Novicenoble
Prince
Came from previous threads:
http://forums.civfanatics.com/showthread.php?t=532354
http://forums.civfanatics.com/showthread.php?t=529389
This thread is made for the modmodmod that now not a single civ add mod. I already used two threads to discuss about mods, but I am writing one more for unified one. I worry that it might seems like spamming, so I hope, this will not bother you.
This modmodmod adds Australian and Boer civs. Compatible with RFCD v1.12 (SVN 787).
The most recently released version: v1.12.04 (06 Jan 2015)
Download v1.12 (SVN 787) compatible version
Download modified cpp files - for the people who wants to modify the modmodmod further.
Australia:
Boer:
Update log:
- 0.01v (27 Jul 2014)
First workable version uploaded!
- 0.02v (8 Aug 2014)
UU, UB and embassy graphic changes.
Fixed some text errors.
- 0.03v (16 Aug 2014)
Now Australia born in 1788 AD
AI Australia born only if colonizing civilizations' stability is below -10
UHV date limit changed.
New barbarian unit - Rabbit (S1 M2, defense only, cannot capture cities)
- 0.04v (21 Aug 2014)
Now England and Netherlands AI will not settle on the Australia, when Australian Civ is alive.
3rd UHV changed. (Control 25 Forest Preserves by 1980AD -> Be the first to discover Medicine and Refrigeration)
UB changed (Pagan Temple +1
per Desert hill tile in city radius -> Custom House. +1
per Desert hill tile in city radius, Stores 20% of additional
after city growth)
Now Civpedia and info screen shows UB's ability properly.
UP changed (Can build Forest Preserve on Plain Desert -> Mines on the mining resources provide doubled production and commerce increment)
Added Australian Great People's names.
- 0.05v
RFCD 1.12v compatibility test purpose version. Failed.
- 0.06v (10 Oct 2014)
Now compatible with RFCD 1.12v or SVN 787.
Starting tech changed. (Removed physics, added steampower and democracy)
If congress decides to found colony in Australia when the Australian civ is alive, then Australian civ will get that colonization units.
New artwork for Digger unit button art.
New 3D modelling for immigration office building.
--- Australia mod above ---
- 1.12.01v (11 Nov 2014)
New Civ: Boer
Fixed text errors in Australian dynamic civ names.
- 1.12.02v (24 Nov 2014)
Added Papua New Guinea into Australian historical area.
Changed Boer's 2nd UHV to requires 5 gems.
Fixed Australian and Boer embassy text error.
Fixed Boer embassy graphic error.
Changed some texts related with Boer civ.
- 1.12.03v (06 Jan 2015)
Changed some dynamic name texts and conditions.
Added Boer UB graphics.
Changed Australia UU graphics.
Added Boer Great People unique names.
- 1.12.04v (11 Jun 2015)
Quick Fix on 600 AD Scenario AP problem
Art Credits:
Robert Menzies Leader artwork and Digger unit button art: http://forums.civfanatics.com/downloads.php?do=file&id=12287
Immigration Office Building modelling: http://forums.civfanatics.com/downloads.php?do=file&id=23032
Digger Unit modelling: http://forums.civfanatics.com/downloads.php?do=file&id=10491
Digger Unit modelling: http://forums.civfanatics.com/downloads.php?do=file&id=15065
Rabbit Unit modelling base: http://forums.civfanatics.com/downloads.php?do=file&id=2548
Paul Kruger Leader artwork: http://forums.civfanatics.com/downloads.php?do=file&id=9976
Nelson Mandela Leader artwork and button art: http://forums.civfanatics.com/downloads.php?do=file&id=8204
Kommando Unit modelling: http://forums.civfanatics.com/showthread.php?t=168535
Kommando Unit button art: http://forums.civfanatics.com/showthread.php?t=168570
Plaas Building moddelling: http://forums.civfanatics.com/downloads.php?do=file&id=21777
To do list:
Make Australian UP and UHV
Text Works
Debugging
Unique artwork for Australian UB and UU (If possible with my ability...)
Make/Change into 1788Australia mod.
New UB, UP, UHV.
Adding Great People name.
Convert all works compatible with 1.12
Balancing Boer UHVs.
Looking for Boer UB graphics.
New Australian UU graphics, may be. Link: http://forums.civfanatics.com/downloads.php?do=file&id=15065
Fixing 600AD AP problem.
Keep it compatible with newest RFCD version
Looking for new possible civilization. Strong Candidate: Omani empire
Please leave any idea you have that you think it might (or surely
) improve this mod. Also please let me know when you have any errors while you playing this mod.
The most recent change: 11 Jun 2015
http://forums.civfanatics.com/showthread.php?t=532354
http://forums.civfanatics.com/showthread.php?t=529389
This thread is made for the modmodmod that now not a single civ add mod. I already used two threads to discuss about mods, but I am writing one more for unified one. I worry that it might seems like spamming, so I hope, this will not bother you.
This modmodmod adds Australian and Boer civs. Compatible with RFCD v1.12 (SVN 787).
The most recently released version: v1.12.04 (06 Jan 2015)
Download v1.12 (SVN 787) compatible version
Download modified cpp files - for the people who wants to modify the modmodmod further.
Australia:
Spoiler :




Boer:
Spoiler :





Update log:
Spoiler :
- 0.01v (27 Jul 2014)
First workable version uploaded!
- 0.02v (8 Aug 2014)
UU, UB and embassy graphic changes.
Fixed some text errors.
- 0.03v (16 Aug 2014)
Now Australia born in 1788 AD
AI Australia born only if colonizing civilizations' stability is below -10
UHV date limit changed.
New barbarian unit - Rabbit (S1 M2, defense only, cannot capture cities)
- 0.04v (21 Aug 2014)
Now England and Netherlands AI will not settle on the Australia, when Australian Civ is alive.
3rd UHV changed. (Control 25 Forest Preserves by 1980AD -> Be the first to discover Medicine and Refrigeration)
UB changed (Pagan Temple +1



Now Civpedia and info screen shows UB's ability properly.
UP changed (Can build Forest Preserve on Plain Desert -> Mines on the mining resources provide doubled production and commerce increment)
Added Australian Great People's names.
- 0.05v
RFCD 1.12v compatibility test purpose version. Failed.
- 0.06v (10 Oct 2014)
Now compatible with RFCD 1.12v or SVN 787.
Starting tech changed. (Removed physics, added steampower and democracy)
If congress decides to found colony in Australia when the Australian civ is alive, then Australian civ will get that colonization units.
New artwork for Digger unit button art.
New 3D modelling for immigration office building.
--- Australia mod above ---
- 1.12.01v (11 Nov 2014)
New Civ: Boer
Fixed text errors in Australian dynamic civ names.
- 1.12.02v (24 Nov 2014)
Added Papua New Guinea into Australian historical area.
Changed Boer's 2nd UHV to requires 5 gems.
Fixed Australian and Boer embassy text error.
Fixed Boer embassy graphic error.
Changed some texts related with Boer civ.
- 1.12.03v (06 Jan 2015)
Changed some dynamic name texts and conditions.
Added Boer UB graphics.
Changed Australia UU graphics.
Added Boer Great People unique names.
- 1.12.04v (11 Jun 2015)
Quick Fix on 600 AD Scenario AP problem
Art Credits:
Spoiler :
Robert Menzies Leader artwork and Digger unit button art: http://forums.civfanatics.com/downloads.php?do=file&id=12287
Immigration Office Building modelling: http://forums.civfanatics.com/downloads.php?do=file&id=23032
Digger Unit modelling: http://forums.civfanatics.com/downloads.php?do=file&id=15065
Rabbit Unit modelling base: http://forums.civfanatics.com/downloads.php?do=file&id=2548
Paul Kruger Leader artwork: http://forums.civfanatics.com/downloads.php?do=file&id=9976
Nelson Mandela Leader artwork and button art: http://forums.civfanatics.com/downloads.php?do=file&id=8204
Kommando Unit modelling: http://forums.civfanatics.com/showthread.php?t=168535
Kommando Unit button art: http://forums.civfanatics.com/showthread.php?t=168570
Plaas Building moddelling: http://forums.civfanatics.com/downloads.php?do=file&id=21777
To do list:
Spoiler :
Fixing 600AD AP problem.
Keep it compatible with newest RFCD version

Looking for new possible civilization. Strong Candidate: Omani empire
Please leave any idea you have that you think it might (or surely

The most recent change: 11 Jun 2015