Design your own Civ VI civ

I'm no expert in SEA so bear with me. Either way here is my idea of Siam for Civ 6.

Siamese Empire (Siam)

Leader: Rama V

LA: Sukhaphiban- Aqueducts, Dams, and Canal Districts grant major adjacency bonuses toward Theater Squares, Campuses, and Holy Sites. An Entertainment Complex or Water Park next to one receives an extra amenity to the city when built. Cities with an Industrial Zone may complete the Sanitation city project. Upon completion gain +15% production towards completion of Aqueducts, Dams and Canals and other city projects within the next 10 turns.

UA: Mueang Thai- Receive the benefits of the suzerain bonus of a city-state as long as you have at least 6 envoys there, even if you are not the suzerain. (It sounds good to me but not sure if it's too crazy of an ability) :dunno:

UU: Jingal (Replaces Field Cannon)- May attack twice if there is movement left. Stronger on defense than other ranged units of the era.

UD: Floating Market (Replaces Commercial Hub)- Gains major adjacency bonus from rivers and Aqueducts, Canals and Dams). Gains culture equal to gold output. Culture turns into tourism at flight.
 
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Being a huge history fan myself, I believe there are several civs that can be included:
Civ: Denmark(Kalmar Union)
Leader: Margrete I(Kalmar Union) or Cnut the Great(North Sea Empire)
*Margrete can also be the leader of Norway and Sweden
*Cnut the Great can also be the leader of Norway and England
Reason: Influential leaders that can lead 3 civs(Denmark, Norway, & Sweden/England)

Civ: Israel
Leader: King David
Reason: One of the most prominent nations in the world with rich history and influence(religion).

Civ: Assyria
Leader: Varies --> Tiglath-Pileser III or Ashurbanipal from Civ 5
Reason: The first nation to ever expand into 3 continents

Civ: Seljuk
Leader: Varies --> Alp Arslan
Reason: Influential and powerful nation that played a huge role in history and as an empire it projected massive influence in Europe(Crusade) and the Middle East(Conquest)

Civ: Austria
Leader: Charles V or Maria Theresa from Civ 5
Reason: Powerful and influential European power for hundreds of years
*Charles V can also be the leader of Germany(Holy Roman Empire) and Spain(Not the Netherland as the nation itself didn't quite exist)
*Maria Theresa can also be the leader of Hungary

Civ: France & Germany(Frankish Empire)
Leader: Charlemagne(leads France & Germany)
Reason: Vast influence as a nation as well as the leader. Founding nation of both France and Germany

Civ: Egypt & Nubia(Kushite Empire/25th Egyptian Dynasty)
Leader: Piye(leads Egypt & Nubia)
Reason: Conquered Egypt and became the ruler of both nations. Interesting leader for two African Civs

Civ: Timurid
Leader: Babur(Preferred as he can lead two nations)/Timur
Reason: Timurid was highly influential as well and with Babur he will be able to lead both Timurid and India(Mughal Empire) Skillset can relate to cannons due to his battles(Ex: First Battle of Panipat)
*Babur can lead India(Mugal Empire)

Civ: Venice
Leader: Enrico Dandolo from Civ 5
Reason: Interesting playing dynamics from Civ 5.

Civ: for England, Scotland, and the Netherlands
Leader: William III of England
Reason: A great ruler that can lead 3 civs(England, Scotland, and the Netherlands)




Mention: Philip II of Spain can also lead Portugal and Queen Victoria(England) can also lead Scotland(not really India from India's perspective)
 
Civ: Assyria
Leader: Varies --> Tiglath-Pileser III or Ashurbanipal from Civ 5
Reason: The first nation to ever expand into 3 continents
I very much want to see Assyria included and think it ought to be a staple over Babylon, but even by the most generous definition of Europe Assyria never controlled any part of it even at its greatest extent. Achaemenid Persia is a better candidate for this claim as it did control the Caucasus, which can debatably be called Europe.
 
I very much want to see Assyria included and think it ought to be a staple over Babylon, but even by the most generous definition of Europe Assyria never controlled any part of it even at its greatest extent. Achaemenid Persia is a better candidate for this claim as it did control the Caucasus, which can debatably be called Europe.

Yes you are 100% correct. It was a careless mistake on my part. However, to my perception being the first to control both Egypt and Mesopotamia region in such an ancient era is indeed a great feat
 
Yes you are 100% correct. It was a careless mistake on my part. However, to my perception being the first to control both Egypt and Mesopotamia region in such an ancient era is indeed a great feat
Agreed. :D I am endlessly amazed that in six incarnations of a game called "civilization," Assyria has only been included once, and only because one of the developers had an interest in it. :(
 
I very much want to see Assyria included and think it ought to be a staple over Babylon, but even by the most generous definition of Europe Assyria never controlled any part of it even at its greatest extent. Achaemenid Persia is a better candidate for this claim as it did control the Caucasus, which can debatably be called Europe.
I guess Cyprus doesn't count. :p
But I agree that Persia probably should get that claim first.
 
Wait... Some people actually believe that Cyprus could be considered European, even if you stretch it?
Geographically it's indubitably Asian. It's sometimes considered European in modern politics because half its modern population is Greek.
 
Here are some two ideas for AfroCaribbean Civs

Haiti

Civ Ability: Caribbean Citadelle

o Encampments built on Hills give +2 culture to all its buildings and grants the city a free Builder.

o Builders can expend charges to boost production of military units and walls. Builders get +1 charge for each level of walls.

o Expending builders for military units grants a small amount of initial experience to that unit.

Leader: Toussaint Louverture

Leader Ability: First Abolition

o Plantations give +2 Loyalty to the city and +1 Gold, during peace time, gives a small boost towards civilian units production for each improved Plantations, while at war that boost affects Melee units instead of civilian units. Civilians cannot be captures by other civs but Haiti cannot captured them either.

o Land units get +2 movement for their first 10 turns when produced on a War, additional +1 if the units it’s a Armée Indigene.


Unique Building: Potomitan (replaces the Monument)

o Cheaper than the Monument

o Culture yields are replaced with faith.

o After choosing a Pantheon, cities with a Potomitan get a second randomly picked Pantheon for the next 20 turns and then change again to a new one (Religious Settlement is the only one that cannot appear, If the city gets a Fertility Rites it does grants the free builder).

o Religious units created in this city get +7 combat strength and grant small burst of culture on kills.

Unique Unit: Armée Indigene (replaces the Line Infantry)

o Grants burst of loyalty on kills to nearby Haitian cities.

o Receives more experience from kills.

o After it dies, will grant a free builder in its origin city if the unit had at least two or more promotions.

Jamaica

Civ Ability: Dub Poetry

o Jamaica cannot declare Holy War nor receive one, Jamaican religious units get +1 movement, additional +1 movement for every two major civs following your religion (Jamaica itself doesn’t count for this bonus) and religious units don’t get reduced combat strength from been injured.

o Great Works of Writing and Music can be put in each other slots, if a building or a wonder has both great work types, each give +4 loyalty and get enhanced with religious tourism boosts (in a similar fashion to Cristo Redentor and Reliquaries)

Leader: Nanny

Leader Ability: Blue Mountain’s protection:

o Units that receive damage from enemy units that require gunpowder return a small burst of faith back, the bonus increase if the units are on Jamaican Territory.

o Land units adjacent to a Mountain or on top Woods/Rainforest deal additional damage to enemy units with half or less of their maximum health.

o Get access to the Unique Windward Maroons Unit, after unlocking its tech, all anti-calvary units on top of a removable feature become Windward Maroons.

Unique Building: Rastafari Groundation (replaces the Temple)

o Lower Cost of Construction

o +1 Great Musician point per turn

o +1 Slot for a Great Work of Music

o + 1 Amenity to all Great Works of Music in the city, +2 if the district had high adjacent bonuses (+4 or more)

o Apostle created in this city get +5 theological combat strength while fighting in a foreign continent.

Unique Unit: Coromantee (Replaces the Pikeman)

o Lower Cost and no Maintenance

o Same stats as the Pikeman

o + 7 combat strength if its current health is below half.

o + 3 Combat strength for every adjacent injured ally (additional +1 if the injured is a Coromantee)

Unique Unit: Windward Maroons (Replaces the Pike and Shoot; Unique to Nanny)

o Lower Cost and No maintenance

o Starts with the Guerrilla promotion

o Only Adjacent units can reveal this unit.

o Increase Flanking Bonuses if adjacent to two mountain tiles or on top of Woods/Rainforest.
 
Hello there. First post, English is not my first language, you know the drill.
Being a devout Ukrainian patriot, I have been consistently unsatisfied with the portrayal of my country in Civilization series. Inspired by Merrick's Kievan Rus' mod, here are my suggestions for a Ukrainian civ. Now, I fully realize that some of them may turn out to be not balanced or completely unmodable. Please let me know what you guys think about the overall concept. I would be very happy to answer any questions.
Name: Ukraine

Leader: Bohdan Khmelnytsky

Starting bias: Tier 2 for Plains and Grasslands, Tier 3 for Horses, Cattle and Sheep

Civilization Ability: “Blood and Soil”

Farms and Pastures provide minor adjacency bonuses to Holy Sites, Commercial Hubs and Industrial Zones, +1 Housing and +1 Amenity. City receive +5% Growth and Production bonus every time a tile improvement in its range is repaired (caps at 30%)

Bohdan’s Leader Ability: “Second Jerusalem” or “Prince of Ruthenia”

Units receive +2 Combat bonus for every active Alliance and +5 Combat bonus for every liberated city. Trade routes to Ally cities or allied City-states generate 50% of all great People Points in the target city (provided that the origin city has the necessary districts)

Bohdan’s Unique Unit: Zaporozhian Cossack

  • A renaissance-era melee infantry unit which doesn’t replace anything
  • Unlocked in Mercantilism civic
  • Costs 270 production/1080 gold/ 540 faith and 15 Nitre to train or buy
  • 60 Combat Strength
  • 2 gold Maintenance
  • 3 Movement, 3 Sight. Heals 25 HP when pillaging any improvement. Earns Gold upon defeating enemy unit equal to 200% of enemy unit’s combat strength when in formation with Hetman.

Unique Unit: Hetman

Replaces the Great General. Cannot be earned through the accumulation of Great General Points. Instead, receive free Hetman upon every Sich district built. Has 3 Charges, which can be spent to instantly build Holy Site, Commercial Hub or Sich buildings (not districts themselves). Disappears and creates a unique Great Work of Writing (Statut) after using up all Charges.

Unique District: Sich

Replaces the Encampment. Requires the Engineering technology. Can be built only on a featureless Hill next to a River, Lake or Coast. Does not provide Great General Points. +1 Trade Route capacity. +1 Production and +1 Faith to every adjacent Farm, +1 Production and +1 Gold to every adjacent Pasture.
 
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Hello there. First post, English is not my first language, you know the drill.
Being a devout Ukrainian patriot, I have been consistently unsatisfied with the portrayal of my country in Civilization series. Inspired by Merrick's Kievan Rus' mod, here are my suggestions for a Ukrainian civ. Now, I fully realize that some of them may turn out to be not balanced or completely unmodable. Please let me know what you guys think about the overall concept. I would be very happy to answer any questions.
Name: Ukraine

Leader: Bohdan Khmelnytsky

Starting bias: Tier 2 for Plains and Grasslands, Tier 3 for Horses, Cattle and Sheep

Civilization Ability: “Blood and Soil”

Farms and Pastures provide minor adjacency bonuses to Holy Sites, Commercial Hubs and Industrial Zones, +1 Housing and +1 Amenity. City receive +5% Growth and Production bonus every time a tile improvement in its range is repaired (caps at 30%)

Bohdan’s Leader Ability: “Second Jerusalem” or “Prince of Ruthenia”

Units receive +2 Combat bonus for every active Alliance and +5 Combat bonus for every liberated city. Trade routes to Ally cities or allied City-states generate 50% of all great People Points in the target city (provided that the origin city has the necessary districts)

Bohdan’s Unique Unit: Zaporozhian Cossack

  • A renaissance-era melee infantry unit which doesn’t replace anything
  • Unlocked in Mercantilism civic
  • Costs 270 production/1080 gold/ 540 faith and 15 Nitre to train or buy
  • 60 Combat Strength
  • 2 gold Maintenance
  • 3 Movement, 3 Sight. Heals 25 HP when pillaging any improvement. Earns Gold upon defeating enemy unit equal to 200% of enemy unit’s combat strength when in formation with Hetman.

Unique Unit: Hetman

Replaces the Great General. Cannot be earned through the accumulation of Great General Points. Instead, receive free Hetman upon every Sich district built. Has 3 Charges, which can be spent to instantly build Holy Site, Commercial Hub or Sich buildings (not districts themselves). Disappears and creates a unique Great Work of Writing (Statut) after using up all Charges.

Unique District: Sich

Replaces the Encampment. Requires the Engineering technology. Can be built on a featureless Hill next to a River, Lake or Coast. Does not provide Great General Points. +1 Trade Route capacity. +1 Production and +1 Faith to every adjacent Farm, +1 Production and +1 Gold to every adjacent Pasture.
Welcome to the forums! :D I like the idea you have given here and can see much potential in it, however, I have a question about the Sich. When you say the Sich can be placed on a featureless Hill next to a source of Water, does that mean you can only build on these Hills or that you can build on those Tiles as well?

Also, I get your struggle with balance. :P
 
Welcome to the forums! :D I like the idea you have given here and can see much potential in it, however, I have a question about the Sich. When you say the Sich can be placed on a featureless Hill next to a source of Water, does that mean you can only build on these Hills or that you can build on those Tiles as well?

Also, I get your struggle with balance. :p
Thank you for your reply! Yeah, the balance is a biter, I don't imagine how people out there do whole conversion mods, it's crazy.
Considering Sich - it can only be built on Hills. Historically Siches started off as a type of natural fort, hence the need for some kind of an evelation, later expanding to accomodate things like church, armories, markets and stuff.
 
Thank you for your reply! Yeah, the balance is a biter, I don't imagine how people out there do whole conversion mods, it's crazy.
Considering Sich - it can only be built on Hills. Historically Siches started off as a type of natural fort, hence the need for some kind of an evelation, later expanding to accomodate things like church, armories, markets and stuff.
Ah, that makes sense. Perhaps you should add an "only" in the original post, make that part clearer.
 
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Here's an old list of Civ ideas I made in 2018. I never really elaborated or expanded on most of these, but if anyone here wants to use these as a building block, be my guest. :D

Also, disclaimer: These ideas were made when I was 12, so I obviously wasn't comprehending the controversiality of some of these people, lol. :P
 
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4, 5, 6, 8, 10, 12, 16, 19, 26...You like to live dangerously, don't you? :mischief: (While 22 would be an inherently controversial civ choice, to be fair Robert E. Lee would probably be the least controversial leader you could select for it.)
 
4, 5, 6, 8, 10, 12, 16, 19, 26...You like to live dangerously, don't you? :mischief: (While 22 would be an inherently controversial civ choice, to be fair Robert E. Lee would probably be the least controversial leader you could select for it.)
When I was 12, I never thought of mundane things like that, lol. :lol: Also, I'm surprised you didn't mention 18 in your list of controversial Leaders I had in mind. She would most certainly be more controversial than Thorgest, IMHO.
 
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Here's an old list of Civ ideas I made in 2018. I never really elaborated or expanded on most of these, but if anyone here wants to use these as a building block, be my guest. :D

Also, disclaimer: These ideas were made when I was 12, so I obviously wasn't comprehending the controversiality of some of these people, lol. :p
Napoleon III I wouldn't mind in seeing in the game. If not for modernisation of French agriculture, industrialisation of France, rebuilding and modernisation of French cities, building of a railway network in France, strong economic growth, gain of Savoy, establishment of modern French navy, expansion of colonies, restoration of international trust in France through the defence of the Ottomans in the Crimean war, support of the building of the Suez canal and managing to successfully balance French internal political scene for about 20 years, then for that magnificent moustache of his :p
 
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