Didn't have time to adjust the tech requirements too, but that was my line of thought as well. Not yet certain about the exact techs, but the mid 13th century sounds good.That sounds good to me - I would make the English Longbow available with Guilds and Chivalry, so it comes available around 1250 as is historical. That would reflect how quickly England adopted it vs the rest of Europe.
Once again, we are in agreement. Actually already did that in the commitLeaving the main longbow with MT should be fine, as it then acts as an alternative for civs which don't have sulphur at the time of gunpowder. Although I think the cost could be scaled back - as it stands it is only a bit more powerful than an arquebus, but almost twice as expensive.
Oh, should have checked all the posts before I answer.Thanks for the longbow changes, but English longbows still require MT with the last commit, making them too late for the 1st UHV. Also weren't the English longbows previously a bit cheaper than the standard ones?
Yeah, you are probably right. Any suggestions for a more fitting one?The Moroccan UU feels really useless - it come so late that you could easily have finished all your UHV goals before then.
Thanks for the feedback!About the new crusades
It is fun that there now is a reward tied to participation in a crusade.
I'm about to finish a game with Burgundy
(with the new companies they do receive the short end of the stick, their UU is outclassed by the Orderly units. Maybe their UA (unique ability) is in need of upgrading. Right now they play like a slightly smaller France on steroids. More distinctive might be more fun.)
After not being able to lead the first crusade I saw no benefit in trying to conquer Jerusalem, Arabia quickly became my favourite trading partner and my capital a faith factory (heroic epic + Knights Templar). Too bad the second UHV for Burgundy comes so late (Triumphal arc for even more faith and great general points).
With the additonal faith income it would be nice to be able to spend faith points (especially beyond 100) Also the amount of faith a Great Prophet yields seems a bit underwhelming at the moment.
But it is still a lot of fun to play with.
Yeah, I agree with this. Unhealthiness was a very significant problem in the middle ages.I actually think, that this is a good thing as all medieval cities became unhealthy at a certain point. They became big only when medicine got drastically better in the 19th/20th century. Medieval cities were in fact disease factories. So as unrealistic as a city with more than one million inhabitants is in the middle ages, it's even more unrealistic that said city would be totally health and clean.
Yeah, you are probably right. Any suggestions for a more fitting one?
This really isn't my forte, but maybe some sort of Berber Horsemen/Cavalry replacing the Lancer or Horse Archer?
Most of these suggestions align with my plans, yes
New civs won't come before 1.7 though.
Along with the updated map for the Middle East, which as I stated is sorely needed, the resources could be slightly reconfigured to give space for a Fatimid (Egyptian) and Abbasid (Arab) civilization. If possible this would include an expansion of the map southwards, to include more of Egypt, with the possibility of adding at least Medina to Arabia. Since the vast majority of this expansion would only be desert (Sahara), it wouldn't be as hard as expanding the map in other directions.
Most of these suggestions align with my plans, yes
New civs won't come before 1.7 though.
Btw, according to my development plan (which I put together after 1.4 was released, so it's nort set into stone, but a good guideline), 4 new civs will be added for 1.7. While it's way too early to talk about them in detail, can anyone guess all of them?
Exciting! I'm guessing Golden Horde, Norman Kingdom of Sicily, Kingdom of Jerusalem and some civ in eastern Europe I know nothing about.Btw, according to my development plan (which I put together after 1.4 was released, so it's nort set into stone, but a good guideline), 4 new civs will be added for 1.7. While it's way too early to talk about them in detail, can anyone guess all of them?
Most of these suggestions align with my plans, yes
New civs won't come before 1.7 though.
Btw, according to my development plan (which I put together after 1.4 was released, so it's nort set into stone, but a good guideline), 4 new civs will be added for 1.7. While it's way too early to talk about them in detail, can anyone guess all of them?
That's quite ahistorical though - by the time the Fatamids controlled Egypt the Abbasids had collapsed back to Iraq so they shouldn't coexist in the Levant like that.
I've often thought the Arab goals are quite uninspiring and ahistoric themselves - UHV1 is ridiculously easy, and UHV2 takes place after the effective end of the Abbasids as a viable civ.
Then the Fatamids spawn and flip Egypt
No, the map size won't change.
Those few additional tiles for Egypt won't worth the huge effort.