Fragamemnon
Warlord
- Joined
- Aug 6, 2007
- Messages
- 112
Wrapping up an Immortal game with Denmark. Tons of war, and even on a mostly Pangaea map I found the fast movement through water and pillage+heal to be a good boost. I do wish there was a buff to fighting within three tiles of coast, invariably (again, even on the strictest of Pangaea maps) you have a lot of coastal warfare. Berserkers are fine, even if you don't have a neighbor you can smash with them, you can just use them to gobble a few city-states.
Jelling Stones were about as appealing as a flat coke. They felt like they were doing about 1/2 as much per-kill output as they should be doing all game. They should be available at Fishing so you can put more emphasis on the lower half of the tree so you can enjoy some power time with berserkers at classical. The UB used to be OP as all get out before supply caps and the higher scaling, but now wars are more decisive and culture scales slower.
Jelling Stones were about as appealing as a flat coke. They felt like they were doing about 1/2 as much per-kill output as they should be doing all game. They should be available at Fishing so you can put more emphasis on the lower half of the tree so you can enjoy some power time with berserkers at classical. The UB used to be OP as all get out before supply caps and the higher scaling, but now wars are more decisive and culture scales slower.