Log for Turn 121
Simpleton Library>Barracks
Ignoramus Settler>Settler
SKWTD Gallic Swordsman>MDI
Polecat Library>MDI
Cyprus Creek Trebuchet>Redux
Village d'Idiota Library>Market
Begin the turn at 208g, +183gpt. Invention in 9.
Still strong to 'nuts and TNT, Average to MIA.
We're a bit behind MIA in land, 19 to 17, population is 32 to our 31. They're also closing in score, we're only 8 points ahead. Relative to us, their power is growing at a rate that is starting to bother me.
Worker stuff: Pliskenator moves to road a desert tile near Dresden. G-man roads a regular grass between Gilfach and Dresden. Unnamed worker roads a BG at Dresden. Unnamed Worker roads Jungle at Senilityville. Lenny moves to an unimproved grass at Cretinograph.
Grandma Harriet starts a forest chop at Simpleton. DeeDee moves to an unimproved plains tile at Idiote. Lovely Holly irrigates a roaded plain at Crackhead. Bootsy moves to road an unimproved grass W of DuMass. Daghda starts a forest chop at DuMass. Captured worker re-named P.O.W. starts roading in our new province.
City stuff: MM Simpleton for growth and gold.
The timing of the forest chop at Simpleton is important. The city will produce a Barracks in 2 turns. As it stands right now, the city will grow in 3 turns. The Forest chop will actually complete at the end of the 3rd turn from now (PBEM quirk). If the queue is set to Settler after the barracks build, we will actually complete the settler in one turn - the same turn the city grows again. After the forest chop we need to road and
mine the plains tiles around Simpleton... as we need shields more than food.
City stuff: Library short-rush of market at Knucklehead will cost 60g. MM Knucklehead for a gold piece. MM SKWTD for a gold piece. Fire a scientist at Crackhead. Short rush a worker into the Trebuchet build at Devil's Soul for 12 gold. Rush the Trebuchet at DuMass for 28g. Short rush the Trebuchet at Paradise Hotel for 32g. Spend 36g short rushing a Treb with a worker at Dresden, same thing at Fortress of Stupidity. Fire the scientist at Nincompoopicity and Dionysus. (Population is power, etc.) MM Ignoramus for food and gold. MM Jesterton for gold. (The mined iron might be better used by SKWTD after next turn...) Gilfach will grow next turn... and produce a pike. MM for a shilling. Short rush an MDI into Idiote's Market. I forgot what it cost... but I'm down to 12g. Jesterton will complete its market next turn - which might allow us to take the lux back down to zero.
Unit Stuff: Settler and Pike are loaded onto a Galley at Devil's soul. Settler loaded onto Chumbucket at Dionysus. Unnamed Galley at Devil's Soul sails to the position of Fool's Errand. Fool's Errand takes the pair to the coastal tile 1W of the furs NW of Frozen Lake. Settler at Ignoramus heads west. Take an unnamed Gallic in the SW and reduce our blind spot a bit. Trebuchet at Cyprus Creek heads towards Gilfach. Trebuchet at Frozen Lake is loaded onto Bede's Boat. Gallic Swordsman Scoutsout boards Bede's boat.
Scoutsout on Bede's Boat. If I had renamed that Trebuchet "Bugsy's Rock Chucker", we'd have the perfect
League of Ordinary Gentlemen Combined Arms Task Force.
Bede's Boat picks up the settler pair from Chumbucket and moves 1N to hand them off to Danny Buoy. Bede's boat continues northward and finishes the turn 1W of Frozen Lake. Danny Buoy heads straight west to link up with A.R.S.E. Igor's Hope... which picks up the settler pair and plants 'em on the rockpile that was Furbomb.
Dispatch a couple of Gallics westward.
*****Theater of Operations
Take an unnamed Gallic on the north shore of The Other Continent and move him 2NW. He sees...nothing. This tempts me to send the second to go pillage their iron... but ..
First I wake up Flyin' Elvis ...do a little recon...
and find the TNT strike force.
I was thinking about sending the other Gallic to do a pillaging mission of the TNT iron... but that'll have to wait. The other Gallic heads 2S to get on a road. This gives me 8 Gallic Swords on the roads surrounding a town that'll be founded next turn.
****
Two turns from now we're going to have an interesting battle.
End the turn at 201gpt, Invention in 9.
City Builds next turn:
Dunderhead: MDI
Jesterton: Market <-- Might let us drop lux
Gilfach: Pike <-- dispatch to the front.
Cretinograph: Pike <-- Plan to dispatch to MIA frontier.
DuMass: Trebuchet <--the plan is to rush one per turn.