A heroic epic replacement? 
I really like this one better.

I really like this one better.
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I actually really like having the Runestones being in every city. I think it fits better with how abundant Runestones are IRL, and while the Jelling stones are the original runestones, I think having them be all over the empire is neat. Plus I just like the idea of a unique lighthouse replacement a lot.
EDIT: I also don't think a unique wonder meshes well with the overall ethos of Vikings, who weren't well-organized into a central government. A unique wonder puts a lot of emphasis on the capital, which isn't really historically relevant to the Viking age. Many of the Vikings' greatest accomplishments, like settling Iceland/Greenland, and the conquest of Ireland were undertaken specifically to escape rigid societal structures, after all.
I think you guys are underestimating how much you will miss all of that extra food on sea tiles and +% production for melee units globally if jelling stone is made a UNW, though I suppose the +% production to melee can be just made a global effect.
This also brings up my old axe to grind regarding Rome. Just one more massive global buff that Rome can rip wholesale from another civ.
My proposal:
Runestone (lighthouse replacement)
21
(up from 2
currently)
+20%to melee land and naval units (down from 25%, it's just really freakin' high right now. Could lower further to 15%)
22
in whenever a tile is pillaged, doubled if in the nearest city to the pillaged tile (down from 5
5
regardless of location. so just 2/2 in the currently built table, then another 2/2 in a new nearest city table)
2and 1
to coast and ocean tiles
Connects cities over water
Yikes there goes some of the modmods components.![]()
Some of the Events that CE uses applies a dummy building that grants YieldOnKill and YieldOnDeath (although at a very low yield). It's not a bad change, in my opinion, it's just an adjustment that I'm afraid some of the civ compatibility mods just won't adapt to cuz inactive author.
No customs civs or additional unique components use either of those tables, to my knowledge, but I think it upsets the apple cart on a lot of CBP events stuff I think. I'm really not aquainted with that stuff thoughYikes there goes some of the modmods components.![]()
No customs civs or additional unique components use either of those tables, to my knowledge, but I think it upsets the apple cart on a lot of CBP events stuff I think. I'm really not aquainted with that stuff though
The more this is discussed, the more I think:
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All those bonus on kill/pillage are on domination civs, so they need to be forced wide because that's their jam. Rewarding wide is what you want to do, it's just that in the case of Denmark, the rewards were just crazy-good.
Or your Heroic Epic idea... I'm still angling for it to stay a lighthouse, but maybe something like this?We could get a little bit crazy, make it a National Monument replacement that isn't a national wonder, and is - instead - capped at, say, 5 runestones. Or perhaps instead of that cap, they are only buildable in conquered cities? Spitballing.
Or your Heroic Epic idea... I'm still angling for it to stay a lighthouse, but maybe something like this?
Runestone (Heroic Epic replacement)
Cost scales with number of cities on empire
Does not require Barracks in city
Up to 5 on empire (up from 1 only)
2, 2
(up from 1
)
1/5
5%production towards melee, gun, and Naval melee unit on Empire (so cumulative bonus of 25%
)
5/5
Whenever a tile is pillaged
Units constructed in this city receive the Morale promotion
Contains 1 slot for aGreat Work of Writing
I'm thinking you don't really get Denmark. You can puppet every city you come across, because puppets don't affect bonus yields. Growth isn't particularly important either, because your production isn't tied to your population. (PS, if you are building workshops or factories before other buildings, you are doing it wrong).upcoming happiness nerfs will kick Denmark in the bagged yogurt too.
nouWhy don't we just drop the era scaling and call it a day?