Civilization: Judaean Empire (Sons of Israel): Upon recruiting a Great Prophet, receive either a free Great General and Great Engineer. Can recruit more than one Great Prophet, from an exclusive roster. Followers of your religion in other empires generate Science, Culture and Faith.
Leader 1: John Hyrcanus: -15% malus to Faith and cost of religious units, but +15% bonus to production of military units, -15% cost of purchasing military units, and +15% combat bonus when fighting outside your borders.
Leader 2: Salome Alexandra: Encampments provide loyalty to cities and exert additional loyalty pressure onto other cities.
Leader 3: Herod: Builders have one extra charge and can be expended when in the city centre to speed up Wonder construction, but doing so will take up 1 Amenity.
Leader 4: Asa: Religious and military units have combat bonus against civilizations with less Holy Sites than you. Killing enemy units within 4 tiles of your city provides Faith and a temporary Amenity.
Leader 5: Jeroboam II: Holy Sites have increased Faith yield, increase loyalty and exert additional loyalty pressure, but will take up Amenities over time, faster for each building in the Holy Site.
Unique Unit: Maccabean: Purchased with Faith from Holy Sites. Has combat bonus when fighting within 4 tiles of a city that follows your majority religion.
Unique Building: Yeshiva: Holy Site building that gives +3 Faith, and +1 Science for every building in an adjacent Campus district. Religious units produced in the city start with an extra promotion.