I may try to reshape Japan's coastline as suggested. It may be horrible, but I'll try. It's the least I can do to make up for CMC.No, I would actually most prefer proposals that change the actual landmass and not just what terrain and resources there are. The reason is that at some point I would like to enter the next stage of the city name manager development, and after you do that most coastlines etc. should be locked in.
So if someone wants to make an attempt at reshaping Japan, please go for it. Everything else that goes in a similar direction as well of course. Maybe I will also make my own attempts.
Japan had an issue of reconciling the importance of Kyoto and Tokyo with the geographic shape of Honshu - Northern Honshu if geographically accurate is a bit too good gamewise. Not sure if this was resolved.
Am I the only one that doesn't like the intersection of Honshu, Shikoku and Kyushu? Well, I did change Hokkaido. What precisely is the problem with Hokkaido? It doesn't seem that bad.I don't think that solves any of the relevant problems with Japan, which have more to do with northern Honshu instead of Shikoku or Kyushu.
For some reason I read Hokkaido on your last post. As far as Northern Honshu goes, shouldn't it just be a matter of tweaking the resources/terrain? Shape is fine I think.I suppose you mean Honshu? Well historically, northern Honshu (anything north of the Kanto plain) wasn't very developed and didn't play an important role at any point of Japanese history. Kanto and Kansai (commonly represented by Tokyo and Kyoto in the game) are the core of the Japanese state and are very important in its history. Even then, another city in Kyushu (especially when trade and western contact are ought to be emphasised) is more important than anything in northern Honshu. Its largest city, Sendai, is currently only of medium importance in Japan.
On the other hand, in your map, the Sendai spot is more attractive than almost any other in Japan, with loads of resources available. This is even worse than in the current smaller map because there at least these resources are within reach of Tokyo.
If any change is made to Bautos's current shape of the archipelago it would be a Europe style distortion of the southern half of Honshu at the expense of the northern half.
Okay, but isn't it more important that Japan as a whole is balanced in relation to other regions not that regions within Japan are balanced relative to each other? There aren't any other civilizations on those islands so what's the point of worrying about the internal mechanics. Spread the resources out, it's not geographically accurate but from a gameplay perspective... Or if it really is a problem change the terrain in the North, make it unproductive. Swamps, mountains?Shape means terrain means economic power. There isn't a lot of space in southern Honshu the way it is shaped right now, so there isn't really space to put all the resources. But even if you would, that will open up equally useful cottage grassland in the north.
Both are important, and I don't see a reason why they should be mutually exclusive. One of the player experience goals of this mod is that playing optimally should feel like playing historically, so your best cities should be where they were in history. I'm still not sure whatever goal you value above that so it's hard to see any merit in your position.Okay, but isn't it more important that Japan as a whole is balanced in relation to other regions not that regions within Japan are balanced relative to each other? There aren't any other civilizations on those islands so what's the point of worrying about the internal mechanics. Spread the resources out, it's not geographically accurate but from a gameplay perspective... Or if it really is a problem change the terrain in the North, make it unproductive. Swamps, mountains?
Thanks for making this post, I now know that you are not in this discussion to make a constructive contribution or actually know enough about map making or this map in particular. You can go now, thanks.I guess I'm just saying it seems like those things might end up actually being mutually exclusive in this case. My position is that enlarging an entire continent or even island compared to the rest of the map makes sense in some cases but distorting half of a contiguous landmass of that small size would just look silly and achieve very little except for the satisfaction that Northern Japan is insignificant just like in history. WOO, we did it! Are we also going to enlarge England compared to Scotland, Wales and Ireland? (I actually haven't studied that part of the map, maybe that's already the case). Why not just enlarge and distort every region based on economic activity regardless of whether it affects gameplay. The map will soon look like those bubble maps that distort based on economic activity? And will the map change shape throughout history to reflect the change in prominence of any given region? I dunno, seems like a lot of trouble for very little benefit.
Is that really necessary?Thanks for making this post, I now know that you are not in this discussion to make a constructive contribution or actually know enough about map making or this map in particular. You can go now, thanks.