If the devs are indeed looking at the bugs forum (they certainly weren't for Civ5), feel free to link this mod there, because as I said in my original post:Holy cow!!! Your awesome and.... how does something that friggen huge get missed! Actually on a serious not should some of this be posted in the bugs forum to help out the devs for future patches?
Also, feel free to notify Firaxis about these issues, as they really should be addressed in an official patch and not an unofficial mod.
It's ridiculous that Firaxis released it's flagship game with such mistakes.Holy cow!!! Your awesome and.... how does something that friggen huge get missed! Actually on a serious not should some of this be posted in the bugs forum to help out the devs for future patches?
It's ridiculous that Firaxis released it's flagship game with such mistakes.
I simply can't believe the level they ignore the AI and meaningful gameplay... How could they not notice anything like this? How could they ignore the AI so much that they release a Civ game in this form?
I'm starting to give up hope on them; on the hope that their next "perfect" Civ game will not be designed for the casual players mostly
Which is not only composed of shininess and easily marketable things, but have some actual depth behind those, with a functional AI.
Both Civ V and Civ VI was/is very strong on the first part, but lacks the second big time.
Did somebody do any tests how this affects turn speed? I play on huge maps, and the game I played before I installed this worked quite okayish in terms of turn speed. However in the current game I can tab out of the game and do some forum browsing in-between. Granted, I've installed a set of other mods as well for this one, so I can't directly relate it to this mod. Maybe someone has made similar observations (or not, both would be helpful).
There's no changes in here that should increase or decrease the framerate by a meaningful amount. There's probably some other reason for increased turn times.