GenMarshall
High Elven ISB Capt & Ghost Agent
Personaly, I dont wish for the Domestic and the Military Departments to be further divided. It would just spawn unnecissary Beurocracy.
CivGeneral said:Personaly, I dont wish for the Domestic and the Military Departments to be further divided. It would just spawn unnecissary Beurocracy.
Ashburnham said:But surely you would agree that the Domestic and Military Ministries were far and away the two largest officies in DG5. Wouldn't it make sense to divide the Ministries equally, so that one office doesn't dominate over others? That's what this proposal does.
Not realy, because it would just create more beurocracy. I forsee that this would create problems with what I call the "traditionalists" in claming that this is a bad idea and try to push forward a traditional based governernmet. If this is passed, the traditionalist would make an attempt to push forward an admendment to fuse the offices of the domestic and their subdore offices and the Military and their subdore offices back together. Also the traditionalists would also push forward an admendment to split the combined FAs and Trade departments bact to what they are.Ashburnham said:But surely you would agree that the Domestic and Military Ministries were far and away the two largest officies in DG5. Wouldn't it make sense to divide the Ministries equally, so that one office doesn't dominate over others? That's what this proposal does.
CivGeneral said:Not realy, because it would just create more beurocracy. I forsee that this would create problems with what I call the "traditionalists" in claming that this is a bad idea and try to push forward a traditional based governernmet. If this is passed, the traditionalist would make an attempt to push forward an admendment to fuse the offices of the domestic and their subdore offices and the Military and their subdore offices back together. Also the traditionalists would also push forward an admendment to split the combined FAs and Trade departments bact to what they are.
I dont call myself a traditionalist. But I do support the new system. But I would have to not support it on the grounds that it would cause a bushfire arguments in the DG6 future. I also dont support it on the grounds from what I have seen in Demogame 4, when they combined certan offices and eliminated culture. IIRC, there was a heated debate about it.
i agree with ashburnham,Ashburnham said:So, you're against this proposal because it would spark debate on the forums? Isn't that what we want? People can debate all they want, that's what this thread is for. I certainly don't see debate as a negative; it's an inherent part of running a government.
Also, I'm confused as to why this new government would cause more bureaucracy. What exactly do you mean? Provo's proposal would give us the same number of offices we had in DG5; there's no increase in the size of the government, thus there's no increase in bureaucracy.
As for the idea of traditionalists trying to change the government, they're welcome to. That's what the ammendment process is for. If they can persuade the majority of the citizens that we need to change around the Ministries, why shouldn't we? However, the chances of that happening are extremely small, considering all the work and consideration that has already gone into this proposal.
Ashburnham said:So, you're against this proposal because it would spark debate on the forums? Isn't that what we want? People can debate all they want, that's what this thread is for. I certainly don't see debate as a negative; it's an inherent part of running a government.
Ashburnham said:Also, I'm confused as to why this new government would cause more bureaucracy. What exactly do you mean? Provo's proposal would give us the same number of offices we had in DG5; there's no increase in the size of the government, thus there's no increase in bureaucracy.
Ashburnham said:As for the idea of traditionalists trying to change the government, they're welcome to. That's what the ammendment process is for. If they can persuade the majority of the citizens that we need to change around the Ministries, why shouldn't we? However, the chances of that happening are extremely small, considering all the work and consideration that has already gone into this proposal.
WeaponX said:I like this new structure but more importanly I want Trade and Foreign to be combined in Foriegn Affairs. They always seeme to be crossing horns and it will make things easier.
classical_hero said:I have to agree with Provolution on the structure of the Government. One thing that needs to be done is the ability for each department to change as the game changes. With the Military we should split the Military up once we get our first ship so that the person is charge of the navy and the same for the Commander of the Air Force. Some departments will need to split once they get to involved. We need a fluid Government structure rather than the rigid structure that we have had so far.
Ashburnham said:But surely you would agree that the Domestic and Military Ministries were far and away the two largest officies in DG5. Wouldn't it make sense to divide the Ministries equally, so that one office doesn't dominate over others? That's what this proposal does.
well it kinda is a 'democracy' game, and then in many governements its just a 1 person game(like monarchy)Nobody said:Hi all,
Ok so heres my idea for the new government. You guys would have to work out all the small points and stuff as you do but the basic idea would be that the government changes to meet the in game government. We would always have the ministers, governors and judges but there powers and how they are appointed would change with governments, no matter what they would all still interpret and implement the will of the people. The judges would stay the way they are now during the whole game to keep stability.
Different governments:
Despotism, during this time the ministers and governors would not be elected, but would fight for there position. Instead of nominations people would put there own name forward. Then the competitors would fight (by civ or if this is to long and hard by chess, checkers or something else) and the winners would get the position. At the start of each term people would challenge.
Monarchy, Anyone wanting to be king (president) would put there name forward and then randomly chosen (you could ask thunder fall to do this as divine choice). The monarch would appoint the rest except governors who would be elected and be the parliament who controls the money (budgets etc) the monarchy would be handed to a successor every term.
Republic, we would only elected governors who then would elect the positions. The governors would act as the senate. No polls like in the current game all that would be the Senates decision.
Democracy: same as we are now
Communism: Every citizen would chose one soviet (military, trade, culture, science and FA) they would then chose a leader who would run there department. President would be chosen by general elections.
Fascism, we would elect the officials as normal except the military leader would be DP and after the first election we would have no more.
Feudalism, ummm . Im not sure.
Anarchy, the person who proposed the revolution would be DP, the ministers would be the same as during the last elections except they would act by decree screw the will of the people.
Do you guys like my ideas.
Strider said:We have yet to even manage to get our current layout to work properly, and were just going to throw all of that out and try something new out? Something else that will have a hundred differant problems? I don't know about you guys, but I would prefer not to spend this entire demogame fighting over the constitution, because something didn't work out as planned.
I've been inside of this game sense day 1, that was about 2 and a half years ago for the newer players. 2 years of work figuring out what does and does not work, and your just going to throw it all out, for we can just repeat the entire process? What you guys want a shot a screwing the game over also?
I would be just like in real life. All I want is a government structure that can change with the needs of the people.Strider said:Okay, this is starting to get screwed up beyond reason. We have some people saying to merge departments because they "butt heads" and some saying we need to split them up, and they all seem to be agreeing with eachother. So, were going to merge some departments for they won't butt heads, but we will miss all of the fun, so were going to seperate others for then they can butt heads? Sounds fun to me, but let's not try it with military. I would hate for abunch of our units to be stuck during a war because the navy official and land official is butting heads.
DaveShack said:Strider, your comments about deliberately holding things up by fighting to change back to the old structure (if this passes) are troubling. Not that you wouldn't have the right to do just that, anyone can try... But not sure if actions to deliberately hold up the game like that would sit well with the majority, and I might have to run the idea of a frivolous lawsuit rule by them again.
Ashburnham said:That's basically the crux of the argument against instituting these changes. And it's not a bad one. However, DaveShack (someone whom I would consider a veteran) has obviously worked hard at this proposal, it deserves to be heard and thought over and discussed. Having a knee-jerk reaction to something new just because it's different doesn't help anything, and it certainly doesn't advance discussion. There's no set date for when the next DG has to begin (thank god), so we're free to discuss this as much as we want. The more we discuss, the better the plan becomes.
Eklektikos said:The idea that we should stick with the old system simply because it's what we've always had does not hold much water from my point of view. I still feel that the first Civ3 demogame was for me the most enjoyable at least in part due to the fact that we were still exploring what could be done with our chosen form of government and a degree of creativity was actively encouraged in that regard. Close to three years of essentially the same structure has slowly but surely snuffed that aspect of the game out and despite regular overhauls of the constitution there have been no changes sufficient to take the game back from the rather humdrum affair it has become and make it fresh and exciting again.
At present I don't consider the proposals in this thread ready for use, but think that we should - as Ashburnham says - discuss them until we either produce a clear and fully viable alternative to the present system or discover reasons for rejecting the suggested changes that go beyond those of tradition or distaste for constitutional wrangling.
Daveshack said:The reason for different departments, merging in places and splitting in others, is not to adjust the workloads of the departments we were using or to make them more or less powerful. The idea is to separate strategic from tactical.
Daveshack said:Strider, your comments about deliberately holding things up by fighting to change back to the old structure (if this passes) are troubling. Not that you wouldn't have the right to do just that, anyone can try... But not sure if actions to deliberately hold up the game like that would sit well with the majority, and I might have to run the idea of a frivolous lawsuit rule by them again.
ravensfire said:It's a hobby, apparently. There is, however, no reason to prevent him, and lots of reasons to allow him to do as he pleases. After all, it is the rights of each citizen to propose changes and legislation as they see fit.
There's a fairly long tradition of this - see DG4's mammoth JR's in an attempt to crash that game. Certain actions of DG5 seem to have been done for the same reason.
My suggestion is that should people, regardless of the eventual game format, attempt repeated, continual attempts to massively reform the governement, others bring those points up in every discussion, proposal and election that person is involved in. Peer pressure can work, it just must be used first.