Pangaea
Rock N Roller
- Joined
- Sep 17, 2010
- Messages
- 6,390
Looked at your updates @Lain, since I knew the land and AIs anyway, and that was a very nice win with a strong military push. Shows it's possible to win at Deity even when fairly far behind in techs -- as long as you have some key military techs.
As for my game, some comments (not played further yet, been busy today):
As for my game, some comments (not played further yet, been busy today):
Spoiler :
I'd like to be ready by 1000AD, but in my experience, 1000AD approaches very quickly, so not sure I'll pull that off, given the lack of infra and of course units. Saw you had a pile of warriors to boost happiness in your game, Lain, but I got Monarchy very late, so couldn't do that, which is also why I've had to restrict whipping. Generally I could only whip when the last anger wore off, until quite recently at least, when a few trades improved the happy cap. But right now, it's probably a good idea to whip out some infra. Maybe even in the capital? Usually I don't whip that one much, and size 10 so late really isn't much.
The thinking of harbour over lighthouse in the capital was that both give me about the same amount of food, and harbour also give commerce. Think you're right that NE should get up asap, and I suppose the capital is the best spot for it. The others simply don't have a great deal of food. Not a fan of capital NE, it always needs so much other infra, and can't be whipped to hell and back. Typically it can't run a zillion specialists either, because it needs to work (mature) cottages.
As for cottages, I see you built lots of them in your game, so I'm a little confused about the advice to tear them down for farms. It's basically my only source of commerce, besides trade routes (until the very annoying Mercantilism hits). That said, I should at least turn the cottages in Vijah (east of capital) to farms. That was the idea from way back, but of course I needed CS first, which is pretty recent. The idea with Madras was to use the sheep (4-food isn't crap), help grow cottages, and then work coast. Could be an okay Moai city too. Not sure I'll bother with that without stone, but it's a thought.
Before unit build-up, I'll need basic infra. That means forge, lighthouse and barracks, and probably harbours everywhere due to low health cap and to further boost trade routes. Btw, in one of your saves I saw that a capital customs house got you +15 commerce. Not a bad deal, so I would have built that rather than another unit or two.
I love getting these lucrative gpt trades, but think you're right that I should cancel the wheat deal. +2 health would be useful as most cities are at or over the health cap.
Would love a GS for bulbing Edu, but it is so far off. Basically no
anywhere now, after getting all those GSs. And due to need for infra, and perhaps spreading confu, I think it's best to stay with OR for now.
Should probably get a settler to that 1-tile island too, although non-coast fish makes it less lucrative.
Think I'll plan for a Cuirs attack though, as that can be done much sooner than Cannons+whatever. Hopefully that can be done before my target acquires Rifles. If I'm able to get there quickly enough and grab a pile of cities, upgrading to Cavalry can be rather successful. Pinch-Cavalry can even do a half-decent job against Rifles. Unfortunately the AI tend to start teching out of control right about now, so it's hard to say what kind of window I may get. That's the benefit with Cannons. They are slower, but much more versatile and durable.
The thinking of harbour over lighthouse in the capital was that both give me about the same amount of food, and harbour also give commerce. Think you're right that NE should get up asap, and I suppose the capital is the best spot for it. The others simply don't have a great deal of food. Not a fan of capital NE, it always needs so much other infra, and can't be whipped to hell and back. Typically it can't run a zillion specialists either, because it needs to work (mature) cottages.
As for cottages, I see you built lots of them in your game, so I'm a little confused about the advice to tear them down for farms. It's basically my only source of commerce, besides trade routes (until the very annoying Mercantilism hits). That said, I should at least turn the cottages in Vijah (east of capital) to farms. That was the idea from way back, but of course I needed CS first, which is pretty recent. The idea with Madras was to use the sheep (4-food isn't crap), help grow cottages, and then work coast. Could be an okay Moai city too. Not sure I'll bother with that without stone, but it's a thought.
Before unit build-up, I'll need basic infra. That means forge, lighthouse and barracks, and probably harbours everywhere due to low health cap and to further boost trade routes. Btw, in one of your saves I saw that a capital customs house got you +15 commerce. Not a bad deal, so I would have built that rather than another unit or two.
I love getting these lucrative gpt trades, but think you're right that I should cancel the wheat deal. +2 health would be useful as most cities are at or over the health cap.
Would love a GS for bulbing Edu, but it is so far off. Basically no

Should probably get a settler to that 1-tile island too, although non-coast fish makes it less lucrative.
Think I'll plan for a Cuirs attack though, as that can be done much sooner than Cannons+whatever. Hopefully that can be done before my target acquires Rifles. If I'm able to get there quickly enough and grab a pile of cities, upgrading to Cavalry can be rather successful. Pinch-Cavalry can even do a half-decent job against Rifles. Unfortunately the AI tend to start teching out of control right about now, so it's hard to say what kind of window I may get. That's the benefit with Cannons. They are slower, but much more versatile and durable.