Certain uniques scale better on higher difficulties, there's no way around it.
My concern for rewarding pillaging tiles is that it will end up being rather gimmicky. Things like leaving a scout in the back and declaring war every 10 turns just to get a round of pillages off. But this kind of thing needs play testing
My concern for rewarding pillaging tiles is that it will end up being rather gimmicky. Things like leaving a scout in the back and declaring war every 10 turns just to get a round of pillages off. But this kind of thing needs play testing