Can any unit get the desert promotion? I've only ever seen it on camel archers.Currently, only Arabia's UU is the only camel-based unit. We already have the desert adaptation promotion for increasing movement speed on that terrain.
Can any unit get the desert promotion? I've only ever seen it on camel archers.Currently, only Arabia's UU is the only camel-based unit. We already have the desert adaptation promotion for increasing movement speed on that terrain.
I based that on a relief map from Wikipedia, and there seemed to be a number of mountains on Google Maps for north-central Mindanao, but I don't have any first-hand knowledge of the island. Resources should just be moved to accommodate whatever important city/cities are desired. I maintain that my suggestion approximates the shape of the island better, but it seems to be a minority opinion. That's all right.Not really sure why you put the peak there. I suggest moving the gold 1 tile north. Also, the sugar in Luzon should be 1E; the current spot with the river is supposed to be Manila.
Building on the light cavalry idea of faster movement for steppe, camel-based units (maybe camelry should be a category?) should have faster movement on desert and semidesert.
I was considering Camel based equivalents to Horseman and Horse Archer (Camel Rider and Camel Archer) for all civilisations (effectively only those with access to Camels of course) and having a new UU for Arabia.Currently, only Arabia's UU is the only camel-based unit. We already have the desert adaptation promotion for increasing movement speed on that terrain.
Indeed, all Egyptian cities are 1S of their location. Alexandria should be 1NE, Cairo should be 1N, Luxor should be 1N, and Aswan should be 1 NE. The shift is to make more room in the delta (for Cairo and Alexandria). If we were to have only one city in Upper Egypt, the Aswan tile might be the better one in terms of reach? I think that the Nile valley is one of those places were it's ok to cram cities. Do you have a concrete proposal on which cities to leave there and where (because most likely that wouldn't be exactly on the same location)? Then I can place them so everyone can see how they would look then.I personally would go for this canonical city placement:
Alexandria, Cairo, Luxor OR Aswan (Similar to Shanghai/Hangzhou) and Meroë. And with Meroë 1S3E of your suggestion. It's sad that Khartoum cannot be presented in that case, but we don't need to place every historical city.
EDIT: Looking more closely at Egypt, the tile you placed Luxor on is actually the location of Aswan. Luxor would be 1N of that. (could be represented in the CNM). The tile you placed Aswan would be Abu Simbel.
Meroë is really of in that location. It should be 1S3E. Personally, I don't mind it that much if cities are 1 tile of the actual place for gameplay reasons, but this is too much IMO.
I really think that Aksum should not be landlocked. It is indeed not coastal, but it is really close to the coast. I think this situation is really similar to Rome, London, Hanoi and many other cities. Not coastal geographically, but coastal in terms of gameplay. It also makes the coastline slightly more accurate IMO.
Furthermore, the Kingdom of Axum should have a sea access, given the quote below. Making Axum coastal by removing the land tile you added is IMO the best solution gameplay wise.
I would personally place Kilwa 1S1E, on the new land tile.
I don't think that all of your city suggestion should be the canonical cities. (More isn't always better. I this case, it isn't IMO) I would say the following cities are the canonical cities of the Swahili Coast: Mogadishu, Mombasa, Zanzibar, Kilwa, Mozambique and Sofala. This also allows Mombasa and Zanzibar to be placed on the accurate tile and make the area less crowded. (I think it is too crowded in your suggestion).
You're absolutely right, I did look at a map and I thought I had placed it in the correct place. I don't know if things changed in my head or if my map wasn't good. I've moved it. I tried 3E instead of 1S3E to give Khartoum a bit more place. Do you think this works? (see image below)
Tas has been debated to no end and I think 3 tiles is the settled on number to discourage settling a city on it. Overall, seems a bit resource dense. Tundra and oases doesn't really make sense where they are and there's better ways to ensure correct city placement.Australia.
I find the shape of the Murray/darling river system in the new map disturbing, and poor Tasmania! Here's my suggestions
the resource spawn dates were selected as approximation for the first waves of Europeans away from the first colonial sites (1830) and the post war migrant inflow that pushed inward again (1920)
SA, Vic, Tas
Make it a choice between Melbourne/Geelong and if you build Adelaide or a couple of smaller cites in SA. or go completely Ahistorical and have a mega city at the mouth of the Murray
NSW, Southern Queensland and the Red Centre
Sydney for a good city now or Lithgow for potential 100 years later and some junk towns over the divide to grab all the goodies
How do you best exploit Queensland?
The Top End
Being mean to the Territory, it's not developed now why should civ Oz have it any better.
Perth
There can be only one, or maybe two if you feel odd
My suggestion is add some marshes/Jungles in South China, and turn to plains and appear some food resourses after XXX year. But I have not complete a concrete plan.I made this comment ages ago but since I'm not playing the game at the moment I can't make screenshots. To add to Soul's changes, I think there should be more peaks in south central and southwest China to reduce the number of tiles for Changsha, Chongqing, and Chengdu, and the break up these regions. Chongqing should have peaks in the inner ring and Changsha and Chengdu in the outer ring. Changsha to the northwest and southwest, and Chengdu in every direction.
Also Nanjing as a hill tile would help its historic situation. As Jiankang it was the capital of many kingdoms and important in war.
I still think a better way to keep China out of the South early on is to add the Yue.My suggestion is add some marshes/Jungles in South China, and turn to plains and appear some food resourses after XXX year. But I have not complete a concrete plan.
In fact there not so many peaks in South China, most of the mountains in South China are about 2000 meters in altitude. The peaks are at most settle in the West Region.
It's unsuitable to add a civ which is not existed in history. If you feel it necessary to add a Yue civ, it could be like Polynesia and Harappa, only spawn when human players use it.I still think a better way to keep China out of the South early on is to add the Yue.