Deity game

Went on playing and finished turnset 6 also... ...wondering now a little why I played only 18 turns for turnset 5???:confused:

Since I played 20 turns for turnset 6 I´m still missing two turns in the end now:lol:

Btw, I know now what (or better who) is going on on the other continent, because someone just sailed over to me with 2000+ points int the bag:goodjob:
 
Went on playing and finished turnset 6 also... ...wondering now a little why I played only 18 turns for turnset 5???:confused:

Since I played 20 turns for turnset 6 I´m still missing two turns in the end now:lol:

Btw, I know now what (or better who) is going on on the other continent, because someone just sailed over to me with 2000+ points int the bag:goodjob:



O_o so whoever that person was is a deity AI x2...should be a challenge :crazyeye: Can't wait to play on.
 
@ DMOC:

Yup, it´s gonna definitively be a VERY interesting game (which I will loose most likely btw)...

Just finished turnset 7, to bring me back again on the 20 turns track:lol: (and because I was curious how things would go on)... ...just started the war against Salat, 1 turn into it, so things are bound to stay interesting...

...

But now will take a longer break for all of you to catch up

...

Are you still planning to write the summary of turn 4???
 
Okay, good news and bad news. Good news is that I can post my round. Bad news is that I just can't find the time to post a summary.

Round 5: Turns 111 to 130 (100 BC to 375 AD)

Spoiler :


Well, on the first turn of this round, Julius Caesar declares war on Saladin. :goodjob:

Also I convert to Buddhism at this point as there's no way Saladin can hate me more than Caesar right now. I also turn down requests to join the war.

I captured the barbarian city up north with Isabella's help, bringing my city total to 7.

More good news: I build the Great Library on turn 119:

Deityfun-periclesround5-completegre.jpg


I finished my CoL research and finished Meditation in an attempt to lightbulb Philosophy. But no, 2 turns before I finish Meditation, someone on the other continent bulbs Philosophy!!:mad: Wait, that means more religious strife on the other continent...or not? I think Isabella founded Christianity and Islam this round so she's got all the religions except for Taoism and Hinduism (which Saladin has>). Also, I don't know if this is good or not but I had to give Caesar CoL for Alphabet and 5 gold in order to bulb Philosophy.

The good news is, though, that my continent's tech speed is awfully slow. I immediately adopt Pacifism and my capital generates 42 Great Person points per turn.

Finally, there is even more good news: Throughout the round there were about 6 or 7 Great Generals born on the other continent. Nice.

Overall view:

Deityfun-round5-generalsituation000.jpg


7 cities with 27 pop total.

 
ROUND 5

Spoiler :

Founded confucianism 50 BC in Argos unfortunately not in a city on the southern frontier. But did not adopt it. Neither caste system. Would help in generating GS for the liberalism race but my infrastructure is so weak that I want to whip massively first. And changing to Pacifism would mean two rounds of anarchy (1 for changing the religion) which I can hardly afford right now.

Unfortunately someone got Philosophy before I could bulb it. Fortunately that was on the other continent. So I can trade it to all my three neighbours. Perhaps it was a mistake to found confucianism, since now there is only one foreign religion on the other continent and chances are that there will be a happy tech club.

In that turnset I traded for metal casting, calender, monarchy. It was hard but I resisted to do any cheap trades such as priesthood, took some additional money instead.

Had to pay tribute (CoL and horses) to JC and (stone and Drama) to Izzy.
At least I can trade with everybody now. To keep all three as trading partners I am not going to adopt any religion. I will adopt Hinduism as soon as I hit the WFYABTA limit with Izzy.

turn130deityfungeneral.jpg


turn130deityfunresearch.jpg



cities: 7 (1 settler ready at spot B)
Pop: 36
Beakers at 60%: 179
Rel: None adopted, only Izzy took some effort spreading Buddhism, which I do not want to adopt
Neighbours: No wars.
Next GP (most likely a GS): in 3 turns (4nd GP)
Wonders: GL, Mids (all in capital),



View attachment Deity-fun AD-0375.CivBeyondSwordSave
 
Round 5 will end this Wednesday (lasts double-time), then we will get back again to our normal two turnsets per week

...

Any volunteers doing the write-ups from now on? Big thanks here again to DMOC for doing them up to now...

...

My Round 5:

Spoiler :
Had to swicht to Isa´s religion, because no Hindu in my cities. Bulbed Phil and founded Tao… …only one religion founded on the other conti so far…

…

Isa declared on Sal… …which is good… …but next turn a revolution popped up to stop the war… …it stopped 2 turns after it started

…

Then I managed to do this BIG deal:

View attachment 172203


I negociated my first trade embargo, trying to slow tech speed down… …and Isa will love her rel. buddy anyways. She built the AP btw, another reason I switched to her rel. because of the extra. hammers.

…

Capital still mainly building wonders:

View attachment 172204


…

And our empire:


View attachment 172205

Settled most cities, only 1 city in the midde is missing. Pretty bad is the fact, that I lost half the north to Isa, other games are WAY stronger here… …and I still don´t know if the wonders are doing me any good??? Reseaching Mono-Theo-DivRight was about 15-20 turns detour… …maybe a mistake. Don’t know if I really can build the SpiralM. At least I´m making it harder for the other conti to get a cultural victory when I´m founding two religions…

Trades for backfilling:
Feudalism, Calendar, Monarchy, MetalCasting AND CS (I decided to delay CS in favour for Compass (harbours + GL) and the route towards DivRight)

We have 1 GS hanging around in capital, waiting to bulb Edu later

…

Clicked enter 2 times and saved to get to “normal” stoppoint


Save:
 
Just finished turnset 7, to bring me back again on the 20 turns track:lol: (and because I was curious how things would go on)... ...just started the war against Salat, 1 turn into it, so things are bound to stay interesting

This happened to me too unfortunately. :blush:
I suddenly had a day all open for civ and I thought I'd play the next round, but this game got so interesting and fun that I simply couldn't stop and finished the game, so I sorta failed the SG format. I usually wouldn't have a problem playing slow, but this game in particular was really special. I will continue to post rounds though and avoid giving away any info for future events. I more or less wrote the summary as I played, so it shouldn't be a problem.

If you wish to know how it ended (victory or not) this spoiler is for you.

Spoiler :
Victory in the 1600s! Very happy about this win, one of my favourite deity games fun-wise.
 
I am currently unable to play since my comp is at repair.. I might play several turnsets when i get it back...
 
@All: Thanks for extending this deadline. I have - finally - a working comp again. :) :) :)

@skyuhe: Thanks a lot for the link to the wfyabta-thread. That advice was highly valuable. :)

Round 4 revisited:
Spoiler :

Since I have a new comp and it seemed that I didn't know anything about wfyabta :blush:, I thought it was okay to revisit round 4 a bit. So I started from 300 BC and avoided the two cheap trades (to Saladin+JC). Instead, I waited 3 turns and then Isabella came out of her wfyabta - that was luck! Uff! I will be more cautions with these trades in the future.

Now I traded with Saladin, but only for Calendar this time and with Isa for monarchy (she is the leader in my game so far). I got two new techs, so she was again in wfyabta. However, only a few turns later, she was out again. Uff, it seems as if she cannot make up her mind... ;) The better for me. :)

Again built Parthenon in Sparta (with GE) and an academy in Athens (with GS).

Some other news on my "new" round 4: Around 200 DC JC declared on Isa. This, time I turned down Isa's request that I should adopt Buddhism.
And I got the Olympics event (giving me +1 with Saladin and Isa, not with JC unfortunately).


Round 5
Spoiler :

I rushed a settler to found Thebes to block the north. And I made it!!! Isa has probably too much to do with all her wars... Only in the end of this round, after she made peace with Saladin and JC, she moved a settler to the north (which I have already blocked) Now, I might have to close my borders... Tried to grow my cities as much as possible.

Techs: researched: CS -> Meditation -> Philo (bulbed) -> Paper -> Edu (still 15 turns)

Cities: founded Thebes to block the north.
One highlight to note: Khazak took over the wheat from Saladin.

Civics: Adopted bureaucracy ASAP.

Trades: Traded a bit with Saladin and Isa (my surplus of wine+silk+spices for dye+incense+banana)

Other Civs: Isa made peace with Saladin+JC.
On the other continent must be a crazy techer: the USankore was already built around 200BC. I was shocked! That way, I will never be the first to Lib then...

Map:
DeityFunTurn130-375AD.jpg


Summary notes:
Pop: 41
no. of Cities: 6
Tech rate: 174 at 60% (243 at 100%)
Points: 766


And the save:
 

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Hi All,
This is a very interesting thread. I cannot play at this level yet, but it seems like a good place to learn.

@Snaaty: question about your round 5. I will put in a spoiler for the other who are still playing this round.
Spoiler :

Why did you choose to convert JC to Isabella's religion while negotiating an embargo on her at the same time? Wouldn't it be more beneficial if he just stayed Hindu and Isabella would hate him even more?
Is JC a dangerous even when not bordering you directly?
Or do you just want to get him friendly for more tech trades?
 
@ silverbullet:

Most important in Civ is not your absolute tech-speed, but your tech-speed compared to the AI.

Converting JC to Isa´s rel. is the first step in breaking his friendship with Sal (=to stop them trading along). And since I don´t want him to simply change to trading with Isa, I added the embargo.

IF this works, I would end up beeing the only one trading on my continent (tech-tades, foreign trade routes etc...)

But I failed miserably:lol:... ...more on this in my next report

...

@ ALL:

Round 6 starts now and lasts until Sunday
 
Round 6

Spoiler :

Things were going very badly can they get any worse? Pressed enter and:

DF60000.jpg

Oh yes they can :lol: JC and Sal have made peace. :cry:

Perhaps I can get Isabella to attack Sal for a friend. Fingers crossed, she has to much on her hands and we get this happy message:
DF60002.jpg

Tried to tell her it was the wrong person to attack but she wouldn't have any of it. :)

So I'm left to:

DF60004.jpg


A few turns later with most of my army wiped out I threw in the towel :sad:

I really enjoyed playing this game and think I've learnt a lot. Most of my SP games seem to be going a lot better so thats a big plus.

Looking forward to reading everyone elses reports and hope to see some victories. I can go and look at Rustens spoiler as well now the temptation not to look has been really hard. :lol::lol:

So finally good luck to all. :goodjob:
 
Round 6 (375 AD -> 800 AD)
Spoiler :
520 AD: Islam FIDL. Great news as that means liberalism will be easier to get.
540 AD: A GE has spawned in Athens. I save him for future use.

720 AD: The UoS has finally been BIDL. That was truly surprising. I should’ve made an attempt to build it myself given the stone. Oh well…
740 AD: We get a sweet random event in Sparta. One good thing about walls and castles are the random events. They tend to get a lot and I think they’re (nearly?) always positive.

Civ4ScreenShot0114.JPG


780 AD: We finally get rid of those pesky barbarian galleys limiting our deer+fish city. I whipped out 2 triremes and neither died. Will upgrade one of them into a caravel later to explore and seek contact with the other continent.

780 AD: I’m first to liberalism. Seems that techer on the other continent aimed for economics instead (and divine right, the Versailles has been BIDL). JC was probably 2-3 turns away from it, he teched education faster than I had expected so it got quite close. I took nationalism as free tech. I was playing around with the idea of astronomy and trade earlier, but the reality is that I have to grab some more land instead of my current tundra and desert infested empire. Izzy’s lands look great; I’ll probably pay her a visit unless something special happens.

Another reason for picking nationalism was the GE we spawned earlier. He can rush the Taj Mahal for us. I picked Sparta as location as it’s been in a culture war for centuries and the extra culture will definitely come in handy. The Taj Mahal is not the greatest wonder for crappy tundra cities, but at least we can deny the other continent from getting it which is very important at this point.

I also spawned a GS this turn, he will bulb printing press. I’m moving towards rifling as fast as possible. Every turn I can save is important; the current GNP of that techer on the other continent is 1510!

I sold paper to JC for gold and made a trade for engineering with someone else. Other than that I didn’t make any tech trades this round. I'm going to trade for guilds and banking as well as I don’t want to spend time researching those by myself (they’re needed for rifling).

The GT is about half-way complete in Sparta. That means getting it in time for rifling won’t be an issue. The location is splendid; I should be able to draft troops from there pretty much every turn. The fishing villages are also very good for wars based on drafting as they regrow quickly and will have many spare happy faces.

Still no wars and nobody's got enough on their hands. It hasn't been possible to bribe JC or Saladin vs Izzy either. :(
 

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Round 6:

Spoiler :
Started to run GP´s in capital to make it into a supercity light… …but first GP turned out to be a… …GE… …which built the Taj:goodjob:…

View attachment 172788

We also finished the UoS and the AnkorW

…

Salat & Isa are into merk already, but JC still is available for traderoutes. We also met Mansa the real AI superpower from the other conti.

Some bad news:

JC is back into Hinduism because I forgot to sent 1-2 missionaries to make sure he stays Buddhist (Isa cant because closed borders with JC thanks to my embargo… …argh:blush:…)…

Relations:

View attachment 172789


At least, Isa still is pretty much isolated… …and our empire:

View attachment 172790


I did quite some trades:

Machinery, guilds, merk, gunpowder, a part of PP from JC & Salat (Isa is already in the WFYABTA) and Optics + Economics with Mansa

…

The Plan:

Build the SpiralM, get some GP´s settled in capital, research RepParts and trade it for Astro, use Economics to bribe our neighbours out of Merk, run trade + wonder + religion economy

...

EDIT:

Forgot to mention, but I did a reload during this turnset, because had forgotten to switch build in capital on UoS immediately after it became available

…

Preview on turnset 7::mad:
Spoiler :
But since I already played the next turnset, I can give you a little spoiler about that… ..exactly none of it worked, it might very well be that Round 7 will be my last turnset:cry:...
 
Round 6
Spoiler :


Was first to liberalism in turn 149. Got a GE in my capital (although chances for that were at a mere 10%) and had to research my whole way through education (15 turns!) :sad: Fortunately the next GP was a GS and I could bulb Liberalism.
The GE is waiting in Sparta to complete the Taj Mahal in the next round. That will help quite a bit in the cultural struggle.

Doing some tech backfilling right now..
turn150deityfungeneralsituation-1.jpg

6 of my cities. There are 3 more in the north (all tiny)
Izzy built the AP and I am building buddhist temples and monastaries to get the extra hammers.

Kept Slavery the whole way to Liberalism to whip a basic infrastructure in my cities.

Izzy is warring again the other two. But the repeating request to join the war or to stop trade gave me some negative modifiers on my relations with all the three
To not worsen relations further I did not adopt any religion. In hindsight that was perhaps a mistake. With a caste & pacifism combination. I could have generated much more GS and reached Liberalism much earlier.

turn150deityfunrelations.jpg


Tech situation looks ok. Hope to trade for engineering, feudalism and guilds on my way to rifling.

turn150deityfuntechs.jpg


As in the other games there is one very strong AI in the Game. GNP in demographics screen is 459 gold. In my game there is also somebody with 993 gold, twice my amount :eek:
 
Round 6:

Spoiler :

Techs: Wfyabta is getting really interesting! ;) ASAP after Isa came out of her wfyabta I started trading again. Since I figured that I would lose the run to Lib anyhow, I thought I could trade paper to the others. And I would like to have as many trades done as possible before the other continent discovers us (I somehow doubt that we will discover them...).

So I traded:

2nd turn: Paper+Lit for Feudalism (with JC) and Paper for Metal Casting (With Saladin)
3rd turn: I waited since Isa wanted Feudalism and Philo for Machinery only (that was too much I thought)
4th turn: Traded Feudalism+Philo+5 to Isa for Machinery+Compass
And afterwards Isa was still not in wfyabta-mood (although at the top - or maybe second - at that stage).
Later, I traded paper to her for currency (I can't believe, I forgot to get it earlier... :mad: These additional trade routes would have helped me quite a bit...)

Even though, I was skeptical at first, I seem to have made it to Lib in time. In 780, I was one turn from Lib.:
DeityFun780AD-1turntoLib.jpg


However, I would like to take astro for free to start some overseas trades. Thus, I switched to optics. Hopefully, I am able to make it...

Cities&Buildings: NE in Athens - I had the same problem as Flo7. I didn't dare to switch to a religion, so I took the NE as a "substitute". I whipped a bit in my cities to get more infrastructure on line.
In the beginning of the turnset I focused on my defenses (walls, units), especially close to my borders. Lateron, I turned to courthouses and universities to increase my research speed which is still slow. :(

Barbs: Very early during this turn I destroyed the Barb city in the north. I wanted to avoid that Isabella's units (that move around through my lands) capture it and I wanted to locate my own cities on different spots.

Other Civs: Isa demanded that I stop trading with the Romans. I rejected that. Only a few turns later Saladin DOWed Isa. And another two or so turns later JC DOWed Isa, as well.

The map as of 800 AD:
DeityFunTurn150-800AD.jpg


Plans: I would like to settle the remaining part of the continent and start trading overseas. Before, however, I would like to trade as much as possible on my own continent - JC has just switched to Merc.
 

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