Energy income each turn
Archimedes Lever - Any hostile unit within 2 tiles of the city suffers 10 attrition damage per turn
Memetwork - All Affinity Level requirements for buildings, units, and wonders reduced by 1
New Terran Myth - +2 Culture from Trade Routes
Markov Eclipse - Military Units attack at full strength even when damaged
Promethean - City no longer produces Unhealth
Nanothermite - All air, ranged, and city bombard attacks 25% stronger
Xenomalleum - +5 Titanium, Petroleum, and Geothermal resource
Xenonova - Penalties due to Unhealth reduced by 50%
Bytegeist - All Virtue Tier synergy bonuses require one less point to complete
Armasail - City suffers 50% less damage from ranged attacks
Deep Memory - +1 Culture for every 3 Population in every City
Tectonic Anvil - +5 Production from Canyons
Crawler - +25% Production for buildings and wonders
Daedelus Ladder - All City Yields +10%
Resurrection Device - Benefits from positive Health effects increased by 50%
General Balance:

Domination victory is now won by controlling all original player capitals including your own.
Veterancy Promotions: All combat boost promotions add +10% strength
Veterancy Promotions: All unit heal promotions starting at level 4 heal 75 hp
Veterancy Promotions: Adding level 5 and 6 unit veterancy promotions to work with Precog Project
Virtues: Replaced Applied Aesthetics virtue with Applied Metasociology virtue
City Intrigue decreases faster when an Agent is present
Virtues: Settler Clans virtue now gives +1 population in new cities
Trade Routes: Trade route slots now primarily unlocked based on city population. Trade Depot allows building trade routes and gives 1 slot, all others unlock at population thresholds
Trade Routes: Added option to auto-renew Trade Routes
Covert Ops: Lowered intrigue level required for affinity covert ops
Friendly aliens no longer prevent city citizens from working plots
UI:

Added tech filters for Units and Orbital categories
Victory progress tooltips show explicit status of quest objectives
Re-enabling yield for canyon plots (2 production, not improvable)
Added "Incoming Transmission" on main menu for in-game messaging
AI:

Fixed an issue where Victory Wonders could be built by AI in captured territory, and not be able to be interacted with
Fixed an issue that could cause the AI to not aggressively target rival planetary Wonders
Fixed an issue where non-Harmony AI players were not clearing Miasma properly
AI is now more selective about desiring alliances
AI will now form alliances to counter a strong shared neighbor
OTHER:

Added my2K functionality to title, allowing cross-game connectivity and unlocks with other Firaxis titles (starting with Sid Meier's Starships), along with other future perks.
Added Glacier map that unlocks when signing in to my2K for the first time
BUGS:

Fixed an issue where Covert Ops panel could go blank in the middle of a game, or after a coup
Fixed an issue where AI aircraft city UI was displaying in Fog of War
Fixed an issue where resource pods and relics where not placing properly on the Taigon map type
Fixed an issue with the Growth Potential quest failing when the AI would destroy a target station
Fixed an issue where an AI leader would sometimes propose an offer that they would not accept when you agreed
Fixed an issue where a player might not be able to restart a Victory wonder (like the Beacon) if a Victory wonder was attacked after the countdown had started
Fixed an issue that was causing the skeleton to not drop when a Worm was killed (still only a chance, but now works properly
Fixed an issue that was causing Xenomass under an existing alien nest to not be counted when the nest turned friendly
Fixed misc crashes as reported by Steam error reporting
Additional misc bug fixes
 
Isn't that the last year's patch that killed off Xenomalleum wonder?
 
Wow I'm sorry for starting a thread regarding a year old patch.

Ah the mysteries of steam...

Thanks anyway guys.
 
Moderator Action: With this recent thread being about changes from a very old patch, this thread is now closed.
 
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