Deity game

Round 4

Spoiler :

Firstly I'm glad we can swap to someone else's save. I get the feeling I might be doing that sooner rather than later. :lol:

Secondly I found out why Sal was in WHEOOH and hadn't met JC they had been at war for some time. Of course they would now like me to join in. Fat chance there. :) Also messages of GG being born in distant lands so lots of strife there. Nearly forgot to add that JC founded Judaism so with Sal Hindu and Isa Bud (also founded conf in this turnset) lots of religious strife to come
:).

Techs went Aest, pot and nearly finished maths. Now lets see what I can trade:
DFTechs0000.jpg


:confused: I can't believe no one has alpha yet. If I would have known that I would have teched it myself :).

Isabella came and asked me to join her in the Buddhist camp and as she had so nicely spread Bud to my cities I agreed. Of course this will annoy Sal and JC but I'm safe while they are at war.

Relations:
DFRelations0000.jpg

Love that red line.

Trade:
DFForeignAdvisor0000.jpg

Having the GL must be boosting your trade income considerably. Wish I'd made one:). Sal eventually built the Mids in 400BC. If I had realised from the start how easy it would have been to get them I would have joined the Pyramid club as well. :lol:

Doing quite well on the advanced list:
GreatestCivsdeityFun0000.jpg

Up to 7th ;).

Greek Lands:
DFGreeklands0000.jpg

I think I need more land any ideas where I might get some Sal? :)
Little way off that yet. Hopefully Isa will go for Sal and I can join in.

Demographics:
InfoScreenDF0000.jpg

No1 in Approval Rate and Life Expectancy our people are long lived and they love us. Shame there cr@p at everything else :lol:

Where to go from here? War with Sal is the only option. I will run scientists to try and get construction asap. Hopefully by then will have traded for IW (I get the feeling we might have some in our lands ;) ). Chop and whip everything I can. Ask Isa to attack Sal (she is useally always happy to help fingers crossed). Then charge, if Sal stays at war with JC I might get the chance to pick up some cities :rolleyes:.
Here's hoping anyway.

Roll on round 5.


Remembered to save this time. :)
 

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Way too late but i played first turn set anyways..
Spoiler :

Settled in place popped archery then map then 40 gold from huts. Teched ag wheel pottery mining bw(5 turns left). Built worker - archer - warrior. Lost the scout to barbs. Farmed the corn then farmed a floodplain then cottaged the last two(matched with techs). Got the war chariot quest. Here is a save.
 

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played round 4

Spoiler :

My empire:
Civ4ScreenShot0092.jpg


Teching went:

turn 94: aesthetics
turn 105 - lit
turn 107 - trade aesthetics for alpha (JC), math (Izzy), IW (Sala)
turn 110 - priesthood (I need monarchy!).

My tech rate is very slow this game :( I have a decent amount of land and I've got space for 2 more fishing villages. Izzy has built the AP (buddhist) so I may start spamming some buddhist buildings to reap the hammer bonus. Diplo wise, there are no wars in my game and nobody has too much on their hands either.

I still have a literature monopoly but I'm trying to chop out the GL in Athens now :( It's so slow.... On the upside, I've finally got some scientists running so I'm hoping to get a GS soon. I'll probably bulb philo and backfill some more techs. I think I'm going to use a GS fueled liberalism run and take nationalism. Then draft out some rifles? Not too sure on that part yet...

I'm at 38 bpt near break even :lol: Deadlast in almost all demographic categories!
 

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Round 4
Spoiler :

Techs (researched): Priesthood -> CoL -> CS
Techs (traded):
1.) CoL and Lit. to Julius for Monarchy and Mono (yeah I know I said I wanted to leave it, but on the other hand that was the only cheap tech JC had to offer additionally and I wanted to get the most out of it...)
2.) CoL and Lit. to Saladin for Calendar

Cities:
Athens: Got GE -> built GreatLib (in 500BC) -> Granary (cont’d)
Got another GE - > sent him Sparta to build Parthenon there (to avoid GA Pollution in Athens). With Parthenon even faster GP production and cultural pressure on Isabella (already took over two cottages from her... ;)

Corinth: after Worker completed -> Swordsman -> Swordsman -> Granary

Sparta: after Worker completed –> Barracks (cont’d) -> Granary -> Parthenon -> Granary cont’d (in between some chopping for courthouse)

Took over Hurrian (Barb) and Kazahk (Barb) with 1 Swordsman each (Saladin and Isabella had helped me a bit with that… ;) ) Started with libs there, because I fear Saladin’s cultural pressure.

Other civs: Isabella demanded that I should switch to Buddhism. I complied…

Plans: Perhaps return to "no religion". I am not yet sure about that. Techwise I would like to get CS as quickly as possible and then switch to bureaucracy. And finally, I would like to start settling in the north. However, after seeing the other games I doubt that I will get a great piece of it. Well, at least the silver would be nice…


I am sorry I can’t provide a screenshot. I played this round last week (fortunately!) and now the graphics chip of my pc has given up :( – I can hardly see anything anymore, mostly white and black stripes. Fortunately, I was able to secure my saves (first time I played "hide and seek" on a pc... ;) ). I would be grateful if someone could post a screenshot of my game, so that the others can get a better idea of how my game is going along. I will try to get a new pc asap and hope I won't miss the next round - or at least only the next one...
 

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@ ALL:

This is really going along nicely. And with all the good players that joined (or are in the process of joining and catching up... ...hint, hint;)... ...oyzar...) we have some pretty interesting and promising games going on.

From early expansion to building wonders, farming to cottaging, planning for war to planning to play on peaceful for a while, we seem to have quite some different games:goodjob:

And, even better, ALL players take their time to write detailed reports... ...I´m impressed I have to say, :goodjob: for all of you, keep up the good work, a lot to see and learn for all of us here so far

...

Something different, concerning wonders (and answering some open questions):

A good indicator on deity IF an industrious civ is around is Stonehenge:

Build between 2900 - 2700 BC = industrious AI = lots of early wonders, build later, normally no industrious AI around = good chances to snatch some wonders;)

...

EDIT:

@ CellKu:

Just downloaded your save, screen(s) are comming soon
 
CellKu´s pics (+mini-summary):

Spoiler :
Expanded only south so far, captured 2 barb cities this turnset, 5 cities in total, 21 pop, 75 beakers at 70% research, CS done in 7 turns, 2 swords, some archers, 5 workers:

View attachment 171812



Something important to note:

Isa is at war with Salat and apparently has captured one of his cities already (Baghdad):

View attachment 171813


Something else to note: Isa has only build 6 cities herself so far… …run for the north ASAP I’d say and try your luck, the war Isa-Salat might be a good chance to grab a decent part of the north for yourself still

...

AND STOP DOING THESE CHEAP TRADES:cry: (it pains me to see that)

 
@Snaaty: Thanks a lot for providing the pics! And for your comments! :)
Spoiler :

Actually, I completely forgot that Isa had taken a city from Saladin. :blush: Well, I haven't played for a few days... And thanks for your assessment. I will keep it in mind and rush to the north!!!

Hm, stopping with cheap trades... Perhaps, I will be forced to do this sooner rather than later (because of WFYABTA!). But as long as I can, brokering my way through the game seems to be the only possible way to keep up with teching speed of you and the other players... ;) You researched quite a number of techs this turn and after CS you will be even faster... :)
 
Round 4

Spoiler :
Diplomacy: In turn 91 JC declared on Isabella. This war still goes on and gives me some negative modifiers since I had to turn down requests to join on either side. At least the two are busy.
Techs: 1 round from Drama, then aiming at confucianism which is not discovered yet. Will trade Drama for currency and code of law to unlock my UU and bost my economy. Sala traded alphabet to JC, before I finished Aesthetics. Could still trade for IW, Alpha and math. Isabella does currently not trade with me.

Research is rather weak compared to the other games. Around 100 beakers at a sustainable rate. Although I got the GL (via the GE).
I am 1 round from a GS which I will use to (finally) build an academy. To increase the chances for a GE I did not employ too many scientists which hurt my research.

Blocking is completed. Could held Izzy back from the north.
Could conquer a barb city after a praetorian killed all but one archer there. City is not really well located but at least JC does not get access to my backlands.

Want to whip as much infrastructureas possible and some units before changing to caste system

turn110deityfun.jpg


turn110deityfun2.jpg


I used Snaaty's summary format also:
cities: 6 (1 settler ready at spot B)
Pop: 22
Beakers at 80%: 129 (not sustainable just to finish Drama this round)
Rel: None adopted, AIs did not take much effort to spread theirs
Neighbours: JC war against Izzy
Nest GP (most likely a GS): in 1 turns (2nd GP) (thats weak :()
Wonders: GL, Mids (all in capital),
Overall strat: non yet


View attachment Deity-fun BC-0125.CivBeyondSwordSave
 
Round 4: 600 BC to 125 BC (Turns 91-110)

Spoiler :


To be honest, I don't think I'm doing that well. :cry:

Well, the round started off with me teching towards Literature in hopes for building The Great Library. I am still quite a number of turns away from completing it at the end of the round.

As a side note, Isabella founded Christianity in 550 BC so she has Theology right now. She's founded 3 religions in my game I believe.

Allright, back on the tech stuff. Anyway, I kept checking the trade screen and still no one had Alphabet until 350 BC when Isabella finally obtained it. Saladin and Julius Caesar got Alphabet a few turns later.

So on 250 BC, I started making my first round of trades.

-Aesthetics to Saladin for Iron Working and Priesthood
-Aesthetics to Julius Caesar for Mathematics and 40 gold
-Non tech trade: Wheat to Isabella for Gems (two of my cities couldn't grow past size 4 so it was virtually useless to have health resources.

Also, I founded a fifth city and heard that the Colossus was built in 200 BC (unknown) and Mausoleum (Saladin) in 125 BC.

Tech: Masonry - Mysticism - Polytheism - Literature - Code of Laws (7 turns).

Tech screen:

Deityfun-pericles-round4techscreen0.jpg


Overall:

Deityfun-pericles-round4overallsitu.jpg



Beakers: 40 at 50%

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I really would like some feedback on my game. I don't think I am doing well since my tech is really slow compared to other games and I have quite a low population from whipping (I had to whip thebes for a chariot since Isabella was bringing units to capture the barbarian city up north). Also, the Great Library is taking so long to complete even with four forests already chopped.

The reason I am teching Code of Laws is because no one has it (is this normal?) and it leads to Philosophy.

No wars at all have broken out. Julius Caesar is the only AI who has enough on his hands. (This happened very recently, perhaps for only a turn.) He is cautious to both me and Saladin and pleased with Isabella. Saladin's power is about 3x as higher than mine but I am far away from Caesar. Will he declare war on me? Or, could it be that he's sending troops to capture a barbarian city? The one up north of Thebes?

Finally, should I trade Aesthetics to Isabella? I could research a few turns into Monarchy, Alphabet, etc and trade, although I don't want to help out the score leader (and military leader as well).

Total number of cities: Saladin and me are tied with 5 apiece (wow I tied a deity AI :D with JC having 7 and Isabella having 8.


 

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@ DMOC:

Had a short look at your save:

Spoiler :
I think your position is strong. Your research doesn´t matter, all that matters is the tech speed of your neighbours (and that seems to be extremely slow in your game, lucky you:D...) JC will very likely go for Salat, because more neg. modifiers + closer border and then you can savely join the buddisth club. If not, you´re dead, so no use in worrying anyways:lol:. Try to snag the barb city to the nort (maybe even close borders with Isa?), research the prerequisites of Phil and use your next GS to bulb it, go Pacifism and bulb towards Lib. Better chop ALL forests for the GLib (better save then sorry, you don´t know what the other conti is doing), then try to regrow your cities. Wait with trading until you have CoL researched, you don´t need anything right now, investing some turns into something is a waist now, only slows you down, you will be pretty soon in the tech lead (bulbing). Only trade for expensive techs, you can backfill the cheap ones later, WFYABTA hits in at 5-8 trades on deity (depending on AI) and each new eara only allows 1 more trade (I think)


When do you plan to write the report?

...

@ ALL:

Should we go on this week like usual or should we make the next turnset longer, because quite some people stated already that they will be away during the easter weekend and therefore can´t play (+ CellKu who needs a new comp)???
 
@ DMOC:
JC will very likely go for Salat, because more neg. modifiers + closer border and then you can savely join the buddisth club. If not, you´re dead, so no use in worrying anyways

WFYABTA hits in at 5-8 trades on deity (depending on AI) and each new eara only allows 1 more trade (I think)

You can send a scout to locate JC main SoD. If he is after you, there are ways to survive, i.e. early DoW.

All three AIs we have on our continent have low tech trade cap, so avoid cheap trades. However, trades done now won't count for the WFYABTA with the oversea AIs.
 
@ ALL:

Should we go on this week like usual or should we make the next turnset longer, because quite some people stated already that they will be away during the easter weekend and therefore can´t play (+ CellKu who needs a new comp)???

Depends on how many reports we have on Sunday I guess.
 
@Snaaty and all: Does the WFYABTA depend on the no. of trades? I thought that it depended on the "beakers" you received (=saved researching yourself) due to the trades you make (because sometime I hit the WFYABTA quite soon, but with cheap trades I had the feeling of being able to trade more often)... Is there any "research" on that in any of the others sections?

With regard to the end of this turn I support USun: We should see how many reports we have on Sunday. Actually , I hope I will be able to play and report until Sunday. :)
 
WFYABTA depends on the # of techs you receive in trade. It's totally independent from beakers. That's why you want to avoid cheap techs like archery, monotheism etc. The lowest AI threshold is 5 techs and MM is the highest (and only AI) at 20 techs. The AI will eventually forget techs you get but it's random and can take a while. Let me go dig up the link...

edit: http://forums.civfanatics.com/showthread.php?t=206578. This is a great explanation of WFYABTA.
 
OK, going to post the last round I played like a week ago...

Round 5

Spoiler :

Shock news of the turnset: Taj Mahal BIDL :eek:

Apparently, an unknown civ beelined Nationalism via DR. I'm sure about this because I founded Taoism.

I was also the first to research Music. GPs so far:

GS1: academy
GA (music): settled
GS2: academy
GS3: bulb Philo

My cultural war efforts are going well. Also, seems the northeast will be all mine.

The things that bother me:

- Izzy's been having too much on her hands for quite a while (I'm 85% sure it's not us she's after, but still...)

- Sala and Ceaser still hoarding Construction for some reason. I'm seriously thinking about self-reseaching it now.

- I'm 3rd with 400+ GNP, but #1, presumably the Taj dude (or dudess), has 800+ in a golden age.


375ad.jpg

 
Round 5 (125 BC -> 375 AD)
Spoiler :
Research mysticism -> meditation -> priesthood at first for CoL discount and the ability to produce more science and culture (the borders are getting very tense, I might lose the cow and deer if I don’t pay attention).

25 BC: AP online on the other continent with Confucianism as the picked religion.
Due to this and JC constructing another wonder Isabella suddenly has a lot of cash on her (370). I immediately sell her currency for the same amount. This won’t count towards any WFYABTA and will allow me to run a 100% science slider. Shortly after the same thing happens to JC and I sell him CoL for 375 gold. Not only does this give me even more cash, but it also opens up a very neat trade, being his machinery vs my philosophy (I founded it 75 AD with a GS). Also traded feudalism with someone, I can’t remember exactly right now but I'm guessing to Saladin for philosophy, in addition to CoL to Saladin for Monarchy. I’m still good to go in terms of tech-trading limits.

After getting philosophy I revolt to caste system and pacifism and start running scientists in Sparta, the farmed city. I adopt Hinduism even though it’s only in a couple of cities. Fortunately it did spread to the important cities though (capital and Sparta), so there’s no problem.

My bigger worry is the other continent. In my experience the continent I’m on techs way faster due to tech-trading, but this time it seems to be different. I was also checking the GNP several times and at the end of the set a distant civilization is getting 790+ gnp without a golden age (Taj Mahal not built and it’s the same amount as a very long time, no sudden jump). The Sistine Chapel was also built on the other continent, so the cultural victory condition might give me some trouble. There have been a lot of Great General messages, so my guess would be that 2 of them are fighting like crazy and the 3rd is running away in tech and constructing all the wonders, that’s not good for me at all.

350 AD: I revolt to slavery and bureaucracy, enough scientists in Sparta for now, 2 will have to suffice, Sparta has to start preparing for its drafting role of my empire. I Settled a GS in capital for academy. I figured that if that unknown civ is gunning for liberalism I won’t get it anyway and I shouldn’t have any trouble beating this continent to it anyway. I’m teching drama now in order to start making theatres and the Globe in Sparta.

round+5+ending0000.JPG


I'm probably going to be able to run 100% slider for a long time as I still haven't begged Saladin or JC for any gifts as of yet.

Still no wars, and it's only a matter of a few turns before Saladin and Izzy get improved relations with each other due to Theocracy.
 
Round 5

Spoiler :


Well for me to do any good in this game I'm going to need some kind of divine intervention. :lol:

Could this be it:
Isabelladow0000.jpg


:D Yay Isa has declared on Sal now I just need an army and I can join in :lol:.

Unfortunately this happens:
Isaendwar0000.jpg


:cry: Its not fair ;).

Eventually Isa researched alpha so at least I got to tech trade :rolleyes:. Well I did get IW and Alpha from Isa for Aesth and Hbr (glad to see no one had it, I know it is a dead end tech but I was hoping for some trade value).
Unfortunately JC and Sal don't like me so although I had 3 techs on them. Aes, Alpha and Hbr I couldn't get a bean for them. :(

Ended up teching Math and Const myself just about to finish Drama but I've effectively given up research. Notice the -3 at 0%. :). Hopefully I can get Isa to declare on Sal for a friend then join in when she asks me.:) If she doesn't at least my military expenses will go down quite dramatically. Other problem I'm finding is that I'm a builder at heart so planning for war from the start in my first Deity game was probably not the best move. :crazyeye:

Finally Greek lands:
DFFUN375SCREENSHOT0000.jpg

 
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