AbsintheRed
Deity
With which revision?PS: it seems slower ín lategame then several Update before.
And what was the revision you used before?
With which revision?PS: it seems slower ín lategame then several Update before.
Personally I don't think the problem with Poland is anything to do with its UP, it's much more to do with the sheer length of time between the spawn and the UHVs and the resultant lack of direction.
Other civs with similar long term UHVs like Germany and Arabia do at least have some interim goals - Germany has to conquer most of Europe but before that it has to conquer part of Europe, so there is something to work towards. Poland on the other hand has a huge gap between its spawn and the first two UHVs, both of which go in virtually opposite directions - one is all about improving territory and building large core cities to produce max food whilst the other is all about taking and holding cities in territory outside the core. So it is hard in the early period to remain focused on both at once and not go all out for one then miss the other.
Although having looked at your save gilgames, I don't think you have really played it as intended - the open ended nature of the religious UHV obviously implies this one should be done last. So the intention is to focus more on the food and military goals at first in order to meet the deadline which you don't seem to have done.
In particular it looks like you have beelined Printing Press in order to found Protestantism. There's no need to do that, and it certainly isn't historical or intended - you can just let Germany or whoever found it and then switch when asked. You've also researched Shipbuilding which is of no value to Poland. Also the time and effort spent getting Divine Right for Westminster Abbey is largely wasted - Poland doesn't get any instability or unhappiness from foreign religions so half the point of Religious Tolerance is gone anyway. And why build the Golden Bull when you have stayed in Apprenticeship? The amount of hammers spent on those wonders could have built your own SOD.
If you'd gone down the bottom of the tree, you'd probably be at Professional Army and Flintlock by now, so you would have a wall of pikes and muskets supported by Pistoliers who would eat up those Hungarian Huzars and Arquebusiers. I appreciate you want to play a richer game and not just focus on the UHV, but in my opinion (and it is just my opinion of course) you have ignored the 2nd UHV for too long and now are in a situation where you don't have a buffer to respond to unexpected setbacks and still win the game.
I dont know but westminster is a must in my every catholic civ game. Its just too powerfull (can u change it?) And alsó like to have protestantism as my own. Maybe just bad habit. I tried poland again and failed hard, germany defeated me. I have to try it again.
PS: it seems slower ín lategame then several Update before.
PS2: sorry my phone is very stupid. Infó just Now noticed that it autocorrect every word
Wow, strange.
Which revision do you use?
Do you happen to have a savegame before it happens, and if yes, is it reproducable?
I dont know but westminster is a must in my every catholic civ game. Its just too powerfull (can u change it?) And alsó like to have protestantism as my own. Maybe just bad habit. I tried poland again and failed hard, germany defeated me. I have to try it again.
PS: it seems slower ín lategame then several Update before.
PS2: sorry my phone is very stupid. Infó just Now noticed that it autocorrect every word
003-6-7: Recently it also happens to respawners, not always but often, they get archers instead of musketman or any unit that fits to their tech level.
It acts as a palace IIRC. Basically a second capital on maintenance calculations for city distance.Reduce nearby cities maintenance. So pls define nearby.
I also noticed this, there are some strange war declarations after respawn in some cases.002: I swear to God I didn't Dow-ed anybody, but Byzance just respawned and it happened to other respawners too.
Merijn did some python code reorganizations recently. He probably made another small mistake when updating theis part of the code.003-6-7: Recently it also happens to respawners, not always but often, they get archers instead of musketman or any unit that fits to their tech level.
Vanilla BtS rules, never changed anything in blockades for RFCE.008: is it intentional that a ship can apply blockade this way?
Probably just got the wrong text. Firaxis wasn't that consistent with those diplo refusal messages.009: My land was soooooo far that we had a common border! ...a long border!
Not only Yaroslavl, but also Kyiv and Bratzlav have +4.010: This is only 1 thing Yaroslavl has +4 happiness instead of +1 as in all other cities In the city it says: "Our state religion is the best!" So way it isn't in other cities or why it is there?
Happiness (and healthiness) is an important factor in city stability calculations.Also number 010 is my current russia game. and its is in the 17th century. Question: I waged war against ottomans, my stability was 1-10 sometimes 12 or 14. when I made peace it was 1 and it jumped back to 44 on the next turn. Is it really intentional to have that big differences? I know where does it came from! Mostly the "we wont fight-6" and other thing + unhealthiness ect. But imo ending a war is not that much a big deal in a nation's life as it was shown in stability numbers.
Happiness (and healthiness) is an important factor in city stability calculations.
If war weariness was high in your cities, than it should be a big deal IMO.
With 20 cities if you had -1 stability on average from war weariness (which isn't that uncommon, especially if you are the agressor in the war), that's already 20 difference when the war is over.
If you have a huge empire with many cities, don't be surprised if some of them declare independence if you are the agressor in a prolonged war.this means if you wage war with a big emipre, than do it fast or don't? So it is really intentional to a single war (even if I started) makes 40 points of stablity difference? seems too much to me, but...i am not against it, just strange and huge.
009: My land was soooooo far that we had a common border! ...a long border!
Did a quick check. Turns out it wasn't Firaxis, but Rhye.Probably just got the wrong text. Firaxis wasn't that consistent with those diplo refusal messages.
Did a quick check. Turns out it wasn't Firaxis, but Rhye.
He simply added the same DENIAL_TOO_FAR text, when added era restrictions to defensive pacts.
Was too lazy to imlement a separate one. I would have done the same though Actually I have never even checked those texts before
Anyway, maybe we don't even need those restrictions in RFCE.
The tech availabilty is enough for defensive pacts in this mod, right?