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"Dev @ Gamescom says 5 player limit also applies to a full game with all eras"

We're talking about aoe4? Mate that was a dumpster fire from the start, had nothing to do with multiplayer tuning. Relic should have never had anything do with "Age" series.
Nah, it had some good ideas. Mannable walls weren't original (Battle for Middle-earth did that twenty years ago), but they were implemented well and very fun. The original civ selections before "what if HRE but gold?!" were pretty good. The asymmetric civs were overall well done. Visuals were hit and miss, but sound design (both music and ambience) were great. But the game got more bland with each patch. As a generally peaceful player even in RTS games, though, doubling the cost of wonders was the final straw that made me never come back to the game; it was just a slog after that.
 
Nah, it had some good ideas. Mannable walls weren't original (Battle for Middle-earth did that twenty years ago), but they were implemented well and very fun. The original civ selections before "what if HRE but gold?!" were pretty good. The asymmetric civs were overall well done. Visuals were hit and miss, but sound design (both music and ambience) were great. But the game got more bland with each patch. As a generally peaceful player even in RTS games, though, doubling the cost of wonders was the final straw that made me never come back to the game; it was just a slog after that.
I liked mannable walls but that's about it. They didn't even bother to do anything authentic with it tho, the infantry just teleported to the top.
But tons about it was terrible. Like magical homing arrows for example.
 
And with that piece of information all hype is gone for me and my 7 friends with whom I play MP in Civ6 on a weekly basis.
Why? What is the reasoning behind such a limitation?
 
And with that piece of information all hype is gone for me and my 7 friends with whom I play MP in Civ6 on a weekly basis.
Why? What is the reasoning behind such a limitation?
I'm wondering if FXS legitimately ran into some technical roadblock they weren't able to work around. You have no idea how often that happens in software development
 
8 is standard for civ 6
that's including the AI, and the officially supported value, you can have much more with modding (but AFAIK more than 8 human players in civ6 usually leads to more desyncs)
 
I dislike these kind of statements and the topics that flow from them.

This is not a dev statement. This is reported speech, from someone who spoke to a dev. We don't know how trustworthy that someone is, we don't know what question they asked and how they asked it, we don't know how the question was interpreted, we don't know what answer was given, and we don't know how the person who phrased the question interpreted the answer.

The information in this tweet is entirely useless in my opinion, and I think people should hold off on making any judgments or even discuss the topic until information is shared publicly through a dev.
 
If you start with 8, you will change 2 times in two future eras ... so its 8+8+8 = 24 ... thats problem with civ switching. They dont have enough Civs at release, or they allow two same civs at the time.

I hope this is reason, and with more civs, and some modders allow same civs in one game it would be just first two-three months before it increases.
 
I have the slight suspicion that there are only going to be 5 ancient era, 5 exploration era, and 8 modern era basegame civs at the start, hence the limitations.
 
I dislike these kind of statements and the topics that flow from them.

This is not a dev statement. This is reported speech, from someone who spoke to a dev. We don't know how trustworthy that someone is, we don't know what question they asked and how they asked it, we don't know how the question was interpreted, we don't know what answer was given, and we don't know how the person who phrased the question interpreted the answer.

The information in this tweet is entirely useless in my opinion, and I think people should hold off on making any judgments or even discuss the topic until information is shared publicly through a dev.
It's officially stated that is the max number of player for multilayer

It is of official website faq and steam page

What is the max of AI we don't know though, but I don't understand why if the limitation is because of sync issues and not map size there could be only 5human +3Ai age 1 and not 8 human but 8 human age 3
 
Man, how much problems from mechanics nobody is really super-hyped for (most people are like meeh-not sure, or simply dont like it)

After 2 expansions, many DLCs and mods i believe it will be good game, but at lunch ....
 
Man, how much problems from mechanics nobody is really super-hyped for (most people are like meeh-not sure, or simply dont like it)

After 2 expansions, many DLCs and mods i believe it will be good game, but at lunch ....
Are there other than civ switching and builders?
 
I have the slight suspicion that there are only going to be 5 ancient era, 5 exploration era, and 8 modern era basegame civs at the start, hence the limitations.
Doubtful.
 
there will be skill-based constantly online matchmaking for people to drop in for the modern era :lol:
 
It's officially stated that is the max number of player for multilayer

It is of official website faq and steam page

What is the max of AI we don't know though, but I don't understand why if the limitation is because of sync issues and not map size there could be only 5human +3Ai age 1 and not 8 human but 8 human age 3

Yes Tottally , "Civ" 7 is going to be a lot smaller than before both in size for maps and number players & add in no mods , this "version" will probs be a hit on console 's like the Switch .
Older dudes with Pc's best wait for 8
 
Nah, it had some good ideas. Mannable walls weren't original (Battle for Middle-earth did that twenty years ago), but they were implemented well and very fun. The original civ selections before "what if HRE but gold?!" were pretty good. The asymmetric civs were overall well done. Visuals were hit and miss, but sound design (both music and ambience) were great. But the game got more bland with each patch. As a generally peaceful player even in RTS games, though, doubling the cost of wonders was the final straw that made me never come back to the game; it was just a slog after that.
Oh man the variant civs were such a cash grab content-padding decision that made me frustrated
 
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