Daveshack thank you sir.
I would like to reiterate these main points.
I think it is high time to split up the truly work and power intensive Domestic Department and the Military, and merge the relatively weak Foreign Affairs and Trade as well as science and culture. We would land on the same amount of positions, and still be able to give true meaning to both the strategic and the tactical layer.
In fact, the government structure should reflect the flow of the various terms, where term one works out very differently than term five, regarding work-load and so on, and potential for creative strategy development by each consul and director.
As it stands, Domestic has been a neglected Super Department, truly saved mid.game by Sir Donald III that shaped it in a good fashion. However, Domestic is indeed to top heavy, and is the source of several problems, where the military has ample potential for citizen participation that has been swept under the carpet.
So this reform should seek to split up the powers of Domestic and Military, in order to bring forth the interest of those that likes to influence these areas.
On the other hand, I would like to see Foreign Affairs and Trade merge into one, so that the Diplomatic proposals can be properly coordinated, which is a must where several nations are involved. Remember the confusion around every trade deal bundled with a national security interest proposals. Trade fought for profits and Foreign Affairs fought for strategic relations, and this breach caused several unnecessary problems and extra work, which should have been put to better use elsewhere.
Regarding Science and culture, these are so heavily interrelated, and not singularly work intensive enough to justify separate departments. Both temples and libraries produce culture, and these departments frequently add up as an informal political bloc fighting the hawks in the military, where Domestic shifts between the two.
Science debates also influence wonder builds heavily, de facto dictating cultures wonder options in several instances. The only way to create tidy debates on the topic is to allow a Science/Culture Minister to present a comprehensive proposal for the sake of clarity, since no one cares to summarize the big picture of the two departments, and if they do, they are called on for meddling in someones jurisdiction by political opponents, and de facto nullifying the leadership of each minister.
In this tentative proposal, which of course can be amended and adapted, I have sought to blance out and integrate departments where they naturally do make a difference, and still maintain the existing number of seven ministers including DP.
The appointed Deputies could here serve as the Directors, subject to an approval vote.
President (Oversee the cooperation and interaction of all Ministries on the strategic level for the term, and use leadership to integrate presented strategies)
Vice President (Oversee the cooperation and interaction of all Director Offices throughout the term in line with the wishes of the long term perspective)
Minister of State Projects (Mobilization and War Economy decisions, Wonder builds (yes wonders are something beyond culture, they are of strategic significance, placement of Capital and Forbidden Capital discussions, responsible for Space Race, sets up provincial borders and city borders, responsible for nation naming as well).
Director of State (localization debates on capitals and wonders, calling for military drafts after nationalism, city naming procedures, military unit naming procedures, cooperating with governors on space race, watching corruption and waste levels and calling for courthouses related to Capital locations, arbitrates in governor and mayor quarrels on cities and borders before any legal process is initiated)
Ministry of Mining, Roads and Agriculture (responsible for strategic planning on the development of tiles in the nations, based on existing cities)
Director of Infrastructure Office (responsible for all worker movements within term)
Finance Minister (All fiscal policies related to sliders and rushes, setting up rules for all gold related activities for one term to be discussed and polled)
Central Bank Director (making financial decisions throughout term within rules)
Military Minister (All military land units, except escorts, plus navy in wartime, long term strategic planning, force composition, upgrade plans, military groupings, War Objectives)
Chief of Staff (All Operation level plans and tactical decisions within term)
Foreign Affairs and Trade Minister (Long term foreign Affairs plan
Director of Colonial Office (Settlers, City planning, considering future borders, navy-peacetime), also becomes Director of Intelligence (espionage and embassies)
Culture and Science Minister (promoting and calling for all cultural and science builds except wonders in a long term perspective, proposing one term science queues in line with what Strider did, planning cultural war rule parameters and plans and nominating cultural wonders for the State Project Ministry)
Director of National Office (fighting cultural wars by working with governors and promoting science in the process in terms of builds, as well as making necessary amendments in the science queue throughout the term, additionally, approving and disapproving in all science deals with foreign powers proposed by FA/Trade)
Governor
(Build queues in cities, 1 provincial named worker groups of 6 workers (half of province workers), control over city specialists and tile management). responsible for preparing city limits and negotiating external provincial borders. Names Province.
Knowing how much work certain activities took in the game, this more reflects the reality of things, and balances out the powers of the wonders, and merging weak ministries and splitting strong ministries. We also know from human psychology, that when pet cities become the issue, these influence the game in a strong sense.
Forbidden Palace, Capital, Wonder debates, frustrations of getting poor city locations, wrongful and unfair naming process, irritation of being nominated a worker and settler factory where other cities get the glamor of the wonders and so on.
I find the in-game advisor set up from the previous game to be incredibly arbitrary, and
do not reflect the true nature of the political processes throughout the game, and ensure a more balanced workload for each ministry in each term.
I believe this proposal is far from finished, but a step in the right direction.
I hope some of you agree.