Oran-ge said:
The Vampire Governor is a citizen right now, I suggest converting the effects of that citizen that into a 'Vampire Governor' promotion, or just add the effects to the Vampirism promotion, since it seems odd that a random citizen can just become a vampire governor.
howabout having a vampire literaly become a governor, meaning you would need a vampire to create his special building, kinda like the great commander builds the command post...
vampire manor would remain the same, just add the vampire governor to the promotion list of vampirism
but back to my original intention
make some promotions for the recon units for secret service functions...
like assasin and saboteur
i dont know how many functions there are right now, i just saw sabotaging a
tile, sabotaging construction, and stealing plans for unit surveilance
i would suggest
observe culture: every turn in which a unit remains in a city, gain a chance maybe like 10-50% to get 1-5% or rp for one of the technologies the enemy has, that are available for you to research, depending on the city size
i mean, having a high tech neighbour does give you a little focus on what the development looks like, no?, this one possibly not being a negative diplomatic act, but a result of the observation skills of the recon unit
sabotage infrastructure: again maybe give a 5-30% chance to cause 1 unhealth/unhappyness in the city that is cumulative as long as the unit remains in the city tile.
after you get 3negative points, maybe the city screen should show "-3 unhealth for We are having some problems with dirty streets/sewerage system/ rats have overpopulated... whatever"
randomize production: when the next item in production is finished, the city completes a different item of the same class, with chances of it being stronger or weaker
e.g. i set to build a granary, the enemy uses function and after completing the hammers needed for a granary, i may build both an obelisk or a weaponsmith if i have the appropriate technology
steal technology: no further info needed... or is it???
maybe a 10-40% chance to steal 10-25% of rps for one of technologies available for you to research, kinda like the technology conquest mod... btw you could implement that into fall from heaven, i like the idea of it and miss good old civilization 1 when you could pick one of the technologies after conquering a city...
as for promotion themselves
either improvements for each action separately kinda like:
skilled observer: -20% action cost, +50% rps gained,+ 10 chance to gain
or kinda like austion powers

, whoooops, sorry, i dont know how that got there
i meant kinda like
secret service I chance for success +10%
secret service II chance for success +15%, gold cost -10%
secret service III no diplomatic penalty for being caught, he isnt ours anyway...
secret service IV framing other civs (either hostile to the player using the spy or the civs worst enemy