Manco Capac
Friday,13 June,I Collapse
- Joined
- Mar 1, 2010
- Messages
- 8,051
Salutations wannabe deity player (the positive meaning ofc) and experts,
after the fourth installment, Deity Saladin, it is time for the fifth installment: Burger King, the one every player should love!
The standard duration between installments is 15 days.
You embody the holy roman emperor...
Description of leader and civilization:
Charlemagne is seen as the worst AI ever for gathering all the bad sides in one civilization.
Initial techs are Hunting and Mysticism. Except early religion gunning, which is shooting in the foot, mysticism has almost no early value in the development of the civilization. Yeah, monuments help to get access to second ring resources, but, you know, creative trait does the job (for those leaders who have it). SH is a no-no wonder except for Obsolete.
Hunting, we already had this discussion: not really a food tech and gives a weakling instead of the sturdy warrior. Yes, the scout has a niche use on deity if it passes the animal period (T5-T15).
Traits are Protective and Imperialistic. Two weak traits for most. Protective forces the player to let the AI wanders in our lands and pillage everything...but on deity...it has its uses as early DoW can always happen. Hostile environments are less threatening with those defensive promos.
IMP is often viewed as weak given most of the time, we barely have space for cities. It is almost a one time bonus...then we need to conquer to get more cities.
But IMP means earlier settler or maybe another one just in time and on deity it is always nice to be able to compete the AI, especially combined with BW tech.
On pangaea, yes, the IMP is limited, but on FRACTAL or an island-type of map, the use can be extended. Virgin islands can be settled quite easily thanks to this trait. And on terra map, IMP is awesome.
The other side of IMP is the double XP gained towards a GG. Quite unfortunately, it has no direct economical kickback but an early way may provide two GG's and helps a little towards higher promoted units.
Harness yourself to another adventure and comtemplate the starting location!
Starting Location and Settings.
General properties of this serie:
In general, nothing stands out as evident compared to other hosting games.
But there are tendencies of fractal maps. Large mapsize will be questioned at some point though.
The games are usually tested and should be winnable, thus may offer some fun factor.
Quite often, the leaders in control won't be the greatest of all; I won't make a specific list of the forbidden ones, but the chosen leaders should not offer at all direct cheese strategy like quechua rushes or WC rushes. Ancient times units tend to help a lot over later ones.
Isabella may be forbidden due to her overpowered unit. This always can be revoked though.
Requirements for the save:
BUFFY or BUG mods.
If you meet some kind of bug where your leader names is stuck in a long list fashion, then press escape, take option, change resolution, refuse to keep the changes permanent and the bug is gone.
Players who makes shadow of this game:
PeteJ
GKey
Georgjorge
TMIT
shakabrade
Zx Zero Zx
My own shadow:
Wait 15 days.
My shadow on tape. (NEW)
Due to the latest leak of info from r_rolo1, supposedly, Lock Modify Assets is not a perfectly safe mean from abuses. I thought what might be the ultimate way to play fair (as I am in anti-cheat bigot
): a let's play à la AbsoluteZero or TMIT without all the sparkles and coolness. Anyways, these videos are not for gaining views, but to provide a legit support to fair-play. I have nothing to hide and this proves it further.
Here are the videos in question.
Still uploading them. And I need to repair some files.
Thanks TMIT for the help.
And 14 hours of play is humongous! At least, I am playing faster and faster.
Wonder if I can play less than 10 hours one day...
And now I understand you, TMIT, why you are complainig for large maps...
not even large map here and controlling my big stack was awful.
after the fourth installment, Deity Saladin, it is time for the fifth installment: Burger King, the one every player should love!
The standard duration between installments is 15 days.
You embody the holy roman emperor...
Description of leader and civilization:
Spoiler :
Charlemagne is seen as the worst AI ever for gathering all the bad sides in one civilization.
Initial techs are Hunting and Mysticism. Except early religion gunning, which is shooting in the foot, mysticism has almost no early value in the development of the civilization. Yeah, monuments help to get access to second ring resources, but, you know, creative trait does the job (for those leaders who have it). SH is a no-no wonder except for Obsolete.
Hunting, we already had this discussion: not really a food tech and gives a weakling instead of the sturdy warrior. Yes, the scout has a niche use on deity if it passes the animal period (T5-T15).
Traits are Protective and Imperialistic. Two weak traits for most. Protective forces the player to let the AI wanders in our lands and pillage everything...but on deity...it has its uses as early DoW can always happen. Hostile environments are less threatening with those defensive promos.
IMP is often viewed as weak given most of the time, we barely have space for cities. It is almost a one time bonus...then we need to conquer to get more cities.
But IMP means earlier settler or maybe another one just in time and on deity it is always nice to be able to compete the AI, especially combined with BW tech.
On pangaea, yes, the IMP is limited, but on FRACTAL or an island-type of map, the use can be extended. Virgin islands can be settled quite easily thanks to this trait. And on terra map, IMP is awesome.
The other side of IMP is the double XP gained towards a GG. Quite unfortunately, it has no direct economical kickback but an early way may provide two GG's and helps a little towards higher promoted units.
Harness yourself to another adventure and comtemplate the starting location!
Starting Location and Settings.
General properties of this serie:
In general, nothing stands out as evident compared to other hosting games.
But there are tendencies of fractal maps. Large mapsize will be questioned at some point though.
The games are usually tested and should be winnable, thus may offer some fun factor.
Quite often, the leaders in control won't be the greatest of all; I won't make a specific list of the forbidden ones, but the chosen leaders should not offer at all direct cheese strategy like quechua rushes or WC rushes. Ancient times units tend to help a lot over later ones.
Isabella may be forbidden due to her overpowered unit. This always can be revoked though.
Requirements for the save:
Spoiler :
BUFFY or BUG mods.
If you meet some kind of bug where your leader names is stuck in a long list fashion, then press escape, take option, change resolution, refuse to keep the changes permanent and the bug is gone.
Players who makes shadow of this game:
PeteJ
GKey
Georgjorge
TMIT
shakabrade
Zx Zero Zx
My own shadow:
Wait 15 days.
My shadow on tape. (NEW)
Due to the latest leak of info from r_rolo1, supposedly, Lock Modify Assets is not a perfectly safe mean from abuses. I thought what might be the ultimate way to play fair (as I am in anti-cheat bigot

Here are the videos in question.
Still uploading them. And I need to repair some files.
Thanks TMIT for the help.
And 14 hours of play is humongous! At least, I am playing faster and faster.
Wonder if I can play less than 10 hours one day...
And now I understand you, TMIT, why you are complainig for large maps...
not even large map here and controlling my big stack was awful.