Finbros
Chieftain
Continue.
Now, when we have rivers as references, we can place historically significant towns (not necessary "canonical" in terms of appropriate thread) as second-order landmarks. They'll be used for resources placement (we want big cities when there are big cities IRL, and we dislike settling on resources, isn't it?) and for additional map tuning.
Western ex-USSR (Batics, Belarus, Ukraine, Moldavia) and some border areas.
(City names mostly Russian and shouldn't be used in actual city map as is)
Sketch of citymap:
Red - approximate modern state borders, blue - river fixes, yellow patches - hills, cyan - swamps.
Actual fixes:
Baltics region:
Finnish Bay
A) Placed isles in Finnish Bay 1W from SPB for Kronstadt and Kotlin
Estonia.
B,C) We can place cows between Tallin and Narva (accessible both from Saint-Petersburg and Riga) and remove them from Pskov tile.
Latvia.
Strange, but no amber is accessible from Riga. I suppose D1) moving northernmost amber 1SE, to Riga Bay, or, D2) if it is supposed to be accessible from Gothland, add fourth amber directly in Riga Bay.
Lithuania.
E) I'd prefer keeping Vilnus and Kaunas tiles forestless, for settling them with Poland settlers ASAP.
Konigsberg/Kaliningrad.
F) Placed Romnicka Forest (famous hunt place in Prussian times, significant ecoregion now) as forest with deers 1E from K. Also, it is additional food source in overcrowded Baltics.
Belarus.
G) Placed taiga tile in Poland border, representing relict Bialoweza forest.
H) Fixed Neman river.
I) Moved pigs from Minsk 1W.
J) Moved hill 1NE, under Minsk .
K) Idk about iron under Grodno. Probably it represents Navasiolkaŭskaje deposit of iron, but it was discovered only recently and doesn't used even now. I suppose to remove it, unless it is placed here for balance purposes.
L) There are great deposits of potash (~1/4 of worldwide production) and salt south of Minsk, I placed salt 1SE, though it is not accurate. Don't place them if necessary.
M) Swamps moved north.
At 1800 potatoes should spawn here and there.
I suppose N) tiles 1NW from Minsk and 1S from Gomel. ((79;66) and (81;63))
Ukraine and Moldova.
O) Placed uranium in Zheltye Vody (significant Soviet center for uranium ore extraction and processing); P) moved wheat from this tile 1W.
Q) Iron from Tarnopol (Krivbass before map upscaling, I suppose) moved back to Krivoi Rog tile.
R) Pigs moved 2E (Tarnopol), for Kiev/Odessa.
S) Forest moved 1E, representing Herodotus' ancient Hylaea forest. Maybe, it should be placed only in 3000BC scenario.
T) Also we can have horses here, for Cuman and Crimean nomads, cossack hosts, and modern Askania-Nova nature park.
U) I'm in doubt with Rare Earthes in Kharkov. Their deposits are insignificant and mines are nearly abandoned after Soviet times. They can represent Kharkov as Soviet center electronics and precision engineering, though.
V) Probably, corn should spawn somewhere at 1700. Northern Odessa tile (80; 60), I think.
W) Added Prut river and fixed Dniestr.
X) Added wine 1W from Ismail, representing Moldovian wineyards.
Also, I tried steppe terrain and thought that it is nearly unusable, except some very special cases (tselina in northern Kazakhstan, probably).
If I use it at real East European steppe, I'll make Ukraine and southern Russia unproductive and nearly uninhabitable, though IRL it is a very productive land.
My proposition: Steppe: all improvements, 0 food, 0 hammers, +1 food next to river (or near all fresh water, if it is possible), +1 gold next to rivers.
Then, we can cover all the Eurasian Steppe with relevant terrain, and in river-rich areas (Black Sea Coast, lower Volga, Zhetsu) steppe will be just plain without hammers, but in dry areas such as Northern Kazakhstan, Caspian Coast and Xinjang it'll be more similar to semideserts.
Now, when we have rivers as references, we can place historically significant towns (not necessary "canonical" in terms of appropriate thread) as second-order landmarks. They'll be used for resources placement (we want big cities when there are big cities IRL, and we dislike settling on resources, isn't it?) and for additional map tuning.
Western ex-USSR (Batics, Belarus, Ukraine, Moldavia) and some border areas.
(City names mostly Russian and shouldn't be used in actual city map as is)
Sketch of citymap:
Red - approximate modern state borders, blue - river fixes, yellow patches - hills, cyan - swamps.
Actual fixes:
Baltics region:
Finnish Bay
A) Placed isles in Finnish Bay 1W from SPB for Kronstadt and Kotlin
Estonia.
B,C) We can place cows between Tallin and Narva (accessible both from Saint-Petersburg and Riga) and remove them from Pskov tile.
Latvia.
Strange, but no amber is accessible from Riga. I suppose D1) moving northernmost amber 1SE, to Riga Bay, or, D2) if it is supposed to be accessible from Gothland, add fourth amber directly in Riga Bay.
Lithuania.
E) I'd prefer keeping Vilnus and Kaunas tiles forestless, for settling them with Poland settlers ASAP.
Konigsberg/Kaliningrad.
F) Placed Romnicka Forest (famous hunt place in Prussian times, significant ecoregion now) as forest with deers 1E from K. Also, it is additional food source in overcrowded Baltics.
Belarus.
G) Placed taiga tile in Poland border, representing relict Bialoweza forest.
H) Fixed Neman river.
I) Moved pigs from Minsk 1W.
J) Moved hill 1NE, under Minsk .
K) Idk about iron under Grodno. Probably it represents Navasiolkaŭskaje deposit of iron, but it was discovered only recently and doesn't used even now. I suppose to remove it, unless it is placed here for balance purposes.
L) There are great deposits of potash (~1/4 of worldwide production) and salt south of Minsk, I placed salt 1SE, though it is not accurate. Don't place them if necessary.
M) Swamps moved north.
At 1800 potatoes should spawn here and there.
I suppose N) tiles 1NW from Minsk and 1S from Gomel. ((79;66) and (81;63))
Ukraine and Moldova.
O) Placed uranium in Zheltye Vody (significant Soviet center for uranium ore extraction and processing); P) moved wheat from this tile 1W.
Q) Iron from Tarnopol (Krivbass before map upscaling, I suppose) moved back to Krivoi Rog tile.
R) Pigs moved 2E (Tarnopol), for Kiev/Odessa.
S) Forest moved 1E, representing Herodotus' ancient Hylaea forest. Maybe, it should be placed only in 3000BC scenario.
T) Also we can have horses here, for Cuman and Crimean nomads, cossack hosts, and modern Askania-Nova nature park.
U) I'm in doubt with Rare Earthes in Kharkov. Their deposits are insignificant and mines are nearly abandoned after Soviet times. They can represent Kharkov as Soviet center electronics and precision engineering, though.
V) Probably, corn should spawn somewhere at 1700. Northern Odessa tile (80; 60), I think.
W) Added Prut river and fixed Dniestr.
X) Added wine 1W from Ismail, representing Moldovian wineyards.
Also, I tried steppe terrain and thought that it is nearly unusable, except some very special cases (tselina in northern Kazakhstan, probably).
If I use it at real East European steppe, I'll make Ukraine and southern Russia unproductive and nearly uninhabitable, though IRL it is a very productive land.
My proposition: Steppe: all improvements, 0 food, 0 hammers, +1 food next to river (or near all fresh water, if it is possible), +1 gold next to rivers.
Then, we can cover all the Eurasian Steppe with relevant terrain, and in river-rich areas (Black Sea Coast, lower Volga, Zhetsu) steppe will be just plain without hammers, but in dry areas such as Northern Kazakhstan, Caspian Coast and Xinjang it'll be more similar to semideserts.