Deity game

Round 6:
And afterwards Isa was still not in wfyabta-mood

I think if if both you and you are trading partner are in the lower half of the score ranking wfyabta will not apply.
Right now you are 4th and Izzy is 3rd (out of 4 known civs) so no wfyabta. As soon as she will go up one rank happy trading is over.

How do you switch on this handy, yellow gpp-bar below the research bar ?
 
@Flo7: That yellow bar stems from the BUG (Unaltered Gameplay) mod. It is a fine mod which doesn't affect gameplay, but makes a lot of information better accessible.

With regard to wfyabta: The wfyabta-thing with Isa occurred at the beginning of round 6 when Isa was still the first (see my screenshot of the end of round 5). That is why I was a bit confused. However, I was probably just lucky that the 1 in 20 (or whatever it is) chance that the AI forgets about trades happened twice in a row, or so.
 
@Flo7: That yellow bar stems from the BUG (Unaltered Gameplay) mod. It is a fine mod which doesn't affect gameplay, but makes a lot of information better accessible.

With regard to wfyabta: The wfyabta-thing with Isa occurred at the beginning of round 6 when Isa was still the first (see my screenshot of the end of round 5). That is why I was a bit confused. However, I was probably just lucky that the 1 in 20 (or whatever it is) chance that the AI forgets about trades happened twice in a row, or so.

Actually, the way WFYABTA code is worded, there is no WFYABTA when both player and AI are in the lower half of the score...
 
Actually, the way WFYABTA code is worded, there is no WFYABTA when both player and AI are in the lower half of the score...
Do you mean the overall score (including the civs that I haven't met so far) or the score that I can see on my screen with only the known civs?
 
It's pretty much tuesday already and the round originally ended on sunday. Are we postponing the round further waiting for more reports or moving on?
 
There are only 5 reports for this round so far, if I count correctly. Down from 10, IIRC. Perhaps some of the others dropped out? (And again others might play longer intervalls.) So, I would suggest to move on and play the next round. What do you think?
 
@ ALL:

No sense waiting longer, those that haven´t posted their round have either dropped out or can post it later;)

Still I would like to make the intervalls a little bigger, just to make sure (the game now takes WAY longer to play, because of wars...)

Turnset 7 starts now and ends on Sunday

Feel free to post your saves and summaries for turnset 7 now
 
Round 7:

...

Bad news first:

Spoiler :
This turnset was sort of a complete failure for me, starting with:

Salat stole the SpiralM from me, because I was stupid enough to trade the tech some turns before I finished the thing to him, for 600 Gold… …think he popped a GE... ...Greedy me, the whole detour of 15+ turns was senseless now:mad:

Then I was trying to farm GP´s… …all I got was 3 GS, 1 I burned for a GA, the other two I have still hanging around in my capital:mad:

And then, my trade-economy collapsed, because everybody switched to Merk, went down the same techpath like me and I was unable to trade for Astro… …now I´m running a minus at 0% research:cry:

…

At least I managed to get to rifling second (after Mansa) and have drafted some rifles… …but I have not enough spies and spy points nor trebs to do a really successful war…

View attachment 173078

View attachment 173079


…

So I decided to give up this game, because I failed in all my objectives… …no trade-route economy, no religious wonder combo, no GP´s…


…

But now some good news:

Spoiler :
I posted my game in the german civ forum, and 4 players decided to help me out and to try to finish this game in true succession style with me, Snaaty is dead, long live Team Snaat:

Rorschach
Spy82
Hubabl
DonCrIMe
Snaaty

And the guy’s are doing great btw. we play 10 turns per round only, and Rorschach and Spy82 already have played… …we are really recovering it seems… ...so show will go on:goodjob:
 
@Snaaty

Spoiler :

Glad to see your still going strong. :)

I know in my game I lost it in the first turnset getting boxed in by the barbs. I think I had a good idea about attacking Sal early just the rest left a lot to be desired. :lol:



@All

The main thing for me in this game is I learnt a lot. Hopefully I'm bringing it to my sp games. There are still games looking in a very strong position and I'm still following this thread with great interest. :goodjob:
 
Round 7:
Spoiler :

Did some more passive teching as I felt I couldn't do much without drafting given low production. I did a second GA after the Taj Mahal one with a GS and now have rifling at exactly the end of the set (1100 AD). Used the GA to switch into war civics (merc, theocracy and nationhood). The plan is to draft as much as possible and take out isabella. Hopefully her cities, wonders and shrines will allow me to keep up with the other AIs.

I also met Mansa Musa who's being well..... Mansa Musa :(



At least I've got RP and Rifling on him, but catching up will be difficult regardless given his abnormal teching speed.
 

Attachments

Round 7

Spoiler :

First off: Going for astro was a complete failure: Mansa already had it, the others didn't have anything interesting to trade and I was completely stuck. Well, I "reloaded", meaning I continued from my 780AD save with one turn to Lib. I went for Lib took Nationalism and everything went much better...

However, I skipped the Tay, because (1) I didn't have marble, (2) Sparta didn't produce as much as it does now and I wanted it to get the GT asap and (3) I only produced GS's - Mansa took it a few turns later, so I wouldn't have had a chance anyway.

Techs: Lib -> Nat (for free) -> Drama -> Printing Press (partly bulbed) -> ... -> Gunpowder -> Rifling

Traded again quite a bit. I don't remember everything exactly anymore. I traded Edu to Sal und JC. Sal, I think, gave me Guilds and JC, one turn later, Banking. Or maybe it was the other way round. JC also paid me quite some money which I gave him back (together with Music) one turn later, when I bought Engineering from him. I think I got Music from Sal, but I don't remember if that was the Edu-trade or another one).

I also sold some of my resources to the others civs (Sal and Mansa in particular). The best trade being silk (or so) for 15 gold to Mansa.

I got another GS in time to partly bulb PP. Afterwards I only needed 4-5 turns to research it. That was perfectly timed :goodjob: (but the timing wasn't planned, only luck :blush: ), because one turn before I got it, Mansa appeared. I waited a turn (to get PP) and then I saw that he already had Replaceable Parts, but neither Nat nor Lib. He wanted both for RP. :mad: But I needed RP really badly (to outpace Sal and the others on my continent), so I gave in. However, Mansa was fair: 2-3 turns later he offered me Econ for free!!! :D I never received such a generous gift before! :)

My next GS I used for a GA to speed up Rifling which I will hopefully get exactly at the end of the GA.

Right after I got Drama, I built theaters everywhere to start the GT, which will be finished in a turn in Sparta. Now, I try to produce some CR Maceman. I was too afraid of adopting any religion, so there was no sense in switching to Theocracy (thus I never even researched Mono and Theol).

Civics: After getting Lib I switched to Free Rel and Caste System, at the first turn of my GA I switched to merc (like all the other civs on my continent) and back to slavery as I will whip a bit more: If I start a war with Sal, I will lose two happy resources, so I have to prepare for that (and I would like to draft a bit...)

The Map:
DeityFunTurn170-1100AD.jpg


The tech situation right now is quite comfortable: Sal and JC have neither RP nor Nat, Isa has Nat, but is otherwise way behind. I think, I will go for Sal first, since he is the fastest techer on my continent, afterwards I can turn to Isa.
DeityFunTurn170-Techsituation.jpg


Other civs: Btw, Isa and Sal are still fighting each other, how nice. :D
 

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@ CellKu:

Good to have you still around;)... ...your game looks pretty promising by the way:goodjob:

...

Turnset 8 starts tomorrow and ends on Wednesday

Since there are only 3 players left, no sense in going for longer turnsets right from the start I think:lol:... ...if one of the 3 remaining players can´t finish his turnset in time, he simply has to post here, we will wait then;)
 
I just tried to catch up by playing turnsets 6 and 7 as a unit. I only got two turns into 7 before my gaming time was up :rolleyes:

Round 6

Spoiler :

In short, Mansa pwned me, stealing both Angkor Wat (GE pop) and Liberalism (640AD). His capital is at 7 wonders atm, his #2 and #3 cities at two each.

How did it come to that?

Well, first thing I self-researched Construction for two turns. Then Izzy DoWed Sala, only to sign peace a turn later AGAIN, this time because of Apostolitic palace vote. Ceaser also signed peace with Sala because of the vote. Then Izzy came demanding me to switch to Christianity, I had to agree, and I lost another turn in anarchy and more turns until I spread the new state religion to the city designated to produce a GS for bulbing Lib.

But it was too late and I decided to research thru Edu and Lib on beakers alone, producing the GS for Printing Press instead. Mansa beat me to Lib, and I got a GA at 12% chance too. So now I'm in a golden age, with PP just researched. I also managed to trade Nationalism from Ceaser and get some more techs one way or the other....

gift.jpg


The end of the Sala war build up prompted Izzy to settle the northeast. Overall I beat her there, however one city is not exactly where I wanted it.

Primary goal for next turnset is Oxford in capital. I'm at a loss what to research next, Sala has Guilds but won't trade them yet. Contacting Sitting Bull and Gilgamesh is an option, I know Bull is in war (GG pops)

840ad.jpg


 

Attachments

Round 7

Spoiler :


turn170deityfungeneral.jpg


My cities build mostly universities (to enable Oxford in my capital) or buddhist buildings for the extra hammers. Empire size looks ok compared to my direct neighbours

turn170deityfuntechs.jpg

Traded for engineering, gilds, optics and theology. Izzy and JC are in WFYABTA mode now. Could do some trads with MM but I dont want to help him with my techs.
Researched banking myself, since nobody wanted to trade it and partially bulbed printing press on my way to replaceable parts.

In total tech situation looks promising although MM is a clear tech leader. All my neighbours are at least two techs away from grenadiers or riflemen. Plan is to switch to nationhood as soon as I discover rifling and do some massive drafting...




View attachment turn 170 Deity-fun AD-1100.CivBeyondSwordSave
 
Round 8 (Played by Rorschach & Spy, Original German thread you can find here):

Spoiler :
Rorschach played the frist 10 turns and was extremely successful, although my warpreps weren’t good. He takes Naranja, Damaskus and Medina. He also uses the money the captured cities bring to research Astro, at the end of his turn our research is one turn from recovering thanks to our soon to come trade routes with the other conti…

View attachment 173548

We are also laying siege on Mekka, but since Salat now has cannons, we will consider taking the city or a short pause for the war

…

Syp then takes over and plays the next 10 turns (turns out to be 11 turns). He first pauses the war with Salat for some turns, to move more troops to the front, starting to specialise our cities and doing some oversee trades. He trades for Chemistry with Mansa (for Astro and 200 gold) and then researches Steel. Thanks to Astro, our research really recovered.

Once enough troops are near the front, he redeclares on Salat and captures Mekka, almost without any losses. He advances then on the next Arabian city, and takes out all defender but 1, before his round is over.

View attachment 173549

Salat has been trimmed successfully, once the next city falls, we plan to make peace with him and go for Isa, who neither has RepParts nor Steel. Then we plan to eliminate Isa and go for Salat again, later for JC… …but these are rather longterm plans…
 
Round 8

I forgot to stop in time when I played this set, so there's 4 extra turns involved, up until 1340 AD
Spoiler :
I run into some trouble even before I get started on the war. For starters Izzy just started a Golden Age, and secondly she has a huge army and I can’t get her to waste her SoD on somebody else. Nobody wants to declare on Izzy and Izzy doesn’t want to declare anyone. Saladin and Izzy like each other due to theocracy and JC doesn’t seem to care about religion. Ironically JC is willing to attack his good friend Saladin. :sad: In hindsight maybe I should’ve used espionage to change Izzy’s civics, I might have been able to force them into a war with each other then.

Power graph at 1180, just before the invasion:



As you can see this will not be a cakewalk, if I screw up at anything this game is over. At least I finally got some mid-game use from my fishing villages; several of them drafted 4 or more riflemen I believe. I was hoping that Izzy would beeline military tradition and get her UU which my riflemen would smash, but I did not get lucky in that area either, she stuck with the bottom part of the tech tree.

Capture Seville 1230:



As you can see she has grenadiers, that means I have to make sure I'm the attacker in a SoD vs SoD battle. I might have to war a little slow in order to force such a situation. In case you didn't know, the grenadier bonus vs riflemen only applies on offense.

Capture Toledo 1250:



This turn my SoD engages Izzy’s SoD and the result is HEAVY casualties on both sides, but Greece comes out on top fortunately. Displayed is the power graph of 1330 AD, it’s easier to see the result of the battle then.



Capture Madrid (and Santiago) 1340:



My empire is a mess; more or less every original Greek city has been lowered to size 5 and 6 with the exception of my capital so my score suffers greatly. However, I managed to break the Spanish empire and the rest of the war should be a mop-up. My main concern now is time; I have to re-establish my economy before Mansa Musa launches a space ship or goes cultural (his GNP is currently above 3.9k, far ahead of other rivals). Due to religion and civics both Saladin and JC are friendly towards me, that’s great. Izzy’s empire is cottaged, so it would make sense to transition towards a CE/hybrid at this point.
 

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@Rusten:
Spoiler :

Why did you not build a few knights with pinch to protect your rifle SOD?
I don't understand how you can guarantee you attack rather than defend when you are in her cultural borders and the grens move 3 times faster than your rifles.
 
@Rusten:
Spoiler :

Why did you not build a few knights with pinch to protect your rifle SOD?
I don't understand how you can guarantee you attack rather than defend when you are in her cultural borders and the grens move 3 times faster than your rifles.

Spoiler :
I had spies all over her land so I saw everything she was doing and every unit she was using. I just had to make sure I was 4 movement points away from her SoD at all times and sooner or later she'd show up on my doorstep. It's still a little risky, but I simply didn't have time to wait for more units because of Mansa Musa. Waiting for more units and give Mansa Musa even more time would be an even bigger risk to take because if I didn't make my move now I'll never catch up.

It's not something I recommend doing in a standard game, but if you look at Mansa's GNP you'll see that it's not the standard game, and thus a risk had to be taken. A couple of knights with pinch wouldn't contribute much, I'd still get smashed if she was the attacker with siege and all.

If I had HE unlocked and some more :hammers: cities I could've teched MT and added Cavalry to the mix, but my main concern was time in this set. It's a deity game afterall; if the win was safe it wouldn't be a tough difficulty.

How it all went down; I spotted her SoD in Cordoba, so I decided to camp in Seville (4 tiles away) and wait for her. You can say that this is a risk, what if she moves differently? But I had thought about that too. After Seville was taken down there was a passage without Spanish culture with roads on it, so I could've escaped to Arab territory IF things didn't go as planned. However, she did show up on Seville's doorstep and the result was me as the attacker. If her SoD had remained in spot not doing anything (unlikely, but we can assume) I would've been forced to sign peace after taking 2-3 cities and re-organize my army.

Basically "don't do this at home" ;) , but in this particular game, due to where the SoD was located and the passage without Spanish culture, it was the least of all optional risks. It was an immediate risk that could've ended the game right there, but better to take a small risk now than a big one for later (Mansa going Cultural/space).
 
Hello outta there, I am Snaaty's representation :) (He asked me too and I agreed... actually he asked me if I would play his turnsets in the german thread after this I asked him if I should do this "civfanatics" job too :D)

First off I'm impressed what you are here doing! :goodjob:

I just looked if someone is missing in the 8th turnset and yes, Flo7 and Unconquered Sun. So now im confused if is should announce the next Turnset or not, but im so cheeky and do it :lol:

Here we go:
Turnset 9 starts tomorrow and ends on Sunday

Feel free to post your turnset summary, even if u are behind :king:

Allready in turnset 8:
Snaaty
Rusten

turnset 7
CellKu
Flo 7

turnset 6
Unconquered Sun

hugh, should I have waited for announcing the new turnset? And if so, ignore it :)
 
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