King Atilla's Hunic Empire
Leader ability: Scourge of God
- Razing a city grants a +10% boost to non-food yields in all cities in your empire for 30 turns. This effect can only apply once at a time. Settling a city upon the ruins of a razed city grants it a permanent +35% Production boost to all districts and buildings built in this city adjacent to the city centre. Razing a city grants 2 era score, settling a city on ruins grants 2 era score.
I like the idea of a civ that is incentivised to raze enemy cities. The 10% empire wide yield bonus seems strong, but considering that you might be giving up a worthwhile city, this seems fair. The other side of this ability plays into this as well, a 35% production boost to districts and buildings will help get the city up and running very quickly, especially with the +10% from razing a city, +20% from warlord's throne, and possibly an additional +25% from CPG pantheon, temporarily. Considering that you are literally giving up hundreds of production invested into the city by its former owner, this also seems fair. Thematically, this makes sense as razing a city can represent looting it for spoils of war, including high culture and technologies, as well as human and physical resources (slaves, building material, money, etc).
Civ ability: (Something about nomads)
- Settlers become 10% more expensive for each era after the starting era. Newly settled cities start with a granary in the classical era onwards. For every two eras including the first, your newly settled cities start with one extra population and one extra tile. The first city settled each era grants one extra trade route capacity to your empire.
This ability gives you more value for each settler produced and to an extent encourages slightly later settling. More importantly, this ability essentially allows you to settle
anywhere, including off of water, as classical era+ settles get 4 housing to start with, thereby bypassing the usual population restrictions for poorly settled cities to an extent. In addition, you get more population in new settles, allowing you to grow and develop new cities faster, at 2 population in the classical era, 3 in the renaissance and 4 in the modern era. It feels as if you always have Hic Sunt Draconis plugged in at that point. The additional tiles allows you to work potentially stronger second ring tiles faster so your greater starting population doesn't literally starve. In exchange, your settlers become more expensive very quickly. I imagine this as a representation of the nomadic lifestyles of the Hunic people, in that their communities are always growing while on the move. When they finally settle, there is a larger group of these nomadic people to populate their newfound city.
Unique unit: Cunei
- Medieval era light cavalry unit that replaces the courser. Has a ranged attack.
- Melee strength: 43
- Ranged Strength: 38
- Range: 1
- Movement: 5
- Production: 220
- Maintenance: 2
- Gains +7 CS when fighting a city
The Hunic horsemen were tribal contingents armed with missiles, sword and lance. Autonomous and highly unpredictable, they formed up in tight wedge-like formations and wreaked havoc on the battlefield. Atilla's hordes of these nomadic warriors conquered much of Eurasia in the fifth century. The unit is able to pick off enemy units without taking damage with their ranged attack. They are able to more effectively capture an enemy city too. Being a light cavalry unit compliments the leader ability, incentivising you to pillage all of your enemy's infrastructure before razing their city. Lower maintenance is helpful due to international trade being harder with diplomatic penalties of razing cities. Slightly lower combat strength against regular units and higher production cost.
Unique improvement: (Horse thing)
- Unlocks with horseback riding. Can only be built next to camps and pastures. When built, adds the yields from all adjacent camps and pasture tiles to it. +2 housing. Only one can be built per city.
This improvement compliments the civ ability, allowing you to settle a city off-water and still get plenty of housing. Furthermore, it adds a very powerful tile to your city, provided you have some improved pastures/camps. A key thing here is that it
adds the yields of pastures and camp tiles to a base tile, similar to a vampire castle.