pineappledan
Deity
I think this is a big improvement. With this, I don't think the distinction of Major Civs only is needed anymore.Current test:
I think this is a big improvement. With this, I don't think the distinction of Major Civs only is needed anymore.Current test:
I think this is a big improvement. With this, I don't think the distinction of Major Civs only is needed anymore.
Ok...just how OP actually is Denmark? Because to me...I mean this would be a serious nerf. I think the inability to abuse CS'es and the change from Production to Gold may have been good enough. If we really need to tone down Denmark further I think just bumping it down to 4/4 would be good enough.Current test:
Code:When you pillage a Resource or Great Person Tile Improvement owned by a Major Civilization, gain +10 Gold (if Land) and +10 Culture (if Sea) in the City, scaling with Era.
This is a very detailed comparison, yet it seems to ignore the fact that the Runestone was completely absurd before, and Denmark isn't lacking for power in its UA and UU already. Denmark isn't Japan, where all the civ's power is unlocked with the UB, yet the Runestone felt nearly as influential as the Dojo. Yes, this is a huge nerf, and it was completely warranted.It's nerfing to the ground, way way worse than 4. Let's do the math:
- for pillaging fisheries, you were getting 5 , which was OP, changed to 5, which wasn't that great. After another nerf you'll get 10. That's even better than original bonus, so it's an upgrade. Except fisheries are like 10% of all upgrades available. You rarely pillage more than 6-7 of them in a war.
- now pillaging GP improvement or resource gets you 5 , after update you will get 10. This is huge nerf. Denmark has abilities to flow in gold anyway, so getting more gold is kinda useless.GP Improvements and resources are like 50% of terrain features.
- now pillaging tiles without features gets you 5, after update you will get nothing. Upgraded terrain without features is like 40% of map.
So in 90% of cases you get less yields, sometimes to the extend of getting nothing. That's overnerf. AI may handle it with it's bonuses. A player? A player will get just another semi-generic civilization. What's the reason to beeline runestones now? It's not even that good building now. How many GP Improvements can you pillage in classical/medieval? Will pillaging war pay for itself in current state? I hardly think so
G said he wants to experiment and find just the right power level of them. That's fine, but I think Denmark with the 5 was not overpowered (I have a game going on playing as this version of Denmark, will report back). This Runestone, will give like a few hundred Gold from each war. Limiting the scope of the pillaging so much/cutting out Culture (except from sea resources which are super rarely pillaged) is unwarranted imo.This is a very detailed comparison, yet it seems to ignore the fact that the Runestone was completely absurd before, and Denmark isn't lacking for power in its UA and UU already. Denmark isn't Japan, where all the civ's power is unlocked with the UB, yet the Runestone felt nearly as influential as the Dojo. Yes, this is a huge nerf, and it was completely warranted.
This is a very detailed comparison, yet it seems to ignore the fact that the Runestone was completely absurd before, and Denmark isn't lacking for power in its UA and UU already. Denmark isn't Japan, where all the civ's power is unlocked with the UB, yet the Runestone felt nearly as influential as the Dojo. Yes, this is a huge nerf, and it was completely warranted.
I am trying Denmark right now (the one with 5 from pillaging major civ tiles). Admittedly it's still quite early on but I am confident that the 5 version is relatively balanced and fun. Pillaging in practice is harder than it seems on paper, warring with your neighbours eliminates possibility of trade, forces you to invest highly in military, and you have the risk of losing units (which I did...in the name of "one more tile" ). The amount of resource tiles I have pillaged is so few that the new iteration of Denmark would be really weak. I like recieving from pillaging as well and I don't want this civ to be just about , , and more .
Well...is it more broken than the Greek Acropolis, which gives 5 scaling per unit kill? It requires for you to continually wage successful wars on your neighbours as well...the amount you can pillage depends on how well you do in your wars, now that it's been brought down to only major civs.The gets out of control in my Denmark game. Even without yields, the is so broken later in the game given how much you can get. Remember that puppets also get the same yields as your other cities while not increasing your policy costs. Even if you aren't playing optimally where you conquer your neighbors, the yields you'll get will steadily increase, especially when puppets actually do prioritize Runestone quite a bit. This quickly gets out of hand. I admit that larger map is a problem but, as you enter later eras where all tiles are improved, you'd be amazed how much you can get. I do agree that only is boring so I like it if can be implemented somehow.
So much this. Pillaging GP tiles comes into play around reneissance. Before that AI builds those tiles usually around capital and how many of them really? 3-4-5? That's like non-factor. It's like adding UA '50% on +2 every 3 turns on lakes next to a mountain'. How is it relevant? And even if it was - you have to get next to a capital, so you actually have to conquer some stuff in order to pillage those tiles. So you can actually pillage them mostly when the war is already won and in that case - why pillage when actually conquering that city is more efficient? Unless it's supposed to be icing on cake.Removing this in the name of “balance”, makes the civ just another war civ.
These two get compared a lot, and one thing is the Greek building comes so much later. Its a huge deal to be delayed like that. Furthermore, hoplites come before the Acropolis, and by the time acropoli are built, hoplites are long past their prime. When hoplites are active, you probably aren't getting a combat bonus for city state allies from the UA. Greece's pieces pull in different directions, which I find interesting. Beserkers come after the Runestone and just syn with the UA really well.Well...is it more broken than the Greek Acropolis, which gives 5 scaling per unit kill?
I just want to refocus context. Remember that it's not just GPTI, it's also resources, which should include strategic, luxury and bonus. There should be 4-5 of those per city. GPTI is just extra on top of that.So much this. Pillaging GP tiles comes into play around reneissance. Before that AI builds those tiles usually around capital and how many of them really? 3-4-5? That's like non-factor. It's like adding UA '50% on +2 every 3 turns on lakes next to a mountain'. How is it relevant? And even if it was - you have to get next to a capital, so you actually have to conquer some stuff in order to pillage those tiles. So you can actually pillage them mostly when the war is already won and in that case - why pillage when actually conquering that city is more efficient? Unless it's supposed to be icing on cake.
Well...is it more broken than the Greek Acropolis, which gives 5 scaling per unit kill? It requires for you to continually wage successful wars on your neighbours as well...the amount you can pillage depends on how well you do in your wars, now that it's been brought down to only major civs.
I think that the niche of Golden Age based warmongers is filled by Aztec, Rome and Persia (and anybody who gets Hero Worship) so I think that bonus is a little overused.
I just want to refocus context. Remember that it's not just GPTI, it's also resources, which should include strategic, luxury and bonus. There should be 4-5 of those per city. GPTI is just extra on top of that.
Right, because the normal gold for pillage and 25hp at no movement cost was such a burden. No reason pillage at all anymore. Literally unplayable.As for Golden Age, I just want some incentive for players to pillage. I don't think it's fair that certain tiles don't yield anything because we all know AIs can settle really bad cities. If Runestone is way too situational, then its impact feels a lot weaker. What I love about VP is that all the UB are very powerful and they should be that way. While I admit that the Danish UB was OP before, I also don't want to see it nerfed to the ground.