joanne
Barbarian
- Joined
- Jun 1, 2009
- Messages
- 489
Gives cover promo to all melee...
...as if praets weren't overpowered enough lol.
Anyway, lurking with profound interest.

Gives cover promo to all melee...
@Brennus
I like your versatile thoughts and your refusal to rerolling. I also agree that the optimum strategy in deity games might not be always viable in other difficulty levels. Deity AIs researches much faster and players can benefit more from tech trading.
However, it's too difficult to convince anybody your strategy is better. Different terrain, different AI, different rating result... there're too many things to change the result if the strategy takes 100 turns or more. Not to mention that many players are egocentric.
I'd suggest you to join GOTM. The same start save and no reloading can help you understand which strategy is optimal. You can even suggest GOTM staff to create a map to meet your criteria (Great plain, no food resources, no forest)
As I understand it the fundamental argument in favour of delayed BW (regardless of huts and events) is to enable cost effective research via bulbs at an earlier date than if you researched BW. A potential flaw in this argument is that early bulbs (before eg 500ad) will almost certainly involve specialists rather than wonders. The reason this is a flawed argument is that to run multiple specialists involves surplus food. Surplus food favours early BW for early production through whipping, early production boosts early expansion (vertical and horizontal), early expansion boosts the economy and means for instance that you can have more cities and bigger cities through BW compared to not BW at a comparable date. More cities means you can afford to run specialists in some while building units and wonders in others.
@Smilingrogue
I would have nothing against you reloading before huns or loading before they did any damage and then delete them via World builder.
I got only one event in the game, and it gave me some culture in a city.
Perfect example why events aren't welcome on S&T.
For everyone still whining about huts and events, Vranasm posted the save with huts and events disabled so read the thread and stop whining.
In testing Slavery versus the other labor civics, however, turning events off is falsely altering the game in favor of Slavery.
The issue isn't necessarily one of playability between BW and non-BW with huts and events but one of comparability between games.
This was a kick to the nuts. I freely admit I am not a great player and there are players on this forum who can probably spot a ton of mistakes I committed based on just those few screen shots. But that's a cheap shot. And here I was literally one turn before that event thinking "Oh hey! I didn't manage to burn everything down. I am not ready to play Immortal yet, but it's not like I am getting nuked while still trying to figure out how to make a wheel" Screw you too, game!
For everyone still whining about huts and events, Vranasm posted the save with huts and events disabled so read the thread and stop whining. If you have a severe aversion to huts and events then simply refrain from posting in this thread, I most certainly don't give a **** about who you think you are, or how well you play at Deity, simply get out of and stop trolling in everysingle thread just because you dont like the settings or suggested playstyle. Even more annoying is the usual trolls spamming posts here when they have zero intention of even playing the game.
Perfect example why events aren't welcome on S&T.
This is going to be the last thing I say in this thread, as apparently tempers are flaring over a stupid computer-game and a variant that is out of the box. (The horror! )
But playing the Vranasm save kinda makes this whole exercise pointless as Brennus said this:
The issue isn't necessarily one of playability between BW and non-BW with huts and events but one of comparability between games.
It's funny how the person who had the unfortunate event happen to them defends events. Thanks again for your contribution, Smilingrogue.
Whoa!! I know I said I won't post anymore as this seems headed towards a full-out flame war. But please don't attribute things I didn't actually say, to me.
What I said can be summed up as "It's a game, crap happens, life goes on." It does NOT mean "Events are a-ok in my book". I am staunchly anti-event as they are a great idea terribly implemented. The last game I had events on, I whipped and chopped a forge, managing to get maximum overflow into a Colossus build only to have the damn forge blown up by an 'apprentice'. I felt I was punished for playing well. Never turned them on again in any game I play.
There's even more broken stuff that can happen as part of events. Free EPs? Free Great Artists? Golden Ages? Why not just randomly roll every turn and based on the roll, just declare the game 'won' or 'lost', then?![]()
But playing the Vranasm save kinda makes this whole exercise pointless as Brennus said this:
Quote:
Originally Posted by Brennus.Quigley
In testing Slavery versus the other labor civics, however, turning events off is falsely altering the game in favor of Slavery.
We're these not your words?:
You seemed to to defend events in this game right there. No one is putting words in your mouth. Thanks again for playing.