Design a Spell: Discussion and QA

Kael

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Please use this thread ot ask any question or talk abotu the Design a Spell contest.
 
Why can't we design spells for wind? There's only 1 so far...
 
Samuelson said:
Thread: Contest: Design a Spell!
Shockwave of Death
Chaos 3 Sorcery

When casted damages all units within one square of the caster. The next turn it damages all units within 2 squares of where the caster casted the spell. Then 3 and etc. It dies out after 5 squares. It does -50% health, very useful if you send in the caster right in the middle of enemy territory.

Will this only affect enemy units? If not, what happens to the caster if he stands in one of the affected tiles (after casting the spell and walking away)?
 
Aww the main reason I gave a life entry wa because I thought no one else would tackle that area..., ah well. Also it was probably my best idea..
 
If you think my suggestion is to weak you could handle it as a promotion given to all units in the stack - but then the mirror should allways break when used.

And when it's flavour doesn't fit law 3 feel free to rename it (maybe to "Junil's Spellsshield") or move it to another sphere ;)
 
I think the spell shield would be a good candidate for the metamagic sphere. But as that is not in yet, Law seems a good place for it.

Just one reminder for the spell designers. Remember that 3rd level is accesible by all Archmages, and there will be 3*<Number of players> Archmages running around in late Game. So nromally the spell wil in normal games be used by at least one ore two AI Archmages and most probably against you as well. So before submitting something, consider if it could make you (or other players) leave the game when it is used constantly against you. Meaning is it fun!

Consider also that the most powerfull spells of each Sphere are limited as Armaggedon Spells.
 
Just wanted to say that it looks like a lot of the proposed spells are either 1) not going to be something the AI can use effectively or 2) their effects follow rules too complex for the casual gamer to understand. A simple yet impressive spell will get my vote :)
 
abman said:
Just wanted to say that it looks like a lot of the proposed spells are either 1) not going to be something the AI can use effectively or 2) their effects follow rules too complex for the casual gamer to understand. A simple yet impressive spell will get my vote :)

Like, say, Schism? :)
 
Abman...I'm not sure there isn't anything this team can't make work as far as the AI is concerned. Chalid's pretty good with that code. As far as I know the AI hasn't even been redressed for FfH2 yet, but I could be wrong.

I'll give the reverse psychology approach a shot as well...

I bet they couldn't make a dragon knight. Seriously. It would be too hard. :)
 
I am curious how difficult it would be to create a teleport spell. Even a random one. I know it's possible to recall to a capital, and that airports allow for teleporting between cities. Just wondering if that mechanic could be reasonably expanded into a spell.
 
I think the Chaos Gate spell idea looks fantastic. Good luck coding that one though!
 
Sisonpyh said:
I think the Chaos Gate spell idea looks fantastic. Good luck coding that one though!

Kind of resembles that gate to the abyss armageddon spell....
 
Deathling said:
Will this only affect enemy units? If not, what happens to the caster if he stands in one of the affected tiles (after casting the spell and walking away)?

No, this will affect all units including your own. If the caster walks to the effected tiles he will be injured the same way as all others.
 
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