well Brennus honestly...WHO is your target audience?
The more I explore your idea (and trust me I gave a lot of thought into this) I start to think that's mostly tied to arid (maybe that rocky/ice) settings we already talked about.
Now the trick here is that even "play a map" chooses "temperate" as default and game promotes the play on such maps in a way, so casuals most probably are not (and even if they were it is maybe totally void since after 7 years there probably aren't any casual players of civ iv when they got civ v and trust me...that game was made for casuals).
Then we change our eyes towards the fanatics, aka most probably this forum. Now let's see typical activity on this forum
1) games/clubs in S&T
2) succession games
3) story & tales
4) HOF game competition
5) xOTM competition
6) SGOTM competition
7) challenger series
well I won't go over every point, but I can assure you that most of the games are without events/huts (even challenger series evolved more into no huts/events games due to the games being more comparable).
The only exception is HOF game competition and we can see there big examples how huts/events can skew the comparison (just check the best dates in most competed categories and you will very quickly see why huts/events are frown upon when forming reliable strategies -the problem here is that best HOF games are games where you got only positive results from huts/events thus negating any kind of bad side you assume events/huts brings, it just took big amount of games to do).
And then there is the map settings and if it wasn't for you I didn't saw in last 4 years map that would be run with arid settings (well I think that WastinTime 5M game was one with arid? would have to check) and that looked like any of those 2 maps you posted.
What I can tell you based on my experience though is that ending game at 1900+ on deity with cultural victory is actually very improbable especially when you clearly didn't got involved actively in any kind of warfare on main land.
Actually you would have trouble with this on Immortal (my first almost win on Immortal was SS loss around 1850) and on some Emperor games.
Seems to me that your strategy is very niche and for very small amount of map types which isn't used anywhere I practice here on civfanatics.
I will agree (as I said before) that on this start seems to be very good to delay BW for getting Oracle, it's needed based on my playtesting, don't see much value to delay it up to Lib, but whatever.
I think a lot of players arguing with you here understand the concept of delaying BW to get something else quicker (writing, oracle techs came to mind very quickly), the problem with your strategy seems to be that you try to delay the BW until like 1k AD... that is very problematic concept.
I remember me posting in your strategy article one of first reactions about using GE from Mids for bulbing Feudalism while avoiding BW with some timeline (you didn't comment at all) and if I remember right I estimated the Feudalism around 200 AD.
The problem with 200 AD Feudalism is that you don't get any real benefit since at least 1 AI even on Immortal should have feudalism at that date.
Much better would be to have academy (if you got cottaged capital) and bulbed Philo which can be used to trade for feudalism and you certainly should be able to generate at least 2 GS up to 200 AD.
You mentioned (again) here that the main benefit is using GM, GE for bulbing some interesting techs, but what you lack to explain is how to fit this in the overall frame (like for example my GE->Feudalism example), if you don't fit your typical dates of techs you acquire through this gambits into some timeline for comparison then it's just void air.
Getting GM/GE is very expensive task and the main benefit is very shady (compared to the typical tech tempo of AI's), one could argue getting GM is easier if you oracle->CoL and switch into caste instead of slavery, but that strategy has it's risk too (oh and was done by AZ for some upgrade cash of warriors into axes if I remember right, was actually very interesting

).
Getting GS otoh is very easy (i kind of don't remember the techs that can be bulbed without BW from GS, if it is the same or not, but I think it will be math, alpha from one of tests I did)