Dirk1302
Deity
@Noogai,
No it doesn't work that way. Ais know all power ratings just for this reason.
No it doesn't work that way. Ais know all power ratings just for this reason.
^
Spoiler :
I guess Zara was at war with Monty too at the time or Zara would be at war with you now. I don't know the code for vassals but i have a feeling this vassalization becomes an issue much sooner if someone else is at war with your target as well. Also taking their capital speeds up vassalization i believe. Zara is ridiculously small to have a vassal in the first place if i look at the map, isn't Monty still bigger ? Well there was no way to bribe Zara to peace with Monty given the tech situation.
Situation looks bleak, you have a decent stack and i think it must be used right now. Attack Sury but don't expect too much of it, he'll be strong for sure. My first thought was maybe ride it out with Monty/Zara. Zara is advanced but he looks really small and he doesn't border you so you don't have to worry about your own cities immed. Then again you'll lose Monty's capital and basically you'll start over again with a good chance of being backstabbed in the process. Why didn't you take on Sury in the first place?
Can you post a save just before Monty goes into wheoohrn.
Distance is not a factor in most declaration issues.
Distance from target is only considered after all valid targets have been chosen.
http://forums.civfanatics.com/showthread.php?p=7190899#post7190899
TrueDistance from target is only considered after all valid targets have been chosen.
http://forums.civfanatics.com/showthread.php?p=7190899#post7190899
^You're in good company. Rusten one of the best players i've seen here was convinced power rating and so early barracks boosting power was important,and he was certainly not the only one, before DanF did that research. And that's how it should have been coded but unfortunately it isn't .
@TMIT, i think it would be good if ,apart from being able to defend yourself, building barracks and axes would lessen the chance of a declaration on you. It would add depth since you really have to weight this factor risking a war against you if you only build some city police warriors.
Now as soon as the barbs are gone you can basically throw all thoughts about defense out of the window especially if the diplo situation is safe. If as Mylene sketches above city defense is very light Ais should be able to punish this regardless of diplo. A concept like this is not that easy to implement though. But at least weighing the power rating in choosing the target alongside closeness and attitude would have been something.