Citizens, the CFC DemoGames have been losing steam for several games now. There is widespread apathy, disgust with the process, entrenched opinions on how the game should be run, long-standing animosity at past events, and a sense that leadership is more a chore than a priviledge. It's not all bad, we could easily continue on with business as usual and we would probably be successful, and possibly even revitalized.
I've been pushing the business as usual approach, so that we could have something ready to go if circumstances demand, but in the back of my mind has been an idea to radically change our approach to the game. A completely new approach might light a spark in our citizens and may challenge old timers to renew their committment to the game, and energize newcomers to try to make a difference. I'm willing to at least toss out this idea and see what happens.
Rather than try to compare the proposed new structure to the old, tested, and successful format, I'll introduce the high level concept on its own terms.
At its highest level, the game can be structured as layers of decision making. In rough terms, these layers are:
These layers can be implemented using 4 branches of government:
Looking at the Strategic Council further, these elected officials would be responsible for determining the will of the people in terms of long-term strategy, and developing plans which are capable of achieving that strategy for citizen approval. On the Strategic Council would be:
The Tactical Directors would be elected officials responsible for putting the plans created by the Strategic Council into action. They would write the turn by turn instructions, typically on their own initiative but under guidance from the Council and with advice from the people. Their instructions would not routinely be polled, but the people could request polls in the case where controversial alternatives are available. The Tactical Directors would be:
Designated Players are exactly what they sound like. Some number of DPs would be elected by the people. A DP could also hold another office, and some would say should or even must hold another office. This allows the people to choose who plays with finer granularity than currently available.
Administrative Offices would include the Election Office, Naming Office, Information Office, and Judiciary. This does not mean the Judiciary is any less important than it is now, this is just the right place organizationally.
Gotta run, more later...
I've been pushing the business as usual approach, so that we could have something ready to go if circumstances demand, but in the back of my mind has been an idea to radically change our approach to the game. A completely new approach might light a spark in our citizens and may challenge old timers to renew their committment to the game, and energize newcomers to try to make a difference. I'm willing to at least toss out this idea and see what happens.
Rather than try to compare the proposed new structure to the old, tested, and successful format, I'll introduce the high level concept on its own terms.
At its highest level, the game can be structured as layers of decision making. In rough terms, these layers are:
- Strategic
- Tactical
- Game Play
- Administration and Management
These layers can be implemented using 4 branches of government:
- Strategic Council
- Tactical Directors
- Designated Players
- Administrative and Game Management Offices
Looking at the Strategic Council further, these elected officials would be responsible for determining the will of the people in terms of long-term strategy, and developing plans which are capable of achieving that strategy for citizen approval. On the Strategic Council would be:
- President
- Consul for Domestic Policy
- Consul for Military Policy
- Consul for Culture Policy
- Consul for Resources and Technologies Policy
The Tactical Directors would be elected officials responsible for putting the plans created by the Strategic Council into action. They would write the turn by turn instructions, typically on their own initiative but under guidance from the Council and with advice from the people. Their instructions would not routinely be polled, but the people could request polls in the case where controversial alternatives are available. The Tactical Directors would be:
- Commander of the Armed Forces
- Director of Commerce (trade, rushes, sliders)
- Director of Infrastructure (worker actions)
- Governors & Mayors (build queues, worker action requests, rush requests)
- Director of Expansion (settlers & escorts job goes away when no more land)
Designated Players are exactly what they sound like. Some number of DPs would be elected by the people. A DP could also hold another office, and some would say should or even must hold another office. This allows the people to choose who plays with finer granularity than currently available.
Administrative Offices would include the Election Office, Naming Office, Information Office, and Judiciary. This does not mean the Judiciary is any less important than it is now, this is just the right place organizationally.
Gotta run, more later...
