We need to set up The World of Demogame VI. We will be playing Civilization III Conquests (C3C). The initial parameters will be chosen from the following:
World Size
Tiny
Small
Standard
Large
Huge
Random
Barbarians
None
Sedentary
Roaming
Restless
Raging
Random
Land Mass
Pangaea
Continents
Archipelago
Random
Percent Water (Note: If land mass is random, then % water is also random)
60
70
80
Climate
Arid
Normal
Wet
Termperature
Cool
Temperate
Warm
Age
3 Billion Years
4 Billion Years
5 Billion Years
Set Random Seed
Difficulty
Chieftain
Warlord
Regent
Monarch
Emperor
Demigod
Deity
Sid
AI Aggression
Least Aggressive
Less Aggressive
Normal
More Aggressive
Most Aggressive
Victory Conditions
Domination
Space Race
Diplomatic
Conquest
Cultural
Wonder
Other
Culturally Linked Starting Locations
Respawn AI Players
Preserve Random Seed
Accelerated Production
Allow Cultural Conversion
Allow Scientific Leaders
World Size
Tiny
Small
Standard
Large
Huge
Random
Barbarians
None
Sedentary
Roaming
Restless
Raging
Random
Land Mass
Pangaea
Continents
Archipelago
Random
Percent Water (Note: If land mass is random, then % water is also random)
60
70
80
Climate
Arid
Normal
Wet
Termperature
Cool
Temperate
Warm
Age
3 Billion Years
4 Billion Years
5 Billion Years
Set Random Seed
Difficulty
Chieftain
Warlord
Regent
Monarch
Emperor
Demigod
Deity
Sid
AI Aggression
Least Aggressive
Less Aggressive
Normal
More Aggressive
Most Aggressive
Victory Conditions
Domination
Space Race
Diplomatic
Conquest
Cultural
Wonder
Other
Elimination (If one city gets captured, the entire civ is eliminated from the game.)
Regicide (Each civ starts with a king. If the king is killed, the civ is eliminated. The last civ left standing wins.)
Mass Regicide (Each civ starts with 7 kings. If all the civ's kings are killed, the civ is eliminated. The last civ left standing wins.)
Victory Points (Each civ has an icon on its starting square. If an icon is captured and held, 25 points are scored for each turn held. Points are also given for eliminating barbarians and enemy units, building Wonders, and researching techs.)
Capture the Princess (A more complicated version of regicide.)
MiscellaneousRegicide (Each civ starts with a king. If the king is killed, the civ is eliminated. The last civ left standing wins.)
Mass Regicide (Each civ starts with 7 kings. If all the civ's kings are killed, the civ is eliminated. The last civ left standing wins.)
Victory Points (Each civ has an icon on its starting square. If an icon is captured and held, 25 points are scored for each turn held. Points are also given for eliminating barbarians and enemy units, building Wonders, and researching techs.)
Capture the Princess (A more complicated version of regicide.)
Culturally Linked Starting Locations
Respawn AI Players
Preserve Random Seed
Accelerated Production
Allow Cultural Conversion
Allow Scientific Leaders